Slim Down for Summer with That's Fit
Posts with tag marketing

Get Targeted Marketing with Alyson


"Get Fit with Alyson" is a new site hosted by Alyson Stoner, one of the "Dozen" from Cheaper by the Dozen (and that one backup dancer in Missy Elliott's "Work It" video), featuring podcasts and mobile phone videos in which the actress leads kids through short exercise programs. It will also feature stories from readers about fitness and "the things they are doing to change their lives." Apparently, Alyson will also talk about "issues" that are important to teens.

Concurrent with the "Get Fit" content, a series of "Get Wii Fit with Alyson" videos will be made available through the Nintendo Channel, in which Alyson demonstrates Wii Fit exercises on the Balance Board. This whole thing is sponsored by Nintendo, in fact, which means that even the "Get Fit" site is basically Wii Fit marketing. Which leads us to ask: if Wii Fit is selling so well, why not put a bit of ad money elsewhere? People might want to hear about WiiWare at some point.

[Via GoNintendo]

Pachter says 3-4 million for Wii Fit in 2008


Apparently, there's a lot of folks out there looking to tone up their life with Wii Fit. That's what Michael Pachter thinks, as he predicts a whopping 3-4 million copies of Wii Fit being sold in this year alone. That's a $90 package that he expects between 3 and 4 million folks to buy. Wow.

"Wii Fit will sell 3 million to 4 million in the US if they market aggressively," Pachter said. Well, if Pachter read Wii Fanboy, he'd know that they are putting a lot into their marketing of the game. And, if Pachter's lack of reading game blogs are any indication, the man is woefully under-prepared to make any kind of prediction.

Gallery: Wii Fit



[Via Gamespot]

Nintendo plans largest-ever marketing campaign for Wii Fit

If anyone's going to get a workout from Wii Fit, it's going to be Nintendo's marketing department. According to Michael Pachter, Nintendo is preparing the "biggest marketing campaign in its history" for the North American release of Wii Fit on May 19th. He deduces that all of these marketing dollars won't be wasted on GameStop alone, but will be aimed instead at promoting in (and with) more mainstream retailers Target and Best Buy.

Besides causing you to see Wii Fit freaking everywhere, this push will have a positive effect on the gaming world in general: according to Pachter, Nintendo will start increasing American Wii shipments by about 150,000 units a week. If you don't have a Wii yet, you can get some early exercise traipsing back and forth to Target for the next few weekends!

Gallery: Wii Fit

Bunny girls sell Rayman Raving Rabbids 2 in Japan

Humor has played a big role in Ubisoft's marketing of Rayman Raving Rabbids 2, but sex? Erm ... not so much. It's a different story in Japan, however. There, models dressed in midriff-baring outfits and bunny ears are recruited to sell the game to the public in shopping malls.

Tottering on their high heels, they watch over a (admittedly very impressive) kiosk dedicated to Ubi's game, complete with Wii demo units, and tons of awesome Rabbids merchandise, including postcards, hats, and some too-cool-for-words Rabbids tote bags that WE MUST OWN.

Plunge(r) past the break for more snaps.

Continue reading Bunny girls sell Rayman Raving Rabbids 2 in Japan

Revolutionary: This Revolution Hasn't Been Televised

Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.

Thought of by many as the "Disney of video gaming," Nintendo has crafted themselves an image of family-friendly entertainment. But to certain generations and classes of gamers, the term "family-friendly" is synonymous with "kiddy," and immediately sparks disinterest. But ever since publishing Rare's Killer Instinct, they've been working on broadening the public's perspective. Trying to appeal to the bloodlust of the Mortal Kombat crowd didn't give them any headway, and as generations progressed and they've garnered more "mature-themed" titles, they still haven't been able to shake the "kiddy console" stigma.

Even after snagging the exclusivity to the Resident Evil series for a generation, Nintendo was largely overlooked by the Playstation-bred gamers that were brought up on the series. How much more will it take for Wii to be regarded as a platform that can satisfy the tastes of mature gamers?

