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Wii Fanboy Review: Heavenly Guardian

In late 2006, out of nowhere, Taito announced a PlayStation 2 sequel to their relatively obscure arcade game of twenty years earlier, Kiki KaiKai. The Western gamers who noticed, and who knew the game's SNES sequel as Pocky & Rocky, cheered, especially when the screenshots showed up, revealing a vivid 2D game that kept the same multidirectional shooting gameplay and top-down perspective as the original. And then Taito cancelled it.

Kiki KaiKai 2 resurfaced in September of last year, from publisher UFO Interactive, with altered character sprites and a new name to reflect the severed Taito relationship: Kiki Kai World. At this point a Wii version was revealed along with the PS2 version. We then had to worry about whether the Wii version would actually show up, since not even UFO's own website mentioned it.

In November, UFO changed the name again, to Heavenly Guardian, probably to remove any link to a property that Taito (or, rather, their parent company Square Enix) could aggressively protect.

The possibility of this game actually coming out seemed so remote that I never dared get my hopes up. It had already been cancelled once, and it had gone through two name changes and a publisher change. It seemed a lot more likely that Kiki KaiKai 2/Kiki Kai World/Heavenly Guardian would quietly disappear. I am happy to confirm that, after repeated near-death experiences, Heavenly Guardian is real and available. I wouldn't have believed it if I hadn't played it myself.

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Wii Fanboy Review: TV Show King



Gameloft's first WiiWare entry, TV Show King, might turn away most gamers with its casual premise and 1000 Wii Points tag, but the publisher has made an effort to pack value in the trivia title -- 3,000 questions, Mii integration, and a game show atmosphere complete with a smarmy host and a busty blonde. Is all that enough to warrant its $10 price? Read our review to find out!

Gallery: TV Show King

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Wii Fanboy Review: LostWinds


Without a doubt, LostWinds is like finding a diamond-encrusted Hummer in your box of corn flakes. Sure, the WiiWare launch line-up hasn't been as boring as corn flakes, but there are some titles we could do without. And, LostWinds is so good, we're wondering if there'll be anything besides Alien Crush that can stand up to it this year on Nintendo's download service.

Gallery: LostWinds

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My Impressions as a King


Like a child counting down the days until Christmas, I've been looking forward to Final Fantasy Crystal Chronicles: My Life as a King. I'm a sucker for Square Enix anyway, and the prospect of a $15 game (even if there is pricey DLC) was too much to resist. That's why it was so shocking to discover that my first few game days in Padarak were ... well, boring. Everything was very controlled and linear, and I couldn't run around and explore. Instead, I sat through cutscenes explaining more than I wanted to know at that point, when all I wanted to do was flex my new architek power. And then, once I was free, I had very little in the way of resources! Frustrating.

Several hours later, since I was still playing, I realized that maybe I wasn't so bored after all. The simple directive of get more stuff sucked me in as soon as I had a free hand with the game, and before I even had time to think, I was obsessed with building up my little kingdom. Without my even realizing it, My Life as a King had gone from boring to fun.

Gallery: Final Fantasy Crystal Chronicles: My Life as a King

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Wii Fanboy Review: Pop


Click for larger image

Nnooo's Pop is an unusual puzzle/shooter hybrid. It has a lot in common with matching-based puzzle games: activating multiple objects (in this case, bubbles, activated by tapping) of the same color as they fall builds a score multiplier, and gameplay-modifying items are found in some of the objects. However, unlike Columns or Bust-a-Move, there is little immediate penalty for missing. Bubbles don't build up and kill you when they fill up the screen -- they fly by at a constant rate regardless of your actions. You are required to pop consistently to fill a timer, but the lack of building stacks does change the character of the game a lot versus that kind of puzzle game.

Instead, Pop's tension is based more on recognizing the flying bubbles quickly, and popping as rapidly as you can with some semblance of strategy. There's no penalty for popping different colors, but popping the same color builds your score multiplier. Big bubbles add more time but less score, and small bubbles add more score but less time. Since all of these effects are still positive, the basic strategy of the game is to pop the hell out of anything that is a bubble. In this way, the game feels very much like a scrolling shooter.

Gallery: Pop

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Wii Fanboy Review: Defend Your Castle


Click to see more screens from Defend Your Castle

The browser game that many of you have tried at one time or another has been revamped for Wii and launched alongside WiiWare earlier this morning. After spending a good bit of time with the game, we're confident that we can present a decent review of the title. With a price point of 500 Wii points, as well as a fairly addictive game just lurking beneath that small admission price, we're happy to report that Defend Your Castle is a good game and well worth your small sum of money.

Gallery: Defend Your Castle

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Revolutionary: Dreaming of Wii 1.5

With both E3 '08 and the midpoint of this generation fast approaching, while it may be a bit premature, we wouldn't mind seeing a few changes in the Wii hardware. Within their lifetimes, the PS2 slimmed down, the Gamecube parted with a port, and the DS shed its baby phat, so it's not unreasonable to expect some sort of alterations to the Wii.

