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Europe to get Opoona this July



The dearth of top-notch Wii RPGs meant there was a quite a bit riding on Opoona, which Koei has just confirmed will be coming to Europe in July.

Sadly, some damning reviews of the game upon its North American release proved to be the thumbtack to our lovely, shiny balloon of hope, but if you absolutely must play an RPG on your Wii (and have some bizarre aversion to purchasing the masterful Phantasy Star II from the Virtual Console), then you could probably do worse than Koei's nunchuk-only "lifestyle RPG."

Gallery: Opoona


[Via press release]

Metareview: Opoona


In last week's bevy of releases beginning with 'O,' one title stood as a shining beacon of hope ... rather, we shined a beacon of hope on it, crossing our fingers that the quirky Opoona might rise from the ashes of its lackluster Japanese reception as a worthwhile title. Instead, it looks like the nunchuk-controlled RPG is destined for the annals of mediocrity. Alas, poor Opoona, we hardly knew ye.

Games Radar: 60%
-- Ultimately, the tedium seemed to get in the way of the game's best qualities. "The already threadbare plot comes to a grinding halt every time you have to take a 10 minute detour over to the ol' licensing office and get your job level increased. The incredibly inefficient city design is unnecessarily confusing as well, adding even more time to your errands. It's extra frustrating that you have a wireless PDA device that constantly downloads new data and could just as easily receive the job/license info while you're out doing the quests ... Give credit to Opoona for trying to wedge a lot of new ideas into its paper thin premise, but the half baked 'lifestyle' elements can't hide the fact that it's a very simplistic and ultimately uninteresting RPG."

1UP: 50% -- Like so many titles, fascinating, but flawed. "Despite its good looks, Opoona really stumbles in its localization. The game's English translation is rough and lifeless, with multiple typos and characters that barely sound different from one another, not to mention out-and-out confusion when NPCs say things like "head to that door" when there are multiple doors in a room -- confusion like that unnecessarily slows down progress.

Opoona's heart is undeniably in the right place. As an RPG, it's pretty standard, yet it manages to be just plain comforting thanks to its quirky looks and sounds -- and even its easy one-handed control option. The game only really stresses you out when you're figuring out what job to do next and where to go, but once you clear those barriers -- and don't always expect grandeur -- it's not a bad trip."

Nintendo Power: 70% -- The Nintendo mag found unrealized potential. "While Opoona boasts nice backgrounds and music, and is fundamentally solid, it's definitely rough around the edges ... These flaws, fortunately, don't ruin the game, but don't expect something with a lot of polish."

Gallery: Opoona

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