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First Mario Kart competition opens, disappoints


Those of you who booted up the Wii this morning and checked out the Mario Kart Channel may have noticed that the first competition has finally been opened for entry! The process is simple: complete three laps of Mario Circuit as quickly as possible, upload your time to Nintendo's big list 'o times, wait until the deadline (May 9th or May 10th, depending on your timezone), and get ready to bask in internet glory. Hurray, right?

Wrong.

When we think of Mario Kart time trials, we think of gradually shaving milliseconds off of our best times, of taking every corner as finely as possible, of finding the best way to utilize our three mushrooms, of locating the perfect racing line, and of keeping our noses just ahead of the time trial ghosts. Yet this first Mario Kart Wii competition totally misses the point.

For instance, it's not a time trial at all, but a fully fledged race, complete with eleven opponents and all the usual items. In other words, you can take every corner as flawlessly as possible, only to get blue-shelled on the final straight. Which doesn't strike us as a terribly fair contest. We guess this is meant to level the playing field for newer players, but shouldn't more skillful players be justly rewarded?

Anyway, if you do want to try your hand at being robbed of a deserved victory, this blogger's best time so far is a quite appalling 2:03.325.

Majesco: Nintendo 'very enthusiastic' about Wii online functionality, helps Majesco prove it with Blast Works

Well, someone had to step in and tell Nintendo that they're doing a good job with their online platform (even though, and let's face reality here folks, they aren't right now, but we're hoping WiiWare can help change that). Majesco sees Nintendo as doing okay with the online content in titles such as Super Smash Bros. Brawl and Mario Kart Wii, but sees the system as able to do more elaborate and better things. Majesco is planning to make this leap into a bigger world with the release of Blast Works for the Wii.

So what is so envelope-pushing about Blast Works's online functionality? Well, players will be able to create and trade content online. On top of that, players will also be able to head on over to a special website set up by Majesco, where they can browse other content made by users and, through the power of a mouse click, send that content to their own Wii. The best part? No Friend Codes necessary.

Majesco said that Nintendo has helped them make this leap into a world full of more rich and dynamic online content on a console that hasn't had it yet and sees the future as very exciting regarding Wii and the online space. You can read all about how in the MTV Multiplayer interview here.

Gallery: Blast Works

Iwata Asks: Mario Kart Wii


After Super Smash Bros. Brawl and Wii Fit, Mario Kart Wii has become the latest title to appear in the excellent "Iwata Asks:" series of interviews. Featuring producer Hideki Konno, Wii Wheel project leader Kenichiro Ashida, and Shigeru Miyamoto (in fully relaxed, shirt-open mode) getting grilled by Satoru Iwata, it's a treasure trove of information for Mario Kart enthusiasts.

Alongside an enjoyably lengthy dissection of the series' history, there's also discussion about Mario Kart Wii's online play. The online matchmaking in particular sounds a treat, in that it allows players to join a race once it's finished, thus avoiding races becoming one-on-one affairs (as so frequently happened in Mario Kart DS). Players can use the Mario Kart Channel to check which of their friends are currently playing online, and even join them instantly.

Producer Konno and Miyamoto also explained the decision to include bikes in this game, with Konno admitting that his own hobbies influenced the choice, and Miyamoto stating that the bikes are there to "make the world of Mario a little more for boys [by] adding an extreme-like element to the game." (Apparently, the title was originally known as "Mario Kart X," with the "X" taken from "extreme")

Finally, we hear more on the Wii Wheel, and the reasoning behind it. As expected, the peripheral is designed to make Mario Kart more approachable than ever before, and project leader Kenichiro Ashida reportedly created "about thirty" prototypes (many of which you can see in our gallery). Oh, and he even made gold and black versions -- just for the hell of it. Do want!


Gallery: The Evolution of the Wii Wheel

LONPOS joins the microtransactions conga line

Hold on tight to your wallets, purses, and Mario Coin Block Banks, everybody. With the Japanese launch of WiiWare less than a fortnight away, more news of microtransactions has begun to trickle in, with Genki confirming that LONPOS will feature extra DLC. The contents of this add-on pack are still a mystery, though we do know it will cost 500 Wii points. You probably don't need us to remind you that 500 Wii points will buy you River City Ransom. Or Phantasy Star II. Or Super Mario Bros. 3.

News of pay DLC on the Wii is nothing new -- Bandai Namco confirmed that extra content would be available for Kotoba no Puzzle Mojipittan Wii months ago, in the form of extra stages. And, while neither title is likely to receive a western release, the likes of Final Fantasy Crystal Chronicles: My Life as a King suddenly seem like prime candidates to receive DLC of their own.

