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Another Week In Japan: Hardware and software numbers 2/4-2/10


We had a nice little surprise on the Japanese sales charts this week, as Family Ski showed that it has some legs. Debuting at spot twelve last week, Namco Bandai's title inched its way up while other new titles fell, claiming eighth place.

As for Brawl, the game was predictably unable to maintain its outrageous first week sales, but still sold well and took the first spot convincingly. Some regulars made their return to the top, like Wii Fit and Wii Sports, while others fell off the chart completely, like Mario and Sonic at the Olympic Games.

The Wii also continues to reign as the top seller in hardware, selling more than triple the amount of PS3s. The PSP, however, is trailing closely at its heels. All in all, we think it was a good week for the Wii, but take a look for yourself after the break.

Continue reading Another Week In Japan: Hardware and software numbers 2/4-2/10

Brawl tops one million sales, has already passed Galaxy



Super Smash Bros. Brawl
unleashed the mother of all Final Smashes on the Japanese charts last week by selling 820,000 copies in four days. Now, Famitsu publisher Enterbrain says Nintendo's scrapper (released eleven days ago) has topped the one million sales mark, and passed another Wii flagship title in the process: Super Mario Galaxy (released almost three and a half months ago). That's crazy.

To be fair to Galaxy, it's far from the only game to be left spluttering in Brawl's dust. Next-gen notes that Wii Fit took seven weeks to pass a million sales, that Wii Sports passed the landmark after eleven weeks, and that Wii Play and Mario Party 8 are the only other Wii titles to top a million units in Japan.

Another Week In Japan: Hardware and software numbers 1/28-2/3

As we informed you yesterday (and predicted last week), Super Smash Bros. Brawl ripped up the Japanese sales charts. Selling an incredible 820,000 copies in a mere four days, that's not a game to be messed with.

Some other Nintendo titles didn't fare as well, however. Super Mario Galaxy nearly fell out of the top thirty this week. Brawl, it seems, is starting to cannibalize Galaxy's sales. Wii Fit's streak as the number one game also ended with Brawl's success. Not only that, but Wii Fit was pushed to number five by the plethora of new games released last week. Most of the other Wii games got knocked down, too, like Wii Sports, Wii Play, Mario and Sonic at the Olympic Games, and Mario Party.

Family Ski represented the top third-party Wii game this week, ending up at number twelve. That's not too shabby, especially considering that the game was rumored to have poor first-day sales.

Oh, and did we mention that the Wii was the top seller in hardware, for the second week in a row? We wonder how long Brawl will be able to keep it at the top.

The full hardware and software numbers are listed after the break, as usual.

Continue reading Another Week In Japan: Hardware and software numbers 1/28-2/3

Another Week in Japan: Hardware and software numbers 1/21-1/27

Let's face it: the Japanese sales numbers for the week of 1/21 are just foreplay. What we really want to know is how Super Smash Bros. Brawl did, although rumors are coming in that the game sold a whopping 500,000 copies in its first day. All this hype even catapulted the Wii above the DS in hardware sales last week, according to the numbers released by Famitsu. We think the Wii will hold the top spot in Japan for at least another few weeks, while it basks in Brawl's glory.

The Wii may have made a stir in the hardware charts, but all's boring on the software front. Wii Fit shows us its well-toned legs by remaining at the number one spot, and Super Mario Galaxy has fallen out of the top ten once again. Wii Play also slipped a bit, losing some of its former dominance.

To see the Japanese hardware and software figures for last week, look no further than after the break.

Continue reading Another Week in Japan: Hardware and software numbers 1/21-1/27

Another week in Japan: Hardware and software numbers 1/7-1/13


Sales for all systems predictably tumbled last week as Japan's holiday shopping season came to an end. That's not all that dropped, though; the Wii also slipped to third place, while the PSP claimed the second spot. Although the hardware sales reflect Japan's portable-mania, the software sales once again scream Nintendo.

Since we already knew about Wii Fit's million accomplishment, there wasn't much surprise in the software charts. Super Mario Galaxy, however, finally fell out of the top ten as it makes it way toward the million mark.