Continue reading Revolutionary: This Revolution Hasn't Been Televised

Kaplan says gamers were bored before Wii

Now, we've been saying for awhile now that the Wii would revolutionize the industry and it has. But, we wouldn't go so far as to say we were bored by it all pre-Wii. We loved the GameCube, we loved the GBA and we still love our DS. We loved the N64. We hardly found ourselves without games to play, that's for sure.

"A major insight that Nintendo had early on was that they saw that gamers were getting bored, even though they didn't know it yet," Kaplan remarked. Robert Matthews, senior director of consumer marketing for Nintendo of America backed her up, stating "Just look at the way people consume entertainment today. The idea that you would spend hours playing videogames is just not real anymore."

While we'd argue that, blogging doesn't leave us with as much time for gaming as we'd like, but we think overall that there will always be a place for lengthy games, jam-packed with feature-rich content and that Nintendo's new proven focus shouldn't try to do away with those.

Do you guys care to toss in your two cents?

Kaplan hits the road, Jack

Following in the footsteps of George Harrison, Nintendo's top PR person (and the apple of Matt C's eye) Perrin Kaplan has decided to call it quits with Nintendo. She didn't state any reason why she was departing in her correspondence with Reuters, but we're sure she just doesn't want to relocate. Leaving her home of 15 years to follow her job to a new city just probably isn't a life choice she's comfortable with.

Oh well, at least she'll have Matt to help her through the tough times when she departs at the end of the year.

MyWiiStory: Let me tell you it


Nintendo's DIY Wii marketing site, MyWiiStory.com, is now almost functional, and looks rather like we imagine the final site will. MyWiiStory is designed to allow gamers to post written or video stories about how awesome the Wii is. It looks like the posts will be moderated, so don't try to sneak a story about how the Wii isn't awesome, because they'll totally catch you.

"We want all Wii owners to go to MyWiiStory.com to further demonstrate the extent to which we have brought new players into the world of video games," outgoing marketing VP George Harrison said in the latest press release about the service. We wonder if the new expanded audience will go for what is basically an extremely tightly focused version of the Nsider forums. In any case, get your story ready for the site's eventual opening. We've got a great one about eight months spent talking about the Wii on the Internet multiple times a day.

[Via Joystiq]

Reggie named Grand Marketer of the Year

Brandweek magazine, which we suppose we'll have to get familiar with if we want to continue pretending to know something about business, named Reggie Fils-Aime their "Grand Marketer of the Year" for 2007. The magazine celebrated Reggie with a long article about how awesome the Wii is, and how his strategy and competitiveness helped put the (awesome) Wii in a gazillion homes.

Reggie is given a lot of the credit in this article for Nintendo's unusual Wii marketing, including the "Wii would like to play" commercials and the Wii ambassador program (in which popular bloggers in non-game fields were invited to Wii parties in fancy hotels). Whatever role Reggie has had in the adult-focused marketing of the Wii, it's paying off.

[Via Game|Life]

Wii Warm Up: Was it enough?

Prior to "Metroid month" (and perhaps even after), some people were complaining that Nintendo wasn't spending enough time or money hyping and advertising MP3: Corruption. Of course, after that, Nintendo showed up with the videos and commercials -- but was it enough? Do you feel that the latest Metroid received the attention that it deserves? Will it sell well? The title has made a fair showing on Amazon so far, which is not bad, considering that Bioshock's release and Halo 3 preorders are competing for the shooting spotlight.

Our thoughts were best summed up in this recent Penny Arcade news post: most of the people muttering about a lack of hype on Metroid not only knew about the game, but whether or not they would buy it. But hey, we're only one opinion in a sea of Nintendo fans. What's yours?

