According to N-Europe, who found this in an NGamer magazine (we'd call something this abstracted a rumor if it weren't already hypothetical), Deep Silver may seek to augment the controls for their unique survival horror game Cursed Mountain with MotionPlus.
The article describes the motion-based controls in the "prayer gestures" used in the nonviolent combat in a bit more detail. Apparently, "prayer scrolls" will be used along with motion-controlled ritual simulations to banish ghosts from the earth. In addition, players will use motions to climb walls with an icepick, suggesting more context-sensitive motion controls that would probably benefit from MotionPlus.
With any luck, then, our controllers will register with near-perfect accuracy the shaking of our fists as we curse a mountain.
That seemed to be the mostpopularresponse when we asked you what changes you'd make to No More Heroes: Desperate Struggle. Luckily for us, Goichi Suda seems to agree (does he read Wii Fanboy reader comments? If so, hai, Suda!). Speaking to IGN (hit the break for the full video interview), the maverick developer discussed how he'd like to utilise Wii MotionPlus in the No More Heroes follow-up, despite not having touched the add-on yet. 1:1 beam katana action? Um, yes please.
He's also "very interested" in online play, though sounded slightly less committed to the idea when he discussed it with CVG, describing it as "still up in [the] air." We'd probably take MotionPlus over some online mode, though if Suda feels like adding both to Travis' next outing, we suppose we can accept that as well.
Nick Hager, producer on de Blob, isn't too jazzed at the idea of MotionPlus. It's not that he doesn't like the tech, he just has a problem seeing the majority of people that enjoy Wii on a regular basis want to play with the new peripheral.
"While it's definitely intellectually stimulating from a development perspective to play with those ideas - and I think it does appeal to a set of gamers out there - I think the majority of people that play on the Wii want something very simple that they can just immediately get their heads around," Hagger said. Does he mean the casual crowd that bought Wii Fit and played it once? Is he talking about the people that nabbed the system only for Wii Sports?
Is 1:1 movement really that much of a leap for the casual crowd that are looking for a simple experience? We'd think not, because it's basically the same deal: moving the Wiimote to afftect things in-game. That's what got most into the console in the first place, so if the tech works a bit better, how is it deterring the extremely casual crowd away from the system?
Wii Sports Resort might not be the only title to showcase the Wii MotionPlus when the dinky add-on launches next spring. GameSpot went hands-on with The Conduit at PAX 2008, and revealed that the shooter will feature MotionPlus support. The Conduit is currently set for a March launch, so has this new information also inadvertently dated Wii Sports Resort and the MotionPlus?
Whether it has or not, MotionPlus for The Conduit is Pretty Big News -- so much so, that we're afraid it may overshadow some of the other eye-catching details in GameSpot's report. These include:
In the final game, High Voltage hopes to have a completely customizable head-up display, in which any HUD element can be dragged and dropped to different parts of the screen.
There will be nine missions in total, with the singleplayer campaign lasting "about ten hours."
Cut scenes won't be used; rather, the story will be developed through news or radio broadcasts, much like the Half Life series.
Some projectiles can be guided using the cursor, which sounds a lot like the Nikita launcher in Metal Gear Solid, automatically making it ZOMGAWESOME.
In this edition of Point/Counterpoint, we're tackling the issue of MotionPlus and Lucasarts' upcoming Star Wars game, The Clone Wars: Lightsaber Duels. Sure, there's a rumor of another game in the works that will utilize the tech, but nothing is confirmed yet. Does a Star Wars game need MotionPlus? Read on for the debate, then cast your vote in our poll.
We were a little puzzled when LucasArts introduced Star Wars: The Clone Wars: Lightsaber Duels before the release of The Force Unleashed on Wii, whose major selling point was ... an exclusive lightsaber duel mode. It seemed as if we were being told to disregard that first game that wasn't out yet, because the real thing was on the way. Well, if this rumor is true, get ready to disregard the second game as well.
According to EGM's "Quartermann" gossip column, a grumbling LucasArts is returning to the drawing board for another Wii lightsaber game, this time designed for MotionPlus. This potential game is rumored to be out sometime next year. If this is real, LucasArts would be smart not to talk about it until they've sold at least one copy of the two existing lightsaber games.
Gallery: Star Wars: The Clone Wars -- Lightsaber Duels
After taking a second, head-shaking look at the Wii Sqweeze prototype, and also thinking about Wii MotionPlus, we had to take a moment to stop and ask a serious question: just how much motion do we want? Lately, we've been down in the mouth about all the games that aren't going to include Nintendo's new motion-plus peripheral, but how much 1:1 control do we need? Swordfighting will be awesome, yeah, and sports games have amazing potential, but at what point do we just put down the controller and go participate in the actual activity? Or is a move closer to a virtual reality game better, no matter what?