Hardware:
  • DS: 103,000
  • PSP: 84,000
  • Wii: 82,000
  • PS3: 34,000
  • PS2: 15,000
  • Xbox 360: 5,500
The software sales are listed after the break.

Continue reading Another week in Japan: Hardware and software numbers 1/7-1/13

Another week in Japan: Hardware and software numbers 12/31-1/6

The Wii got a huge boost in hardware sales thanks to the New Years holiday, which is known to be big for consumerism in Japan. All system sales increased, in fact, but the gap between the Wii and PSP widened as the Wii sold almost 80,000 more units than it did the previous week.

The bump in hardware sales also affected software sales, helping Nintendo regain its domination in the charts. The top twelve games were for Nintendo systems, with a lot of those games either having the words "Wii" or "Mario" in their titles. Wii Sports and Wii Play continue to bully newer titles out of the top ten, while Wii Fit nears the million mark (and according to some trackers, already reached it as of today). Resident Evil: Umbrella Chronicles also shows some legs by barely making the top thirty, selling 21,000 copies last week for a total of 234,000.

It will be interesting to see whether Super Mario Galaxy can hang in the top ten, but regardless, it seems that the game will hit one million sales relatively soon. Also, expect a huge drop in sales all around next week, as holiday spending in Japan finally comes to an end.

The hardware and software numbers are listed after the break, for your viewing pleasure.

Continue reading Another week in Japan: Hardware and software numbers 12/31-1/6

Another week in Japan: Hardware and software numbers 12/24-12/31

Normally we bring you Japanese sales charts on Wednesday, but since Japan was on vacation this week, that didn't exactly work out. It's back to work for Japan, however, which means that the sales numbers for games and hardware for the week of 12/24 were finally released.

So, how did Nintendo fare? While software sales were good, the company certainly lost its dominance in the charts. The week of 12/17 had Nintendo in nine out of ten of the top spots, while the week of 12/24 had the company in only seven. (Note: When "only seven" is a bad week, that's a good thing.)

To see what this means for the Wii (and to view the actual Famitsu sales numbers), check after the break.

Continue reading Another week in Japan: Hardware and software numbers 12/24-12/31

Another week in Japan: Hardware and software numbers 12/17-12/23

The Wii did well last week in Japan, finally managing to outsell the PlayStation 3 again by five to one. Wii Fit, Super Mario Galaxy, and Mario and Sonic continued to find success in the software sales charts, while Wii Sports and Wii Play extend their quests toward spectacularly high numbers.

We're glad to see that Super Mario Galaxy is doing well (the game is great, in case you haven't noticed), and are still awed by the phenomenon that is Wii Sports. Only one game in the top ten (and top fifteen, for that matter) was for a non-Nintendo system, which exemplifies the company's current dominance in Japan. Chocobo's Mysterious Dungeon is mysteriously missing from the charts, however, leading some to speculate that the game sold less than FIFA 360 (which took the last place with 2,400 copies sold).

Check after the break to see the sales numbers for Japan's hardware and software.

Continue reading Another week in Japan: Hardware and software numbers 12/17-12/23

Do complex games face an uncertain future on the Wii?

During its first four days on sale in the US, Zack & Wiki: Quest for Barbaros' Treasure sold approximately 30,000 copies. A week later, it had added 15,000 to that total. Hardly breathtaking figures in a nation with over 3.7 million Wiis in its bedrooms and living rooms, and the game also struggled to leave a mark in its homeland, where it is known as Takarajima Z: Barbaros no Hihou. There's no doubt about it: Capcom's splendid piratey adventure has, as much as it saddens us, flopped.

On the face of it, the game's commercial failure might seem odd. After all, Zack & Wiki earned eye-catching scores from a number of reviewers, while IGN's Matt Casamassina loved it so much, he frothed and raved about it non-stop for four months, before slapping a 90% on it come review time. Its bright, attractive visuals, cute character design, and puzzley action were seemingly the perfect ingredients for massmarket appeal. Ultimately however, it sank faster than a holed galleon.

Gallery: Zack & Wiki: Quest for Barbaros' Treasure

Continue reading Do complex games face an uncertain future on the Wii?

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