Wii Warm Up: Executive power


In the past several years, it seems the reputation of gaming industry executives has begun to reach epic levels, proportionate, perhaps, to the spread of gaming as a culture. But we're also starting to think that maybe the corporate hype machines are getting a little out of control. What matters more, personality or product? Maybe it's just us, but it seems the lines are beginning to blur.

We can understand a healthy dose of Miyamoto-worship -- the man is a legend in the industry, and he's responsible for more of our cherished childhood memories than we'd like to admit. And sure, we love Reggie, and Iwata is the man (by that, we mean one hell of a savvy businessman), but is it really their personalities that make Nintendo what it is right now? No, it's certainly their skills ... so what's with all the executive worship that is spreading throughout gaming communities? Is it just that industry execs are out in the open more and more often, or is it something else? After all, most of the people that we're chasing in the industry are just in marketing. They're not doing much to create the things we spend our time on; they're just a face. A name. No different than mascot characters -- it's just now that we're growing up, apparently Sonic and Mario can't bear the brunt of the console wars any longer, and we've moved on to Reggie and pre-exodus Peter Moore. But let us know what you think -- that's why we're here.

Rumor: Marketers head for the hills, a fond farewell to Kaplan and Harrison

It's sad to see her go.
It's a wild week in the world of Nintendo's upper management in marketing ... we think. Recently, Nintendo's marketing department was told they'd need to ship off to either New York or San Francisco from their current homes in Redmond. According to Game Informer, as astounding 90% decided to remain in the area and take severance pay. What's even more shocking are that Beth Llewelyn (senior director of public relations), Perrin Kaplan (vice president of marketing and corporate affairs) and George Harrison (senior vice president of marketing and corporate communications) are among the dearly departed. From Nintendo, we mean.

Those are some big names dropping from Nintendo's ivory towers, and we've got to sad we're sad to see them go. George was always a nice, candid fellow, and who can forget drunk Perrin (pictured above)? Now that was a classic. We would like to reiterate that Game Informer's claim has not yet been corroborated, so we'll post an update with confirmation or denial when we get it.

[Thanks, Jensonb!]

Harrison: 35 million US Wiis by 2012


The success of the Wii has Nintendo feeling pretty confident about themselves. They've sold about 2.5 million units since launch, and probably would have sold more if there had been more.

Naturally, the six months following launch are completely representative of the console's whole life cycle, which is why Nintendo of America VP George Harrison, in a statement to Bloomberg, was confident enough to predict that the United States would have an install base of 35 million Wiis by 2012.

We aren't business experts, but we think Harrison might be committing a Disco Stu Fallacy here. "Did you know that disco record sales were up 400% for the year ending 1976? If these trends continue...ayyyyy!"

Everybody Does Free Market Research for Nintendo Channel

Aeropause's Stephen Munn, reacting to a recent Everybody Votes Channel question about how people preferred to buy music, suspects that the Everybody Votes Channel may not be just about harmless fun.

He believes that this question is aimed at gauging interest in a future music download channel, implying that the Everybody Votes Channel has always been an attempt to get marketing data from Wii users and pretend it's a game. We're going to have to add this plausible theory to our our own list of Everybody Votes conspiracy theories.

What do you think? If this is true, are you outraged? Or does the intent of the service not matter as long as you're having a good time?

Buzz-building booklet

From hosting parties with Wii ambassadors to tagging along with touring bands, Nintendo has been pushing its new system in lots of creative ways. It's helped a lot to spread the word about the Wii to not just traditional gamers, but lapsed and non-gamers as well.

Our latest issue of Nintendo Power came in the mail packed with a 12-page booklet promoting the console's features. Considering that most of the magazine's subscribers likely already have a Wii, this doesn't seem noteworthy at first, but turning to the last page, Nintendo has a message encouraging people to pass around the advertising piece.

We doubt that there are many situations where you'd want to evangelize Nintendo with the booklet, but it sounds like an effective way to give information about the console to someone who's interested in the Wii, but doesn't know much about it. Jump past the post break for the scanned message.

Continue reading Buzz-building booklet

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