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Tenchu 4 videos are a neck-snapping good time


IGN has uploaded a whole bunch of new videos from the Ubisoft-published Tenchu 4. While they're lacking in ninja cats, they aren't lacking in depicting the other stuff that excites us about the game: stealth ,slaughter, and REAL ULTIMATE POWER. As much as this game could be bad, we're holding out hope it'll be like the Tenchu of old. Or, you know, fun. It's currently set to release in North America and Europe early next year.

Sneak past the break to check out the videos.

Gallery: Tenchu 4

Continue reading Tenchu 4 videos are a neck-snapping good time

TGS08: Sneak through the Tenchu 4 demo


You know, we've been watching Tenchu 4 for a bit now and we're holding out hope that it won't totally suck. Call us optimists or whatever, but we really thing the game can be a solid Wii title. For one, it's Tenchu and our fond memories of the early games keeps us hoping that the franchise will return to its roots again. Secondly, there isn't much in the way of compelling stealth-based games on the console, so a solid entry in the genre would benefit the library of games, in our eyes. Plus, it has kittens.

Above, you'll see the first video of three that takes you through the entire demo build available at TGS 2008. Head past the break for the other two.

Gallery: Tenchu 4

Continue reading TGS08: Sneak through the Tenchu 4 demo

Director talks up Muramasa: Demon Blade


When it was announced that Oboro Muramasa Youtouden was headed to North America (under the name Muramasa: Demon Blade), we got all kinds of excited. Not only does the game have a wonderful style all its own, it also looks like a great 2D experience in a world crowded with 3D games. During a recent interview with 1UP, the game's director Jyouji Kamitani answered questions dealing with the origins of the game, the motion controls players can expect and the playable build that will be available during the upcoming Tokyo Game Show.

Hit up this link to read the full interview.

Gallery: Muramasa: Demon Blade

Tenchu IV is jerky, graceful


Tenchu IV's animations are the very definition of a mixed bag. The player-controlled kittens, as seen above, look graceful when they move (as cats tend to do), but we're not exactly convinced by the human death animations, which seem to feature enemies jerking about like electrocuted dogs. In the second of the three videos posted after the break, the downed enemy seems to perform some kind of bizarre humping motion in his death throes.

Not that we mean to pick on Tenchu IV or anything -- being overly picky about this stuff is just part of our job.

Gallery: Tenchu 4

Continue reading Tenchu IV is jerky, graceful

Tenchu IV to feature kittens, might be the best game ever

While it may look like some Laser Cats to most of you, us history buffs know that Lasers were not discovered in Japan until 1714, much later than when Tenchu IV takes place. So, these cats can't shoot lasers, but they can do other awesome things. Like look cute and distract enemies.

Thinking of a ninja's arsenal, kittens don't really come to mind. They're prone to make noise (which could mean certain death for a ninja) and they take up a lot of space in a satchel. This space could be used for more deadly ninja stars. But, hey, we're not complaining. We love kittens. Even the fake kind in video games.

Gallery: Tenchu 4


[Via Go Nintendo]

Tenchu 4 screens: Stealth and miniskirts



While this outfit is nowhere near as scandalous as what Tecmo's female ninjas have been wearing, we still have to question the appropriateness of Ayame's Tenchu 4 garb. Being a ninja is hard work, what with all the hiding, flipping, and killing people. Is it really in your best interest to show up for your ninja job in a miniskirt?

If you've an interest in ninja legs -- or if you just like seeing ninjas sneak behind stuff -- prowl into our gallery below for some stealthy Tenchu 4 screenshots.

Gallery: Tenchu 4


Read - Famitsu's Tenchu 4 screenshots
Read - GPara's Tenchu 4 screenshots

Tenchu IV being published by ... Ubisoft?


Famitsu has put up a slew of images, both directly from Tenchu IV and its announcement event, documenting the various ninja techniques, such as flipping out and killing people. For those of you that have lost faith in the Tenchu franchise (this blogger included), perhaps these screens will get you down from the fence? Still, we have yet to get to the big news surrounding this.

Ubisoft is set to publish Tenchu IV, both here in the United States and in Europe, taking up localization duties, as well. Given the flack that Ubisoft has taken recently for all of its casual titles, we're a bit surprised to see them so dedicated to this title, given the recent entries in the series being less than stellar, to put it politely.

And, as if that weren't enough, there's even more to all of this. Apparently, a Tenchu V and Tenchu VI are planned, although no consoles are mentioned. Could these titles also be Wii exclusives? We'll have to wait and see, we suppose.

For some basic facts about Tenchu IV, that come from the Famitsu magazine article about the game, head past the break.

Continue reading Tenchu IV being published by ... Ubisoft?

Hey Hey Let's Go! Tenchu 4


The Wii is currently Tenchu-less. Ninjas are cool, but not having them on your console is very uncool. And yet suddenly, from the depths of a Japanese scan, we find the first announcement of Tenchu 4, right here on Nintendo's home turf. It's a rumor for now, but there has been no word on development for other consoles -- this may be a Wii exclusive. Let's hope it fares better than the latest portable entry into the series.

The first shots of the game look pretty smooth, despite the magazine scan. In the second image after the jump, there's some chop-socky action with grappling moves and takedowns. It looks colorful and violent, which is always top stuff. Our keen eyes of power are ready for the Japanese release on October 23. Let's fighting love!

