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Posts with tag mariopaint

Not quite Mario Paint, but it'll have to do for now



Though the Wii seems like the perfect platform for a Mario Paint revival (as does the Nintendo DS), it's doubtful that you'll hear an announcement for that in the next year or so. In the meantime, if you have a copy of The Legend of Zelda: Twilight Princess and are interested in the Wii homebrew scene, you can try out WiiPaint, a new program from Spanish programmer Kontakatilu.

So far, it looks like the version 1.0 application only lets you draw on the screen with a 28-color palette. While that doesn't seem like much functionality, it's a start! Pretty soon*, you'll be looping animations and composing Mega Man 2 themes!

*This probably won't happen "pretty soon."

[Via DCEmu]

Mixing masterful music in Mario Paint


For us, game music doesn't get much better than the Dr. Wily Stage 1 theme from Mega Man 2. And thanks to YouTube user TomBobBlender, we have a kickass rendition of the track done in Mario Paint to listen to. The guy has even done renditions of tracks from Street Fighter II, Punch-Out!! and even the theme to Tetris.

We've included the Dr. Wily stage 1 track after the break, but be sure to hit up the "Read" link below to check out all of TomBobBlender's tracks.

[Via 4cr]

Continue reading Mixing masterful music in Mario Paint

Virtually Overlooked Week: Dave's picks

Virtually Overlooked has taken over Wii Fanboy! All this week, members of the staff will be outlining their personal picks for future Virtual Console releases.

I was always a Nintendo fanboy growing up. I had all the Nintendo consoles (I even owned a Virtual Boy once) and only arrived on the Sega scene as it neared its conclusion. But when I did, I arrived in style, as my dad gifted us kids with a Sega Genesis, Sega CD and 32X add-ons, one Christmas during my teen years. There were a lot of great Sega games I was able to play thanks to that, including Star Wars Arcade on the 32X (let the laughing commence!). But, I still managed to primarily play on Nintendo consoles.

It wasn't soon after that the N64 emerged on the scene and I found myself actually playing wrestling games. You remember those games, developed by AKI and Yuke's? WCW vs. NWO World Tour was probably the game I played most on the N64 (aside from Goldeneye, of course), but I couldn't bring myself to include it into my list. What did I include in my list?

Well, let's find out!

Continue reading Virtually Overlooked Week: Dave's picks

Nintendo and their progression of color

If you're a Nintendophile like us, you love to read and learn about the company, no matter what aspect of it that may be. And over at blog COLOURlovers, they looked back at the history of Nintendo's consoles and focused on the progression of colors throughout the life of the company in the console market, compiling quite the compelling article. Obviously, as time progressed and the consoles Nintendo manufactured became more and more complex, the depth of color and richness of textures were easily determined.

But, what you may not realize is how Nintendo's palette have evolved along with their approach. A system that focuses more on being easily enjoyed by all such as the Wii now has a color palette to suit. Not only that, but the colorful strides made by the original NES helped us all realize a visual and fantastic world only gaming could present.

[Via digg]

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