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Posts with tag mushroom-men

Behind the scenes with Mushroom Men


We may be limited to sporadic updates from Red Fly Studio's Mushroom Men, but they're usually worth the wait. Today, we've got a little quality time with the developers, who sound just as excited about working on their project as we are about playing it. They also manage to work in a little humor, which we're also big fans of around here.

The game footage included looks as great as ever, and Q4 is looking further and further away. Though, honestly, we could just stare at the concept art all day long and probably be satisfied.

Mushroom Men: The Aspect Ratio Wars

Live Wii conducted a five-question interview with Red Fly Studio, developers of Mushroom Men: The Spore Wars, and got one crucial, and vaguely disappointing, bit of information: as of right now, the game displays in 4:3 only. "Currently it is 480p. BUT we are looking into the capabilities of 16:9, if possible." 480p is, of course, welcome to fancy TV owners.

Red Fly couldn't offer any specific answers, really, to Live Wii's other questions -- except to say that there won't be any online play. That's not really a big deal for a platformer. There will be some kind of multiplayer, probably, and Mushroom Men uses the pointer in some way.

Gallery: Mushroom Men: The Spore Wars



[Via GoNintendo]

Wii Fanboy interview: Red Fly Studio (Mushroom Men)


Red Fly Studio has big goals. In the words of the company's CEO, Dan Borth, they want to be "the world's premiere third-party Wii developer." They're aiming high on the DS, as well. It may sound a little presumptuous, but their inaugural effort, Mushroom Men, shows significant promise on both the Wii and DS, with a unique, detailed visual style, bizarre challenges and an expansive junk-based inventory.

At the EIEIO event, I spoke with Chad Barron, external producer for the DS side-scroller, and Dan Borth, CEO and creative director, about both games, as well as the experience of working for a big publisher on a big license.

Gallery: Mushroom Men: The Spore Wars

Continue reading Wii Fanboy interview: Red Fly Studio (Mushroom Men)

EIEIO 08: Mushroom Men: trash vs. rabbits


I was thrilled to watch a gameplay demo of Red Fly Studio's Mushroom Men at EIEIO. The concept art for this game is gorgeous enough to sell the game all on its own. The company agreed, evidently, as their stage area was decorated with huge, striking prints of the art on canvas.

Mushroom Men: The Spore Wars is the story of mushrooms made sentient by some kind of green dust left by a comet. These mushrooms then break off into tribes and start fighting each other. The DS prequel, Rise of the Fungi, tells of one tribe's conflict with some annoying insects, but The Spore Wars deals directly with the fighting between the Amanitas and the Morels. The mushrooms also have to contend with the other newly aware, mutated creatures that have emerged. In the demo level shown, these included kudzu and rabbits.

Gallery: Mushroom Men: The Spore Wars

Continue reading EIEIO 08: Mushroom Men: trash vs. rabbits

New Mushroom Men trailer sprouts



Mushroom Men, if you'll excuse the terrible pun, is beginning to grow on us. We're ready for another platformer after, you know, and Red Fly's plant-based romp looks like it could keep us occupied. There's a quaint, almost eerie vibe to the game, with a Fifties B-movie tone to most of what it does.

In the trailer above -- the first we've seen of the game in some time -- we get a look at some combat (against common garden beasties, such as ants and rabbits), as well as our fungal hero flexing his magical "spore-based powers."

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