
Posts with tag mortal-kombat
Wii Warm Up: GC vs CC

Top 5: Nintendo's Biggest Surprises
This week's press conference from Nintendo was like Reggie himself coming to your door, clutching a bouquet of awesome announcements, and saying "I'm sorry about E3." Indeed, I can't help but think that just one of the awesome titles announced in the past week could have prevented much of the animosity hurled at Nintendo following their ho-hum presentation at the summer exhibition.
But then again, Nintendo has always been one to surprise us. They've made good moves and bad, interesting decisions coupled with utterly clueless assumptions, and made us wonder what the hell they were thinking while amazing us with what they're capable of. Here's the Top 5 biggest surprises unleashed by the Big N.
No Wii Mortal Kombat vs. DC Universe due to Unreal Engine
When we heard about Mortal Kombat vs. DC Universe, the first thing we asked ourselves was, "Why?" The second thing we asked ourselves was, "No really, why?" Then we started to wonder, though, why this game wasn't heading to the Wii. It's not that we're going to miss it (although we're sure some of you might, and that's completely fine). It's just that the decision to snub the Wii doesn't seem to make any business sense. The Wii does have a pretty large userbase, after all, and according to the Mortal Kombat series' co-creator and executive producer, Ed Boon, Armageddon did well on the Wii. In Mortal Kombat vs. DC Universe, were graphics really going to be that much of an issue?
As it turns out, the issue is the Unreal Engine. Since the newest version of the engine doesn't officially exist for the Wii, the developers thought it would be too challenging to bring the game to Nintendo's console. Yet, according to Boone, they're not against the idea. If they're waiting for Epic to support the Unreal Engine on the Wii, though, they better not hold their breath. Whether or not Midway will one day use the unofficial engine and port the game to the Wii remains to be seen.
[Via GoNintendo]
As it turns out, the issue is the Unreal Engine. Since the newest version of the engine doesn't officially exist for the Wii, the developers thought it would be too challenging to bring the game to Nintendo's console. Yet, according to Boone, they're not against the idea. If they're waiting for Epic to support the Unreal Engine on the Wii, though, they better not hold their breath. Whether or not Midway will one day use the unofficial engine and port the game to the Wii remains to be seen.
[Via GoNintendo]
Brawl scores 40/40 in Famitsu, flawless victory
We don't normally highlight a single review, preferring to study the opinions of multiple publications at a time, but this Super Smash Bros. Brawl perfect score from Famitsu gives us a chance to break out of our routine; as you can see from the post title, it has also provided us an opportunity to bring back Mortal Kombat phrases. "Get over here!" Remember that one? It's from Scorpion.Super Smash Bros. Brawl joins the ranks of The Legend of Zelda: The Ocarina of Time, Soul Calibur, Vagrant Story, Zelda: Wind Waker, Nintendogs, and Final Fantasy XII, all being titles that received a 40/40 score from Japanese video game magazine Famitsu, or four 10/10s from a panel of four reviewers. The critics applauded Brawl for its enjoyable adventure mode, brilliant Final Smash moves, and outstanding (!) presentation.
While Famitsu's scores shouldn't always be taken seriously, as the reputation of its reviews ranks far below that of an esteemed magazine like Edge, Famitsu hardly ever hands out 40/40s, awarding perfect scores to only seven titles in the past ten years. Perhaps this Super Smash Bros. Brawl game turned out alright after all.













