Courtesy of CoroCoro Comics, we've got some more to gawk at concerning the once-named Super Mario Stadium. Now it's being call Mario Super Sluggers, which is an improvement in our eyes, and is to feature, as you'd expect, a plethora of characters from Nintendo's famous franchises. We're glad to see Mario is heading back to the diamond again!
The scans show off some interesting aspects of the game, including what looks like a kind of special catch system when playing in the outfield, which lets you rob players of home runs. Also, the player-specific abilities seem to be returning, as well as the themed stadiums in which you'll play ball. In the scan, you can see what appears to be Luigi throwing a kind of tornado pitch. Interesting, to say the least.
Hudson's attempt at an accessible game full of sports is finally hitting shelves this week. We're anxious to see how it does, considering we found our preview build that Hudson sent over pretty fun. On top of that, the title looks like it might be a great match for playing with some friends. Of course, the $29.99 price point doesn't hurt Hudson's chances for success, either!
It's been a very long time since we've heard anything about Beautiful Katamari and the Wii. And, seeing as how the game has been out on Xbox 360 for quite some time now, we were done thinking that it would ever grace Nintendo's console. Thanks to select retailers' online shops, however, hope is slowly being restored.
Major retail chains Target and Wal-Mart are both listing the game on their respective websites, while Buy.com lists the game with the same price ($29.99), but states it's "temporarily sold out." Even rental service Gamefly has a section up for a Wii and PS3 version of the game.
So, what's the deal? Who knows at this point, but the Wal-Mart page points to an August 29th release, so perhaps we'll hear something soon? We're not going to get our hopes up like before, but we'd be lying if we said we didn't want this to happen.
More delightful media has emerged from the Namco Bandai Editors' Day event! We've updated our gallery with new English screens (and a few inexplicable Japanese screens) of Tales of Symphonia: Dawn of the New World.
The latest game in Namco Bandai's milked-to-death RPG series (though the relative milked-ness of the Tales name may not have any bearing on the quality of this game!) features a new twist in the form of 200 unique monsters, all of whom can (and, perhaps, gotta) be caught. You can swap out monster party members and alter their stats with various foods. Dawn of the New World will dawn on the shelves this fall.
If you have a problem bringing it in real life, perhaps you should check out Namco's upcoming game, We Cheer. And now that we finally get a look at it, we must admit that we are feeling kind of the same as when we first heard about it: meh. Honestly, does this look good to you?
We'd say it's a nice title for the young'ns, but, to be honest, if it was our kid, we wouldn't let them play a game with all these girls in ridiculously skimpy cheerleading suits. It just stinks of Bratz. Are we alone in feeling that way?
GameSpot has uploaded three new movies from Namco's We Ski, depicting, well ... gameplay. That's what we all want to see, right? And considering that this title will make use of the Wii Fit Balance Board, we're doubly anxious to see how fun it is.
While we sit around and wait for the game's release, we'll just have to settle for game footage. Check past the break for another two videos.
We guess Namco's PR people are running a bit behind, as they just sent us a press release today letting us know that Tales of Symphonia: Dawn of the New World will get the localization treatment. Hey, Namco, we knew that.
Regardless, they did manage to help us beef up our gallery of screens from the game by providing us with a few new ones. Also, note that some of the screens are the same as some of the Japanese screens in our gallery. We included them because now the menus have labels. Labels that we can read.
So hit up our gallery below for the new screens and set aside some money for later on this year when the game releases.
We were excited to see that a handful of Family Ski videos were released, only to be disappointed upon actually viewing them. It's not that the game looks bad, but the videos don't actually show us anything. Aside from a quick glimpse at the game's visuals (screenshots would have done the job almost as well) and a fifteen second look at three of the slopes, there wasn't much to take in.
What we really want to see is some gameplay, or even better, a demonstration of someone using the Balance Board, Wiimote, and Nunchuck with the game. For a title like this that doesn't have cutscenes to woo us with, showing gameplay is even more important.
When digging a little bit for a silver lining, it's good to know that the slopes will range in difficulty. If the mogul course entails skiing straight over the moguls (as seen in the video above), though, we're going to be a little peeved -- if you've ever been mogul skiing before, you'll know that's not how it's done.
For those of you unphazed by Namco's minimalistic approach, you can check out two more ski slopes after the break.
Another week means another bunch of Virtual Console games. Like last week, this week only brings us two titles, but one of them excites us very much. The other title is one we're familiar with and enjoy. So, it looks like today is going to be a good day for the Virtual Console.
As well as containing tons of screens we've not yet seen, the latest Famitsu scan featuring Namco Bandai's Family Ski shows off the title's unique use of Wii peripherals. If you've not yet heard, the game will use the Balance Board, while your Wiimote and Nunchuk double up as ski poles. It's the first title to use all three at once, and although we've yet to see a video of this peripheral fest in action, it promises to be a lot of fun.
Perhaps the game will eventually cover all bases, by including a specially devised mini-game that lets a second player shoot bad dudes with the Wii Zapper as player one speeds down the slopes. Or perhaps ideas like that are why we don't design games for a living.
Go past the break for a full-size version of the scan above.
With the release right around the corner (January 22nd), One Piece: Unlimited Adventure is based on the popular anime series and follows the Straw Hat Pirates on their trek across an uncharted isle as they hunt for treasure. The game will include Adventure mode, Survival mode and VS. mode, for multiplayer gaming. Unlockables consist of up to 40 characters, along with various costumes and secret items.
Head past the break for some more trailers and hit up the gallery below for some screens.
During 2007, lots of companies realized that the Wii was doing good. Perhaps, too good. So, they scrambled to make games that they could port or "enhance" for the Wii, or other games that were made to take advantage of the console's adopters who were new to gaming and thus susceptible to spending money on crap games the unique capabilities of the Wii's controls scheme, causing a slew of cash-ins on the console that didn't necessarily bring anything new to the Wii other than another game sitting on the shelf. So, let's look at those games and you tell us what the most shameless and useless game of the lot is.
Since it first emerged earlier this month, Namco Bandai's Fragile ~ Farewell Moon Ruins has been a mystery wrapped in an enigma. Slowly but surely though, more on the tri-Crescendo-developed "ruin exploration RPG" is being revealed, and the past weekend saw a flurry of new media (such as the trailer above from the official site), all of which points to an RPG rich on atmosphere and suspense.
Famitsu also had a few tidbits of gameplay information. Apparently, protagonist Seto will be equipped with a flashlight, which players will be able to control by pointing the Wii Remote at the screen. A metal detector will also be available (again, this will be controlled using the Wiimote), as well as "other tools." There is also talk of demons appearing during combat, though sadly a rather impenetrable translation prevented us from learning more. Nevertheless, you can color us intrigued.
Head past the post break for a selection of screens, as taken from last week's magazine scans.
Well, our giveaway has come to a close and it's time to crown a winner. We're sad, to be honest, because we would have liked to have held onto these games for just a bit longer. But, such is our lot in life. Oh well, at least we can enjoy making one of our readers the happiest person ever!