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Posts with tag mizuguchi

Tetsuya Mizuguchi doesn't rule out Wii for next project

But, he doesn't exactly say his next project will be on Nintendo's console, either. Such is the pain we're all forced to endure for the moment. Miziguchi's next game will be themed around music, however, providing his old-school fans of his Rez and Space Channel 5 games with some hope that he could be making a similar product (although he does shoot down the idea of remaking Space Channel 5).

When grilled about his latest project, Miziguchi did say that he is "keeping an eye on several platforms - not just game consoles." He meant this to say that he was also looking at the mobile space, but that's a good thing. The more he looks at his options, the more viable solution the Wii will become in his mind. Because, let's face it, you can't be alive today without the Wii interacting in your life somehow, whether it be through television commercials, subway ads or other promotions.

Sega squelches Space Channel 5 rumor

Unfortunately for those of us who were excited about getting back in the groove with Ulala's Swingin' Report Show, it looks like it may not be. While N-Zone seemed to imply that they'd received an announcement from Sega about a Wii remake of Space Channel 5, a Sega rep told IGN something different.

Specifically, something bad -- they denied the story. This doesn't necessarily mean the game's not coming out -- just that Sega hasn't made any official announcements about it. Combined with Tetsuya Mizuguchi's assertion to Game|Life that he didn't know anything about any new Space Channel 5 games, the rumor is seeming pretty debunked right about now.

Mizuguchi: 'Nintendo games are too strong'

Know who we'd like to see developing on the Wii? Tetsuya Mizuguchi, that's who. Some of his games would work beautifully on Nintendo's console. We can totally picture ourselves playing through a motion-based Space Channel 5, or using the Wii Remote to point and shoot in Rez.

Wii owners who also happen to be Mizuguchi fans shouldn't get their hopes up, though. Mizuguchi seems keen enough on the Wii itself, but confessed in an interview with Wired that he was a "little bit worried" about the strength of Nintendo games. We presume this is a reference to an increasingly common complaint from publishers and other industry folk that Nintendo's first-party titles are hogging sales.

Looks like an Ulala appearance in Sega Superstars Tennis could be the closest we get to grooving with Space Michael. Cry.

No More Genki Rockets


You'll be able to acquire VHS cassettes featuring music videos in No More Heroes, for viewing back at Travis's nerdtacular home (on an apparently tiny TV, judging from our hero's posture.) The first such video to be revealed is Genki Rockets' "Heavenly Star," which is appropriately nerdy for inclusion in the otaku-fronted game.

How nerdy is "Heavenly Star?" Well, the song's not about Doctor Who or anything, but it is performed by a group of fictional musicians who are from the future. Like the Gorillaz, the Genki Rockets manifest as holograms in live performances. And this (gorgeous) video was produced by Q? Entertainment's Tetsuya Mizuguchi for inclusion in Lumines II. Of course, you don't need to wait for No More Heroes or go buy Lumines II to see the video; we've embedded it after the break.

Continue reading No More Genki Rockets

Mizuguchi doesn't say much about Wii Lumines


We've got a little theme going of Tetsuya Mizuguchi providing non-answers to speculation about Wii versions of his most popular franchises. First it was Space Channel 5, and now it's his puzzle game (and first PSP killer app) Lumines.

The discussion in this Game Informer interview turned to new mechanics in a possible Lumines sequel, and then to putting that new sequel on the Wii or DS, since the game has been ported pretty much everywhere else by now. Mizuguchi responded "I can't say which is first. Maybe we will be inspired by the platform. With these powerful machines [gestures at PS3 and 360], we can use many effects and sounds. With the DS and PSP, you can have them any time, anywhere or touch the screen."

Um, okay.

At the end of the interview, the Miz threw in some bonus not-saying-much about Space Channel 5, in response to the question "Is 2008 going to be the year Ulala returns?": "
Maybe I should send her an e-mail-"Please answer sometime!" [laughs] It would be really good timing to make a Space Channel 5 sequel, in general. I think the Wii would be a really good fit, with the special controls. The audience is wider, too. I think casual players would like it, too."

The moral of the story: Tetsuya Mizuguchi is leakproof, and won't reveal anything about anything until he is good and ready.

Mizuguchi doesn't say much about Wii Space Channel 5


Kotaku's Brian Ashcraft interviewed Tetsuya Mizuguchi during a demo of the Xbox Live Arcade version of Rez, and managed to talk about the Wii. We're grateful for this, for two reasons:
  1. It allows us to link to this interview about a possible Rez sequel and other general Miz wonderfulness, and
  2. we have been reminded that Space Channel 5 exists, and there is an extremely slim, but non-zero, chance that a sequel could come out.
About a possible Wii sequel to Space Channel 5, Mizuguchi said-- well, nothing about Space Channel 5, just a general outpouring of love for the Wii. However, we'd like to posit that since the Miz has partnered with Sega again for Rez, there's a ray of hope for future Mizuguchi games in Sega-owned properties.

We'd also like to mention that this slim chance of a Space Channel 5 sequel would be an absolute certainty if more of you had bought the Dreamcast game, or the Playstation 2 rerelease. We've seen Space Channel 5 Special Edition brand new for $5, just sitting on the shelf. That's on you. Space Channel 5 owners: we're cool.

Kojima and Suda 51 tease Snatcher fans


Last Saturday, Suda 51's company Grasshopper Manufacture held the coolest event ever, at least for game nerds: Snake vs. Zombie vol. 2, a series of informal panel discussions by big names in the Japanese game industry, including Hideo Kojima, Shinji Mikami, ICO's Fumito Ueda, and Tetsuya Mizuguchi. There were also musical performances from Metal Gear Solid 3/Portable Ops soundtrack composer Norihiko Hibino and Silent Hill series producer and composer Akira Yamaoka.

As if the mere existence of this event (and our non-attendance at said event) weren't causing us physical pain, now we have unbearable anticipation buzzing around in our heads. During a Kojima/Mikami panel hosted by Suda, Mikami, a man of taste, mentioned that his favorite Kojima game was Snatcher, to which the other two responded "Ah yes, Snatcher," followed by "Oh, should we announce it here?"

To sum up, in italics, there is a possibility that Hideo Kojima and Suda 51 are collaborating on some kind of Snatcher game. We do not care if it is a sequel, a remake, a port, an action figure, or an official recipe for Neo Kobe Pizza. We want ten.

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