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Posts with tag mariokartwii

Mario Kart megaton: Mii integration, online menu navigation, and tracks exposed


Hot on the heels of yesterday's news (and today's, for that matter) on everyone's favorite upcoming racer, Mario kart Wii, comes fresh screens depicting a variety of the game's selling points. We get to see Mii integration (above), as well as a taste for some of the tracks making their way into the game, new and old alike. Not only that, but we get some screens for navigating the online arena and setting up a race.

For all of the eye candy, check out our gallery below.

Gallery: Mario Kart Wii


GDC08: Nintendo sheds more light on Mario Kart Wii


IGN got their lucky, lucky hands on the latest build of Mario Kart Wii recently, taking the time to carefully analyze the differences between this game and the installments of old. Following this, they wrote a five-page preview on the game. We've read the whole thing (omg no wai?!). We're excited.

First of all, each racer now has a plethora of rides to choose from: three karts and three bikes each. These are available from the start of the game. Also, the CC classes return, but with a small twist. The 50CC bracket is for karts only, the 100CC bracket is for bikes only and the 150CC is a mixture of both. IGN notes the difference between the two as the bikes having a tougher time with turns, but being easier to boost with (tip the wheel back to do a wheelie, hold it then zoom off). As for karts, they'll get boosts from powerslides, providing more boost depending on how long the player holds it, eliminating the need to slam on the d-pad to generate these anymore (we're not sure if this means no more snaking or not). Stunts will also provide boosts, allowing a player to perform a mid-air stunt off of a jump and shoot off once they land on the track.

Gallery: Mario Kart Wii

Continue reading GDC08: Nintendo sheds more light on Mario Kart Wii

Mario Kart screens reveal playable Koopa Troopa, stunt track



The folks at Nintencast have posted a clutch of new Mario Kart Wii screens, and even taken the time to extract fresh factoids about the game from said shots. While one or two of their findings are less than earth-shattering ("Luigi's circuit is still a simple track"), the odd nugget will prove interesting to those following the game's progress.

For instance, we now know that Koopa Troopa will be making only his third appearance in a Mario Kart game (having previously appeared in Super Mario Kart and Mario Kart: Double Dash!!), that race spectators will comprise entirely of Miis, and that the game will feature a kind of "half-pipe" track, presumably to encourage players to pull off stunts, a new addition to the series. We're still not totally convinced by the sight of Donkey Kong performing a handstand while riding a motorbike, but Nintendo doesn't often drop the ball on this series, so we'll remain quietly confident for now.

Admittedly, a handful of these screens did already appear in the Famitsu scans we posted a couple of weeks back, but the majority are new to us. Accelerate past the break for more, or race over the "Read" link at the bottom of this post to access the full set.

Gallery: Mario Kart Wii

Continue reading Mario Kart screens reveal playable Koopa Troopa, stunt track

Wii Warm Up: On Mario Kart Wii



We've been hearing new details about Mario Kart Wii recently, and it's pretty clear that there's going to be some notable tweaks made to the tried-and-trusted formula. Firstly, we should make one thing clear: we are genuinely thrilled about many of these modifications. Online leagues, global rankings, and online multiplayer for up to twelve people is the stuff dreams were made of back in 1991, when Super Mario Kart (above) was soaking up our afternoons like a particularly fun, addictive sponge (and on a tangential note, how well has that game aged?).

But look at some of the other changes being made: we already know about the bikes, but it looks like the game will also include aerial tricks and bike wheelies, introducing some sort of stunt element to the experience. Is this a case of Nintendo over-egging Mario Kart, in the same way that it over-egged Mario Kart: Double Dash!!? There's an awful lot to be excited about when it comes to Mario Kart Wii, but are you Mario Kart traditionalists concerned by some of these new developments, or is it simply too soon to tell?

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