For those of you who're fans of tennis, rejoice. EA is poised to present their own tennis title. And, as if that wasn't enough, it will take advantage of Nintendo's new MotionPlus peripheral, joining Ubisoft in proclaiming it's totally awesome. EA also mentions that this will be the first tennis game to include the All England Lawn Tennis Club, which is where Wimbledon is played.
So, how many of you are looking forward to seeing this one? A tennis game that takes advantage of MotionPlus? We're excited!
Nintendo kept the Wii MotionPlus a secret from everybody for as long as possible, a move that resulted in grumbling from certain third-party developers.
That hasn't diminshed enthusiasm for the tiny add-on, however. During an interview with Gamasutra, Ubisoft Montreal CEO Yannis Mallat couldn't praise the MotionPlus enough (even though he admitted having some doubts at first), enthusing about how the peripheral would make gaming feel "seamless," and arguing that it could only lead to a more immersive experience. "It's one thing to have your brain interpolating what you're doing," gushed Mallat, "[but ] it's another thing to not need that interpolation work."
Elsewhere in the interview, Mallat expressed his view that Shaun White Snowboarding was a "must-try" and described developing Dogzas "psychologically very exciting." Hmm.
Despite it being arguably the best thing to come from Nintendo's E3 line-up, everyone isn't happy about MotionPlus. At the top of the list of disgruntled folk is none other than LucasArts. Why? Well, according to a blurb from the latest issue of Game Informer, which was transcribed by a GAFfer (the one with the Arkham Asylum reveal), third parties weren't privy to the info before Nintendo's press conference (if they read us, they would have learned about it a day beforehand). That's old hat to us all, though.
The problem is that LucasArts specifically took the time to craft The Clone Wars: Lightsaber Duels specifically for the Wii. See, everyone wants a 1:1 lightsaber game and it would've been a fantastic way to market the game. We guess that ship has sailed ...
Gallery: Star Wars: The Clone Wars -- Lightsaber Duels
The boffins at InvenSense who developed the MotionPlus accessory have insisted that their relationship with Nintendo is "not an exclusive one," and haven't ruled out the possibility of the MotionPlus technology seeing other companies on the side. The cads!
There's certainly not a lack of interest, with company head Joe Virginia telling Eurogamer "I can't get into details about other folks that are interested in this technology, but as you might imagine of course there is more interest out there." Whether Sony or Microsoft will pounce at this opportunity remains to be seen. The whole internet decided that Microsoft would reveal a motion-sensing controller at E3, only for the Redmond firm to unveil a big, fat nothing.
On a more positive note, Virginia talked up the possibilities of MotionPlus, discussing adding spin to tennis shots, curve to a bowling ball, ultra-precise golf swings, and sword motions with forward thrusts. You already knew all that was possible, but reading it this morning made us excited for MotionPlus all over again.
Iwata's interview yesterday definitely sparked some debate within our little community here, but it would seem a lot of you didn't exactly chime in with your own thoughts on 'very affordable.' So, what price point would you like to see Wii MotionPlus set at? Is $20 a sweet spot? Would you mind paying as much as $30? Weigh in!
Ever since Wii MotionPlus was revealed, we've all been hopeful about what it can do for games. Sure, it's been revealed to be utilized in Red Steel 2 and is already used pretty effectively in Wii Sports Resort, but what about other things? Well, above, you can see the tech's co-developer, AiLive, demonstrate it through a "laser sword" game. Looks pretty sweet, if we may say so.
We've already discussed MotionPlus a bit, but now it's time to talk logistics. While we think MotionPlus will add a lot of depth to many games (even something as simple as Sword Play), we're not sure if third parties incorporating it into their games is a good thing. Will people still be able to play MotionPlus games without actually owning the peripheral, or must there be multiple control schemes? And, how should reviewers base their reviews of games, since it's likely that many people will be left MotionPlus-less?
At any rate, do you think third parties and Wii owners are ready for these games to take advantage of the add-on?
The Wii MotionPlus accessory is probably the best thing that could happen to Red Steel, and, luckily, Ubisoft has figured out this staggeringly obvious fact. The company has announced that they'll be using the new motion-tracking device in Red Steel 2, which is still yet to be officially announced itself. Although now that the game's producer is giving interviews about it, we can be pretty sure it's coming.
Adding the new technology will no doubt add to the already lengthy development cycle of the sequel, and accordingly no release window is given for Red Steel 2. This is the first game other than Wii Sports Resort that has been revealed to use the MotionPlus peripheral, so it's at least ahead of the curve in aspects not related to actually being available in a store.