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Nintendo reveals first WiiWare titles for Europe



Nintendo has released a list of eight games described as "launch window" titles ahead of WiiWare's debut in Europe on May 20th. Included are four games that the U.S. is still waiting on -- Dr. Mario & Germ Buster, Star Soldier R, Toki Tori, and Pirates: The Key of Dreams -- though it looks like Europe will be waiting a little longer for Defend Your Castle and V.I.P Casino: Blackjack. Frankly, we'll live without a blackjack game.

Once again, note that these are "launch window" games. How long is a launch window? No idea. "Launch window" is one of those infuriatingly flexible terms beloved by PR types. Anyway, the list of WiiWare games that Europe will be getting kinda near the launch is as follows:
There's currently no news on pricing, but we'd fully expect European WiiWare prices to match those of other regions, assuming Nintendo hasn't found a totally new and unique way to rip European gamers off.

Wii Fanboy Review: Pop


Click for larger image

Nnooo's Pop is an unusual puzzle/shooter hybrid. It has a lot in common with matching-based puzzle games: activating multiple objects (in this case, bubbles, activated by tapping) of the same color as they fall builds a score multiplier, and gameplay-modifying items are found in some of the objects. However, unlike Columns or Bust-a-Move, there is little immediate penalty for missing. Bubbles don't build up and kill you when they fill up the screen -- they fly by at a constant rate regardless of your actions. You are required to pop consistently to fill a timer, but the lack of building stacks does change the character of the game a lot versus that kind of puzzle game.

Instead, Pop's tension is based more on recognizing the flying bubbles quickly, and popping as rapidly as you can with some semblance of strategy. There's no penalty for popping different colors, but popping the same color builds your score multiplier. Big bubbles add more time but less score, and small bubbles add more score but less time. Since all of these effects are still positive, the basic strategy of the game is to pop the hell out of anything that is a bubble. In this way, the game feels very much like a scrolling shooter.

Gallery: Pop

Continue reading Wii Fanboy Review: Pop

WiiWare goes live!



As we anticipated, Nintendo waited until the last possible moment to reveal the details on WiiWare's U.S. launch. In a press release which describes WiiWare as the "most democratic environment in industry history," Nintendo confirmed the six titles that launched with the download service today -- and it looks like the leaked information from the weekend was spot-on:
So it's finally up -- hurray! Monday mornings haven't felt quite this optimistic in some time! Have any of you lot already downloaded yourself some WiiWare?

Gallery: LostWinds


Gallery: Final Fantasy Crystal Chronicles: My Life as a King


[Via press release]

Nintendo reveals WiiWare launch List

The North American WiiWare launch is almost upon us, and instead of the stealth releases that we thought were coming, Nintendo's press release of WiiWare games debuting this Monday (along with their point values) was recently leaked. While we can't be sure this list is 100% valid, it looks like we can expect the following:
Although we're disappointed by the lack of Dr. Mario, this looks like a pretty solid launch list to us. It'll be difficult to pick and choose exactly which titles we want, but there are definitely some that stand out more than others.

How about you? Do you plan on downloading any of the above, or are you going to wait for impressions and reviews first?

[Thanks to everyone who sent this in!]

Pop to cost from $5 to $8

When we first heard about Pop (okay, maybe not right at first), we were charmed by its addictive-looking simplicity. That, though, was well before a slew of other games were announced for WiiWare.

That doesn't mean that we've lost interest in the bubble-themed puzzle game, but we'll be a little more picky when it comes to purchasing it. If you're on the same page as us, you might be thinking that the cost of Pop could be its "make it or break it" factor, which is why we don't envy the people in charge of making such decisions.

Nic Watt, creative director of Nnooo, says that it's difficult to determine how much the software will cost because there's no set line for WiiWare games. To be fair to consumers, the company is trying to base their game by Virtual Console standards. According to Watt, the game should be "somewhere between a NES and SNES game in price," which means it will cost from 500 to 800 points (aka, $5 to $8).

What say you, readers? Does that sound about fair?

