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Posts with tag mibri-and-tebri

TGS07: Sonic Riders and Mibri & Tebri trailers


Lately, the Sega news has been coming in bulk, and today is no exception. Together, these two TGS trailers solve the mystery of why Mibri & Tebri exists: to make Sonic Riders: Zero Gravity look good.

We're kidding, this time. We think that, as you all predicted, Sonic Riders looks a lot better in motion than it does in screens. The new "Gravity Control" system, which warps the screen and makes us nauseous (in addition to probably having some kind of gameplay function) is featured heavily in the trailer.

We continue to be fascinated by Mibri & Tebri. Making an FMV game in 2007 has to be one of the weirdest decisions we've seen. Maybe the designers were frozen in 1993, and thawed out when someone in the Sega offices unplugged their freezer to plug in another Mushi King machine. Check out the Sonic trailer after the break!

Continue reading TGS07: Sonic Riders and Mibri & Tebri trailers

Relive the Sega CD era with Mibri & Tebri


Sega's Mibri & Tebri is absolutely, without a doubt, the best game of the year-- to write mocking blog posts about. This thing is like a gift to sarcastic jerks like us who spend their days making fun of video games. Yes, this is a Sega game, but we doubt we'll be accused of an anti-Sega bias for saying that this game is completely ridiculous.

The game looks like a refugee from the Sega CD lineup, both in concept and execution. It appears to be a combination charades/crossword game, in which players fill in the characters making up a word that describes the actions played out in pantomime by live actors.

Everything about the game-- the costumes, the lame green-screening, the low-quality, early-90's CG background, is incredible. We have to know more. Why does this game exist? Who thought it was a good idea to make it? And when can we start buying multiple copies? We want this to be our new party game; the only issue now is finding friends who can appreciate Mibri & Tebri.

[Via NeoGAF]

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