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Posts with tag motioncontrols

PC Mag columnist calls Wii "computing wonder of the world"


When you limit your compilation of computing wonders of the world to a mere seven, you're going to become quite familiar with lists. Crossing things off and comparing/contrasting will become second nature to you, as your discerning eye will evolve into an almost superhuman sense.

And that's what PC Mag's Lance Ulanoff has just finished doing. In drafting up this feature, securing the Wii as number two on his illustrious list must've been difficult. Citing the motion-sensitive controls and drama surrounding Nintendo's ability to bring the supply up to the demand as the main reasons for its fascination, Lance forgot to mention that the Wii is damn near the best time one can have with company anymore. Not since Pictionary can we think of such a universally enjoyed social activity.

[Thanks, Neal! We had ourselves a good laugh at this.]

Boogie producer defends his game against reviews

Boogie producer Jean-Charles Gaudechon is not entirely pleased with the critical reception to his game. One review in particular upset him, and with good reason-- 1UP basically assassinated his game.

Gaudechon mostly defended the controls in his statement to MTV's Gamefile. "Difficultly should come from the game. It should be easy to dance. It should be tough to dance on a certain level of difficulty." He said that his team reexamined motion control schemes after SSX Blur's controls were panned as too complicated, and that Boogie's controls were focus-tested on a diverse age group.

Of course, none of that addresses the major issue found in the 1UP review, that "this game is fun for exactly 20 minutes, and only in a group of two or more." Of course, that's a little harder to respond to than specific complaints about the oversimplified, rhythm-insensitive controls.

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