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The VC Advantage: Staircase of the Moon


The internet has made it easy to find cheats for games, but we miss the tips pages from game magazines, when the discovery of a new code could inspire you to go back to an old game. These codes aren't exactly new, but oldness is the essence of the Virtual Console! We're bringing back the classic codes every week on The VC Advantage.

Super Castlevania IV afforded players more control than any previous Castlevania. You could whip in eight directions, and even let the whip dangle from your hand. You could swing from strategically-placed grappling points. For the first time, subweapons were given their own button. Until the PC Engine Dracula X came along, Super Castlevania IV had the freest movement of any Castlevania game yet. This no doubt left an impression on frustrated players happy to be able to whip up for once, and contributes greatly to the continued enjoyment of Castlevania IV by many over the NES games.

But the move that is most responsible for Super Castlevania IV's specialness, in our eyes, was not related to whipping. In fact, it was probably unintentional. By holding back while ascending or descending a staircase, you could make Simon face the direction opposite his movement, while the forward stair-climbing animation continued. In essence, Simon would moonwalk up the stairs. It's not technically a code, but it is somewhat of a secret that is accessed by pushing buttons in the game, so we feel it's close enough to a code for the VCA.

Continue reading The VC Advantage: Staircase of the Moon

More Secret Rings impressions

Prettyyyy
Our excitement for Sonic and the Secret Rings grows daily, and these hands-on impression by some folks in London aren't making the wait any easier. The game is looking scary good, as the players (who strongly disliked Sonic the Hedgehog for the PS3 and 360) rave about the graphics, voice acting, control, level design, and difficulty. For the love of God, Sonic moonwalks when you tilt backward on the Wiimote. Moonwalks. That's sweet.

Some tidbits: there isn't a standard "lives" system; if you die, you simply restart at the last checkpoint. Each level contains around twelve missions, and somewhere around six need to be cleared before advancing. Earning bronze, silver, and gold medals will earn you access to a huge catalog of unlockables, including BGM and artwork from the game as well as previous entries in the series.

The impressions are certainly worth a read; check it out!

[via GoNintendo]

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