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Clone Wars: 'the ultimate lightsaber dueling experience'


That's according to LucasArts president Darrell Rodriguez. We imagine the Force Unleashed team's shoulders drooping a little in unison every time LucasArts undersells their game in favor of serving the larger Clone Wars multimedia hype machine.

This Entertainment Weekly video interview with Rodriguez, Clone Wars TV series director Dave Filoni and George Lucas, as well as members of both the DS and Wii dev teams, features a little bit of excellent-looking footage of the Wii game. According to Krome's Robert Walsh, the Wii game is designed to allow players to replay experiences from the TV show.

LucasArts' goal of a totally convergent game/show experience is cool, but it's kind of a shame that they're spreading those particular character designs across so many screens.

Gallery: Star Wars: The Clone Wars -- Lightsaber Duels

Wii Lightsaber Games Episode II: The Clone Wars [update]


IGN's interview with LucasArts producer Ken Fox offers the first gameplay information (and screenshot) of Star Wars: The Clone Wars. The one-on-one lightsaber fighting game, developed by Krome Studios, makes heavy use of Wii Remote motion controls to simulate swordfighting. You know, just like that other Star Wars Wii game coming out. Strangely, Fox's discussion of this new game seems to omit The Force Unleashed -- which is also a Star Wars game developed by Krome which features a duel mode. "The promise of a Wii lightsaber game has hung in the air since the Wii hit the shelves," Fox said. "We think this is the game that delivers on that promise."

Sort of implies that the other one isn't going to deliver, doesn't it? Is LucasArts trying to shift focus away from The Force Unleashed? Should we be worried about its quality? We only say this because since its reveal, The Force Unleashed has been positioned as The Wii Lightsaber Game.

[Update: another screen now available after the break.]]

Continue reading Wii Lightsaber Games Episode II: The Clone Wars [update]

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