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Posts with tag online-multiplayer

Quantum of Solace has Zapper support, online multiplayer


For those of you who've been tracking Quantum of Solace over at The Stiq, you know that most of the worthwhile things to discuss about the game have come from the Xbox 360 and PS3 versions. Well, it would appear that Activision isn't leaving Wii owners out to dry, as some cool features are being utilized in the Wii version of the title.

For one, there will be multiple control schemes. Gamers can use the tried-and-true Wiimote and Nunchuk setup, or they can bust out their Zapper and play with that. On top of that, Activision has also confirmed the game will feature online multiplayer, as well as 4-player split-screen local multiplayer, which is exclusive to the Wii installment.

Activision is also hard at work to make sure the game is no graphical slouch. Seeing as how the engine behind the game is the same used in Call of Duty 4, we're sure Quantum of Solace will have some lovely visuals.

Medal of Honor: Heroes 2 marches in with new screens


The World War II genre may be glutted (and a little played out) by now, but when a game looks this good and has as much to offer as Medal of Honor: Heroes 2, we're not going to complain too stridently. In other words, we'll take what we can get. Heroes 2 is set for this month, and EA released three more screenshots to whet our appetites while we wait, which you can find both above, and in our gallery below.

Gallery: Medal of Honor: Heroes 2

Buy NiGHTS, play online, make a garden



1UP recently had a chance to delve a little deeper into NiGHTS: Journey of Dreams, in particular the game's multiplayer and "My Dream" modes.

Reportedly, the former is to consist of two gametypes, one of which -- imaginatively titled "Race Mode" -- will be fully playable online. This will see two players competing in an out-and-out race to the finish line, one as the eponymous NiGHTS, and the other as his her its arch-enemy, Reala.

Passing through yellow or green rings contributes to a meter that can in turn be used for "dash boosts," while spike rings have the opposite effect. Encouragingly, it sounds like a fairly "pure" interpretation of the original Saturn game, if our withered, dried-up memories serve correctly.

"Battle Mode" is the second multiplayer variant, an offline game for two players. Here, each player has to avoid the "Mareballoon," essentially a large orange time bomb that NiGHTS and Reala can chuck between one another. If you're the one holding the Mareballoon by the time its clock has ticked down to zero, then your opponent clinches a point, with the first to three winning.

Swoop effortlessly past the break for more.

Gallery: NiGHTS

Continue reading Buy NiGHTS, play online, make a garden

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