Continue reading Hey Hey Let's Go! Tenchu 4

VC Monday Madness: Ninja Gaiden III and Phantasy Star II


Well, the Virtual Console releases have hit our inbox and we're pleased to see two fan-favorites hitting the download circuit. With one of the most beloved RPG franchises depositing an installment, as well as the third title in the Ninja Gaiden releasing, we're sure going to enjoy giving these a play later on.

This week's Virtual Console releases are:
  • Ninja Gaiden III: The Ancient Ship of Doom (NES, 1 player, 500 Wii Points)
  • Phantasy Star II (Sega Genesis, 1 player, 800 Wii Points)
As always, be sure to stop back later for our video wrap-up of this week's content.

Virtually Overlooked: Shadow Dancer: The Secret of Shinobi

Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

This game isn't particularly obscure, being a first-party Sega release in one of its major (at the time) franchises. But it doesn't matter, because this game is also the most awesome release in that franchise. Shadow Dancer: The Secret of Shinobi answers the question of what could possibly be cooler than a ninja stalking around a gritty urban landscape: that ninja's dog. Seriously, you'd have to be a pretty cool dog to keep up with Joe Musashi (or his son, depending on the region).

This game violates an implicit Virtually Overlooked rule by having been released on the Virtual Console in Japan. This happened way back in December of 2006, so we actually feel more than justified in whining about its current unavailability outside of Japan on the Virtual Console. It would be incredibly easy to release it, since it's already been released on the Virtual Console, and Sega just refuses to get around to it.

Continue reading Virtually Overlooked: Shadow Dancer: The Secret of Shinobi

What does a four-player game need? Five players, of course!


Not one, not five, but ... well, actually it is five. Five ninja; no more, no less for this trailer from upcoming game Ninja Reflex. And doesn't that strike you as odd? With a four-player game, it seems the odd-man-out isn't so much a friend of the four enjoying the game, but the group whipping boy, there only to serve drinks to thirsty players and watch them enjoy their Wii from afar, silent longing for a day when he too can experience the pleasure of motion-based gameplay.

And, dude: what is up with the kid with the chopsticks? Seriously?

Gallery: Ninja Reflex

Ninja Reflex boxart screams, 'No ninja, no ninja, no'

What game will win the title of "Worst Ninja Boxart" this year? The battle is fierce, and only the most specially trained in the art of the bad box will prevail. In one corner is the stealthy Ninja Gaiden: Dragon Sword for the DS. So stealthy, in fact, that it remained hidden during its November release date. The challenger is Ninja Reflex, a game involving the most sacred of ninjitsu techniques: partying.

What box will reign supreme in the sacred art of fail? And will there be any newcomers brave enough to enter such a grueling competition? Patience, young student, will reveal the answers to these questions.

[Via GoNintendo]

Ninja Reflex screenshots stealthily sneak up behind you (and kill you)



Did you know that today is the Annual Day of the Ninja? So if you've been waiting for an excuse to flip out, hit on ninja babes, and assassinate pirates, consider today your excuse.

Electronic Arts is celebrating this sacred holiday by revealing new screenshots and details for its newest party game, Ninja Reflex. Developed by newcomer studio Sanzaru Games (former Activision developers), Ninja Reflex will feature "a series of martial arts challenges to test gamers' reflexes and measure their reaction times with millisecond precision." Up to four players will be able to participate, sharpening their skills and speed in this mashup of Brain Age and ninjitsu action.

The minigames shown so far are predictable, ranging from catch-a-fly-with-chopsticks contests to shuriken-throwing competitions. Hopefully, the final product will have more interesting activities -- and online support, too! Creep into our gallery under the cover of night and check out some of the screenshots EA has made available. Go ninja, go ninja, go!

Gallery: Ninja Reflex


[Thanks, Troy]

Ninja Reflex details revealed, hopes shattered

While we're still holding out hope that the game can be one of 2008's gems, the revelation today that EA is making yet another minigame compilation title for the Wii has us down in the dumps. We understand that they're trying to tap into the same audience that the Wii has appealed to (see: every living person on the planet), by making games that can be enjoyed by as wide an audience as possible, but can we cool our jets on the minigame compilations already? Please?

Hopefully, EA will understand that a ninja party isn't just a bunch of peeps dressed in black hanging around, playing with some hula hoops. No, a ninja party is something different, where a clan of ninja sneak onto a pirate ship in the dead of night, proceeding to murder every single drunken, disgusting excuse of life that is found within the confines of the creaky, wooden vessel. But, we're sure EA will replace the killing with cookies and milk, or some such other bit of nonsense.

The president has been kidnapped by Ghost Squad's unlockable mode



We apologize in advance for dropping more Ghost Squad media onto your lap, but this newest video features ninjas, and our love for ninjas is outstripped only by our zeal for zombies ... and Batman.

While this unlockable mode for Sega's rail shooter doesn't have any bikini-clad women or porpoise pistols, it does have plenty of ninjas, ninjas, and more frickin' ninjas. Specifically, ninjas with submachine guns. What sort of stealth assassins need firearms? And what ever happened to Michael Dudikoff? We may never know ...

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