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Wii Fanboy Review: Namco Museum Remix


Even while gawking at the bizarre screenshots of Namco Museum Remix, I secreted away a bit of genuine hope in my heart. I had more interest in this game than I dared tell anyone. More than any other game, I saw the potential in Namco Museum Remix to express the Wii's charm to the widest possible audience. A retrogaming minigame collection, in my mind, was the perfect second Wii game for casual gamers or parties, combining the gee-whiz factor of Wii motion controls with familiar, beloved games. The reborn classics would interest retrogamers and lapsed gamers who have missed out on the last few years of video games; the unmodified arcade games on the disc would allow them to reconnect with "traditional" gaming. It would combine the strengths of Wii Sports and the Virtual Console, using the relative simplicity of old games as a substitute for casual-focused design. Somehow this potential allowed me to react positively to a demo of the game.

I'm pretty sure that I'm the only person who put so much hope into this game, which means that the reality of Namco Museum Remix hurts me more than it hurts anyone on Earth. The game, then, feels like a personal insult.

Continue reading Wii Fanboy Review: Namco Museum Remix

Wii Warm Up: Greatest hits


The Namco Museum Remix collection includes, in addition to wacky, waggly remakes of arcade classics like Galaga, authentic emulated classic games. Just a few days after the first Neo Geo game became available on the Virtual Console, SNK announced their intention to release King of Fighters and Samurai Shodown collections on disc.

We don't mind buying collections on disc, since they're inevitably cheaper than buying even a few of the games separately on the Virtual Console. How do you feel, though? Do these collections make the Virtual Console redundant? Is there room for both? What are the advantages of one approach over another?

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