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The Ultimate Alliance forms again in 2009

Fans of the latest Marvel dungeon crawler, Marvel: Ultimate Alliance, know that a sequel to your beloved game is inbound, however it's going to take a bit longer than you might like. You see, the sequel to the first game isn't going to be on shelves until next year. Here, cry on our shoulder. Go ahead, let it all out!

Our cruel overlords at Joystiq seem to think that the new Spider-Man: Web of Shadows game could have something to do with the delay. As for us, well, we're not complaining if the time is put to good use. The first game was a boatload of fun, so we hope the sequel is just as good, if not better.

[Via Joystiq]

Marvel: Ultimate Alliance ad

We welcome Nintendo's marketing blitz because it just means we get a lot of sweet video game footage disguised as ads. And we do like us some videos! But this ad for Marvel: Ultimate Alliance gets all the props for including Captain America's shield throw, since that's one of the first things we're all not-so-secretly dying to do.

Check out the video, embedded as always after the jump.

Continue reading Marvel: Ultimate Alliance ad

Marvel: Ultimate Alliance to feature unexciting controls

Though the many Marvel characters duking it out in Ultimate Alliance frequently find themselves doing somersaults, hurling punches and generally super-spazzing out, it's not an accurate expectation for the players of the game to perform similar feats. Speaking at the recently concluded Comic-Con, Activision's Chris Palmisano commented that the Wii version of the game would not have major changes implemented to its control system.

"The basic game controls like the camera and the movement and stuff like that -- you can do that on the Wii with left side in most cases. Then there are standard combo moves, which you can also do with the Wii controller." After this rather vague statement (do combo moves with the controller, you say?!), Palmisano goes on to curtail the level of input you might have expected from a Wii game. "I don't know how many games you're going to see where people are jumping around -- our game is an RPG so it's really hard to require that much physical energy to play a game for 30 hours."

Though we have yet to think of any Wii game that actively requires you to jump around, we suspect the lack of physical energy required to play Marvel: Ultimate Alliance is tied into a lack of mental energy when attempting to explain why your game will have a bog-standard control scheme. This is an issue that will come up again and again: a multi-platform game that fails to take advantage of the Wii's controller risks not only being surpassed by graphically superior versions (why buy the Wii version?), but the rest of the games in the Wii lineup (why buy this game that doesn't use my system fully?). Of course, shoehorning a game into an inappropriate controller scheme is just as undesirable, as is certainly the case with an action RPG largely built upon repetition. We'd rather just press the A-button, thanks.

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