A compact box that's already inexpensive to produce (and continuously remains in greater demand than supply can keep up with) may not cry out for revision, but there are a few bits that can be nipped and tucked to enhance the appeal and value of the Wii. This week Revolutionary goes Revisionary.

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Wii Fanboy hands-on: Nyko Kama wireless nunchuk


When we received our Nyko Kama wireless nunchuk, we thought about what games would be the most appropriate to use the nunchuk with. As such, pretty much all of our games qualified as good candidates, so we went with Super Mario Galaxy, No More Heroes and Wii Sports. How did the Kama stack up against Nintendo's nunchuk? Read on to find out!

Gallery: Nyko's Kama wireless nunchuks

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Wii Fanboy Interview: Johnny Lee


In 2005, when the then-Revolution was unveiled, the hearts of Nintendo fans everywhere swelled with hope, but it took a Ph.D. candidate at Carnegie Mellon to begin to actually fulfill some of the crazier dreams the console first inspired. Johnny Lee's Wii remote projects have widened our perceptions of what's possible with the technology sitting in our living rooms, and even broadened our ideas of what gaming could -- and maybe should -- be. Lee is a magician, and we're not the only ones who think so; he recently blew the lids off smarter brains than ours at the TED conference with his cost-effective Wiimote whiteboard and head tracking demos.

But if you ask him, Lee insists he's just this guy, you know? And we did ask; in fact, we recently sat down for a talk with the Wiimote genius, and he dished up some pretty interesting tidbits on everything from the future of head tracking to his own recent job search. Before you ask, no, he's not going to Nintendo, but he may be headed back to YouTube soon for a few more project videos.

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Wii Fanboy Review: Mario Kart Wii



With its inclusion of bikes, stunts, and the Wii Wheel, Mario Kart Wii is an almost note-perfect riposte to all of those accusations that Nintendo is reluctant to innovate in its first-party games. In fact, in its bid to simultaneously please both newcomers and veteran players, Mario Kart Wii ends up feeling like the biggest deviation for the series since its inception sixteen years ago. And, on the whole, that turns out to be a good thing.

Gallery: Mario Kart Wii


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Main Course: Our favorite Mario Kart tracks


Mario Kart Wii is only days away -- unless you're lucky enough to be outside of the U.S. and thus already have it -- and our blowout coverage is winding down as our anticipation levels wind up. But what's an entire week of Mario Kart without celebrating one of the most basic elements of the franchise? We're talking tracks, from our old favorites to awesome new experiences. You told us about your favorites ... now come with us on a journey through ours.






Gotta have a place to race!

Virtually Overlooked: Kart Fighter


What if a bunch of Nintendo's world-famous franchise characters stopped adventuring and just got in a big fight? No doubt that would be an awesome game. You can just imagine the dollar (or appropriate currency) signs in the eyes of the person who came up with a surefire idea like that.

That was the idea behind Kart Fighter, created ... some time after Super Mario Kart was released, by an unknown Hong Kong developer. It's a 2D fighting game starring Mario and friends, in familiar settings based on the Mario games.

Nintendo totally ripped these guys off. Have they no respect for intellectual property?

Gallery: VO: Year One

SnatcherSD SnatcherPhotograph BoyNinja SpiritCave Story

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Revolutionary: Wii can has hard drive?

Every other week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

If you're smitten with the Virtual Console, one thing we're sure you aren't in love with is having to swap games between an SD card and your Wii's internal memory, or even worse -- deleting games to be re-downloaded later. WiiWare is on its way and it's hard to imagine My Life as a King demeaning itself to share its estate with less noble games. And certainly not with it bringing microtransactions to the royal ball. And wouldn't it be dandy if some of our multiplatform ports had somewhere to store that downloadable content that everyone is raving about on other consoles?

We want need more storage, and some of you have gathered to plead with Nintendo to sell a Wii Hard Drive. It appears that your cries just fall on deaf ears because they seem hardly driven to provide one. In this edition of Revolutionary, we'll examine why Wii can't have a hard drive.

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Characters we'd like to see in Mario Kart


When you think about a franchise that has been around as long as Mario Kart, you see it's hard to validate each title as the series gets farther along. One of the ways to validate the game for fans has been to offer a complete and full roster of racers. Well, we're going to go through the characters we wished were in the games, yet woefully aren't. So read on and see what changes we would like to have happen to the roster in upcoming installments in the Mario Kart franchise!

Reinventing The Wii Wheel


Mario Kart games are all about having a great time racing against your friends -- and yet the Mario Kart Wii package shamefully includes but one Wii Wheel attachment. You could purchase a separate Wii Wheel, but that's a bit costly, and requires the foreknowledge that you'll have a second player soon. And then what if you have three friends coming over? Without four Wheels, you could face a controller shell emergency.

In such desperate situations, you may go scrambling about your house for something that can be fashioned into a DIY Wii Wheel. In order to save you a bit of panic, we've come up with a bunch of makeshift Wii Wheels that will work in a pinch -- and some that wouldn't, but are almost as funny as adults holding fake steering wheels in the air and pretending to drive with them.



Head for the starting line!

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