NMS08: Joystiq gets their hands dirty with WiiWare


Besides checking out what retail Wii and DS games Nintendo had available, Joystiq also managed to spend some quality time with WiiWare and a few of its games. The general consensus? It's a mixed bag.
  • Strong Bad's Cool Game for Attractive People seems to capture the Flash toon's look and feel, but is fairly linear (at least in the demo available at NMS08). Stern was also able to pry some more info about the episodic nature of the game from the title's marketing director, who said "Each episode, a different designer [is in charge], which is more like they do on TV. ... It's still the same team. [But] it'll be interesting to see how the episodes feel as a result. With Sam & Max, we've had complaints that they feel too similar. We might find with Strong Bad, that each one feels very different."
  • LostWinds is shaping up nicely, apparently, as Stern commented "Because of game's playful controls, I wish I could have spent the time progressing through the entire game." He says this because LostWinds is actually finished, and the folks behind it hope its in the WiiWare launch lineup.
  • Final Fantasy Crystal Chronicles: My Life as a King is more for the folks that like everything outside of the combat in RPG games. It's very menu-heavy, and you're very much like the manager of the game, sending out your townfolk to find goodies to bring back to you.
  • Pop seems to have some very interesting multiplayer mechanics and, like LostWinds, is totally finished. The single-player games are "casual and a trance-like way to relax," apparently. They hope that it will be in the WiiWare launch lineup and between 500 and 800 Wii Points.
  • Major League Eating is offering up a buffet of features for users to take from, including Wi-Fi gameplay and the complete package of competitive eating. There's going to be gross out techniques, as well as actual attack and defensive maneuvers. We're not all about who can eat a billion hot dogs the fastest ourselves, but it looks like this one is shaping up to be a full meal of fun on WiiWare.
  • World of Goo is something that we've been interested in, surely you all know. And everytime someone checks it out and bothers to write something up on the internet, we're even more convinced this is a must download. Stern's label that this title has the "clever puzzle mechanic" and "irresistible gameplay" we've been hoping may have just cemented its status as a must own for us.

Read - Major League Eating
Read - World of Goo
Read - LostWinds
Read - Final Fantasy Crystal Chronicles: My Life as a King
Read - Pop
Read - Strong Bad's Cool Game for Attractive People

Pop on Wii Ware looks cooler than we thought

Okay, we admit that we were a little skeptical about Pop, Nnooo's upcoming Wii Ware title. You might even say we were blatantly snarky. We fear that we might have to eat an unhealthy serving of crow, however, after seeing IGN's impressions of the game.

Even though it has a simple concept, Pop appears to be surprisingly deep. Not only does the game have an enchanting aesthetic, with sixteen different background variations, but the gameplay also has many different facets. The multiplayer mode seems to be the game's bread and butter, allowing four players to compete in some bubble popping madness. Strategy comes heavily into play here, as you have to pop big bubbles to add more time to your meter, yet pop small bubbles to get more points and beat your competitors. Pop also gets harder as it progresses, putting our fears to rest that the game would be too easy.

Nnooo also tries to deliver a fulfilling single-player experience by adding achievements to the game, which they call "badges," as well as various playing modes. You can also earn badges in the multiplayer setting, not to mention have your scores tracked and pimped via WiiConnect24 notifications. IGN reports that the soundtrack is pretty enticing, too, and might be sold over iTunes at some point.

We're starting to become excited about this title, at least a little bit, and if pulled off correctly we think it can only mean good things for the future of Wii Ware. What do you guys think? Can Pop be the next Geometry Wars?

Yay? Australian dev brings Pop to Wii Ware



Sydney-based studio Nnooo (pronounced "No!" as in, "No, our game doesn't really have much to it.") announced last night its plans to develop an all-ages Wii Ware project titled Pop. Playable by up to four people on the same console, Pop "challenges" you to quickly burst bubbles and rack up points with chains and multipliers. Judging from the trailer embedded past the break, the game's design and mechanics are about as simple as they sound. If you're looking for more depth, you might want to hold onto your Wii points and play with a sheet of bubble wrap instead.

Continue reading Yay? Australian dev brings Pop to Wii Ware

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