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Posts with tag motion-sensing

Wii Warm Up: Multiple control schemes

While Super Smash Bros Brawl may be the most well-known Wii game featuring a bevy of control schemes, it's not the only one, and if the forthcoming release of a white GameCube controller is any indication, we're likely to see more. Of course, that leads us to a pretty obvious question: what do you think about games offering multiple (completely different) control schemes in this manner? It's starting to seem that we're getting further away from the motion-based controls that were supposed to be the Wii's major selling point. Of course, with the way motion-sensing (doesn't) work in some games, that's not necessarily a terrible thing, but without it, what do we have left?

Rumor: Microsoft testing the motion-sensing waters

Why does this news pertain to you, intelligent and drop-dead gorgeous reader? Well, for one we suspect you have a deep and dark hatred for Bill Gates and his company. Also, this rumor states that Microsoft is working with one of Nintendo's partners to establish this motion-sensing controller.

Gyration, a company that Nintendo had worked with in the past to establish what has become the Wiimote, has now begun work with the Redmond-based giant to develop a unique controller for the Xbox 360. And, with the Xbox 360 being the only current-gen console missing motion-based controls, it's likely that Microsoft could be planning to correct this soon.

[Via Gaming Bits]

EA: motion-sensing controls are "messy"

EA associate producer Jay Balmer recently commented on the company's latest IP (and hopeful usurper to the skateboarding throne that is currently enjoyed by Activision's Tony Hawk franchise) Skate, talking all about the project during an interview with CVG, citing the problems they've run into with the motion-sensing controls on the PS3. But who cares about that, right? Instead, we direct you to his other statements in the interview, as he takes pop shots at motion-sensing controls period.

Balmer cites that overzealous gamers could mess with the input as "all of the sensors are active and all reporting information at the time, so we really have to find a way to filter what comes through on the motion controls so that everyone can have fun with them." We don't know if that's ever been a problem for us, but he fleshes out what he is implying by stating "I said if you're well behaved with the controls they work great but if you're jerky or jumping around the signal becomes very messy." This is the point in the post where we say, rather sarcastically, duh! Of course the controls are going to get all wonky if you're not controlled in your movements, but that doesn't necessarily mean the control scheme in and of itself is messy in any way, but the gamer who is messy in their actions.

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