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You got The Quilt of Power!



Look, it's all well and good stomping off to rescue princesses and reassemble golden triangular relics, but at least remember that it's a cold, unforgiving world out there, and you'll need something warm to wrap around yourself at some point. As the only other Zelda quilt we've posted about was never put up for sale, this one should do the trick, even if it is ... $475?! We advise chopping grass to raise the required funds.

Take a closer look at this work of art after the break.

Continue reading You got The Quilt of Power!

Virtually Overlooked Special: A bunch of NES games I get mixed up with each other


Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

Last week, I asked for reader suggestions for this week's Virtually Overlooked. One reader suggested The Guardian Legend, and I thought that was a perfectly reasonable suggestion. The Guardian Legend was one of the biggest sleeper hits of the NES era, and something that is definitely worth checking out, especially for fans of Ys and Faxanadu.

It was only later that I realized that I was thinking of Legacy of the Wizard. I get those two mixed up a lot. They both fall into that "sleeper" category, they were both published by Brøderbund, and they both have "Leg" in the title. They're practically the same game, except that one's a hybrid vertical shooter/Zelda-style adventure developed by Compile, and the other is a side-scrolling action RPG from Nihon Falcom. But other than that, the same game.

Inspired by my inability to keep two similar things separate, I thought this week we could look at some more NES games I get confused about, either because they're so similar or because I'm so dumb.

Continue reading Virtually Overlooked Special: A bunch of NES games I get mixed up with each other

IT'S DANGEROUS TO GO ALONE! TAKE THIS QUILT.


This quilt from Craftster member dishwasher182 combines two of our favorite things in life: The original Legend of Zelda and being warm while sleeping. We aren't sure how we'd rank those two things.

Maybe we should start quilting, so we can have our own enormous pixel-perfect Link holding a very ziggurat-esque Triforce. But we aren't sure we're up to the challenge of cutting and sewing together over 400 squares. In fact, we know we aren't. We're exhausted from reaching up to the number keys just now.

Seen any amazing game-related crafts lately? Let us know!

Super Mario Galaxy and Metroid Prime 3: Corruption to be released in late '07?

So far away...Le sigh. There was a point, if we here at the Fanboy offices can remember correctly, that both Super Mario Galaxy and Metroid Prime 3: Corruption were both possible launch titles. Now, according to some whispers over at CVG, neither title will be released (along with the eternally delayed Zelda: Phantom Hourglass) until the holiday season of 2007.

Patience is a good thing, and we're more than willing to wait until both of these quadruple-A titles are as shiny as can be. Still, unless Super Smash Bros: Brawl can make it out either in summer or even earlier (something we highly doubt), Nintendo is going to be going quite some time without a big first-party title. Memories of the typical Gamecube release schedule are coming to mind, but alas ... at least we've got the Virtual Console to keep us busy...

[via Joystiq]

Marching band plays gaming hits


Sure, we could make jokes about how being in a marching band is lame and one's only choice should they be horrible at sports, but we aren't that kind of judgmental blog. Instead, we're the type of blog to pay homage and respect those who manage to convince their superiors that a videogame-inspired medley of tunes should be the focus of the half-time show. That's what this wonderful MSU marching band did, playing tunes from awesome Nintendo games such as Super Mario Bros. and The Legend of Zelda.

They also played something from a Microsoft game, we believe. Something having to do with angels?

LoZ controls get updated and Shiggy talks GC titles updated for Wii

Shiggy can see Waldo behind the bush.Some have said that using the Wiimote as if it were a sword, swinging it around to perform actions in-game, will undoubtedly cause us all to collapse from exhaustion. Some have noted that no actual force is required when using the Wiimote as if it were a sword or in any other kind of fashion, causing the previous point to be irrelevant. Well, now the argument may heat up yet again as Shigeru Miyamoto recently confirmed with Nintendo Dream magazine that the previous controls established for The Legend of Zelda: Twilight Princess are no more.

Instead of using the B button to cause Link to slash, as the E3 build demonstrated, now players will need to physically swing the Wiimote around should they wish Link to vanquish his foes. Only thing is, the combat in previous Legend of Zelda titles has been intense, causing some to wonder if this new change is for the best.

Also, now that the B button has been freed up, it will now be used when Link is utilizing the bow. Upon aiming at a target, hitting the B button will let loose the arrow from the bow. Miyamoto also tested out using the d-pad for aiming duties, but decided to scrap that idea.

In the same article, Miyamoto stated that given the hardware set of the Wii, it would be easy to update GameCube titles to allow full use of the Wii's control scheme. Of course, we have to assume that if this were even going to happen it would only be restricted to first-party titles from Nintendo. Miyamoto said:

"We'll be upgrading the development tools, but GameCube code can be used for the most part as is. In that sense, I believe that it would be good to remake GameCube games for Wii, and that some titles would become better with the change to the Wii remote controller."

So, you can have one GameCube game updated with the Wii control scheme: what would the game be and how would the Wiimote be used?

[Via Joystiq; Thanks vidGuy and Marc!]

Interesting comments about TP opening gameplay

A forum poster by the name of 'cartoonsmart' recently created a rather interesting topic over at the Neoseeker forums. Claiming to have played a rather lengthy segment of The Legend of Zelda: Twilight Princess, starting from the beginning of the adventure, the poster mentions some very specific things that are supposedly going to be present in the final game. However, it may be seen that at one or two times in the post, cartoonsmart contradicts himself a bit. As the post could be considered a big spoiler, we will not repeat anything here.

Now, naturally the replies provide some very strong rebuttals to his argument that what he claims is all truth. However, he does a good job at fielding the questions within and proving himself to be what he considers "true" in his statements. We find this whole ordeal to be very interesting, but are not prepared to accept any of this as truth. By all means, if a Nintendo representative comments that any of this is true, or we find it all to be exactly as he said once the game is released, then we will undoubtedly apologize for not accepting a random forum post as truth and beg for your forgiveness.

[Via Infendo]

Nintendo colors the Twilight Realm [Update 1]

It's fairly well-known by now that in The Legend of Zelda: Twilight Princess, Link will be traveling between Hyrule and the Twilight Realm, a dark, grey place that causes him to transform into a wolf.

Well, according to Eiji Aonuma, by way of an interview conducted by magazine Electronics Gaming Monthly, the Twilight Realm has received a makeover and will now feature a vibrant set of colors, distinguishing itself from Hyrule in that way. No screenshots of the changed look have made its way onto the internet at the time of this post, so hopefully we'll see something pop up soon.

[Update: Photographic evidence may be seen here.]

Watch movies on your Wii!We debate the topics in the communityFun facts about Mario!Check out Wii Fanboy's E3 2008 coverage!

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