
While speaking at the
recently held
Asian Online Game Conference in Tokyo, Kenji Matsuhara, an executive overseeing
Koei's
online gaming endeavors, expressed some disappointment in the Revolution's hardware design. He noted that the decision
to implement Flash memory, as opposed to a large hard drive, would create difficulties when creating
Massively
Multiplayer Online RPGs for the system. While this statement hardly rules out the possiblitly of the genre making
a revolutionary appearance, one has to wonder whether or not it ever had a place on the console to begin with.
One of Nintendo's primary aims with the Revolution is to eliminate unnecessary complexity, wiping the slate clean and
inviting casual gamers back into the fold. Games that are easy to understand, pick up and play are what you're likely
to find on the Revolution, not adventures that require considerable time and dedication before bearing numerical fruit.
This isn't to say that traditional MMORPGs aren't fun or welcome, only that they don't quite match up with Nintendo's
aspirations and intended audience. Of course, there's no reason to think that we
won't eventually see a game
in the genre adapted to fit the both the Revolution's technical capabilities and its gameplay philosophies. A more
robust
Animal Crossing, anyone?
(Note to Koei: Make a
Guitaroo-Man sequel for the
Revolution. Do it now.)
[Via
Revolution
Report]