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Miyamoto: Link's Crossbow Training is FPS Training

Now that Link's Crossbow Training is coming out in the region that matters (Japan), Nintendo has begun promoting it with one of their "Iwata Asks" interview series. This time, Shigeru Miyamoto is back in the hot seat -- and at the beginning of the interview, he expresses surprise that producers Takashi Tezuka and Eiji Aonuma aren't there as well.

Right away, the surprises begin. Describing his motivation for Link's Crossbow Training, which he sees as an introduction to the FPS genre, Miyamoto reveals himself to be an FPS fan: "I've always been into first person shooter (FPS) style games, 3D games in which you can walk around freely and see things from your own point of view. " He describes the perspective as "more comfortable, more natural," and then upturns the interview's tea table, saying that he originally wanted The Legend of Zelda: Ocarina of Time to be in first-person.

Since this is an interview between Iwata and Miyamoto, you know that can't be the only awesome quote. There's a bit in there about explaining Link's gun use with a Terminator-esque story. You should really just go read the whole thing.

Miyamoto: Zelda team back in action

It's Shigeru Miyamoto speaking, so really we could have pulled any quote from Jeremy Parish's 1UP interview and stuck it in the title, or just said "MIYAMOTO SPEAKS: YOU READ IT NOW," but this is the most directly newsy bit out of the interview, which was ostensibly about Wii Fit. He denied that Nintendo is abandoning its core franchises (and audience) in part by saying "we do have the existing teams at Nintendo working on the kinds of products we've always made over the years. The Zelda team is forming again to work on new games! But to me, it's about finding these new interactive experiences and bringing them to people."

Miyamoto spent much of the interview talking about Nintendo's love of the "hardcore gamer." Interestingly, he sees the upcoming Japanese launch of Link's Crossbow Training as the opposite of the normal Wii strategy -- the first step toward getting Japanese gamers used to first-person shooters.

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