We Love Golf even more now that it supports online play

Do you notice something missing from the Japanese boxart of We Love Golf? Perhaps, say, a little blue circle indicating online play?

Yes, it's true, the Japanese version of We Love Golf doesn't support Wi-Fi. But, fortunately for us, Camelot made some changes to the game.

Nintendo Power recently confirmed with the developer that online play was added to the American and European versions, making us even more excited for this title. If anything could top playing Wiimote golf as one of our favorite Capcom attorneys, it'd be adding an online experience on top of that.

Egads: Text chat not actually in Mario Kart


After months of anticipation, with Nintendoholics craving any slight detail about online communication in Mario Kart Wii, here's how it all went down on a beautiful thing called the internet:

First, we pondered amongst friends about the possibility of voice chat in the upcoming racer. When we found out that this wasn't happening, it was no biggie -- while some of you, we're sure, screamed in anguish to the heavens, most of us (being the realists that we are) never actually expected such a feature in the first place.

All hope was not lost, though. Praying to the Nintendo gods, we begged for some way of communicating with friends, so that our online matches would be deeper than normal matches against the computer. After all, what's the point of online play in the first place if it doesn't feel human? Our pleas did not go unnoticed, though, and Nintendo announced text chat support for the game.

Continue reading Egads: Text chat not actually in Mario Kart

Text chat confirmed for Mario Kart Wii



With 12-player races, weekly challenges, uploadable/downloadable ghosts, tournaments, and even a dedicated Mario Kart channel, online play in Mario Kart Wii sounds impressively complete. Yet here's something you won't find when you first jump online: voice chat support. Rather, we'll all be communicating via text chat, with Nintendo's European arm confirming on its site: "You can create rooms for friends to join and even text chat while you're waiting for other racers."

This is hardly surprising. Time and again, Nintendo has refused to include voice chat in its games, often citing the personal security and wellbeing of players. But surely the ability to chat to registered friends isn't asking too much? Any of you happen to think Nintendo is being overly cautious?


[Via IGN]

Fault! Sega Superstars Tennis to lack online play



Sega Superstars Tennis' joyful habit of meshing together franchises such as Jet Set Radio, Samba de Amigo, Space Channel 5, and OutRun has already left us smitten with the game, even though it's just tennis.

Indeed, our extreme fondness for the title meant it only hurt more to hear that this celebration of Sega awesomeness would not have online play in the Wii version. The sad news was casually revealed in an IGN preview of the title, though we had our suspicions back when the game was announced. We'd gladly exchange the one noteworthy perk of the Wii version -- multiple control schemes -- for a chance to face down fellow Beat fans from other continents.

Gallery: Sega Superstars Tennis


[Via Go Nintendo]

Rumor: Aussie Medal of Honor: Heroes 2 missing online functionality



There's a vicious rumor currently circulating on a number of message boards that the Australian version of Medal of Honor: Heroes 2 is shipping without online functionality of any description. Forum users at various sites, including Aussie-Nintendo, PALGN, and NeoGAF, have all complained that the in-game menus completely lack an option to play online, while the game's box in Australia has neither the Nintendo Wi-Fi logo, or a mention of the title's much-vaunted 32-player online mode, which is available in other regions.

Just to further confuse matters, the game manual that shipped with the title in Australia reportedly does dedicate a whole page to the online mode. Frankly, we're confused, not to mention a little bit worried for our fellow Wii owners down under.

At the time of writing, EA has yet to respond to our request for clarification.

[Thanks, Peter!]

Dojo update: Trying out the Wi-Fi



Of all the new features Brawl will bring to the Smash Bros. table, the ability to fight opponents online is arguably the most eagerly anticipated. Still, some might argue that Nintendo just ain't that great at this online malarkey, and that Brawl's Wi-Fi mode could be a big, fat fly in an otherwise quite lovely tub of ointment.

Director Masahiro Sakurai is clearly aware of these concerns, because today's dojo update features footage of an online scrap between Nintendo's headquarters in Kyoto and the development team in Tokyo -- apparently, this is pretty close to the distance between Las Vegas and Los Angeles, which Google Maps tells us is 435 kilometers, or 270 miles. The resulting four-man online brawl looks buttery-smooth and fills us with hope.

Gallery: SSBB gallery three


Gallery: SSBB gallery two

Worms: A No-Online Oddity

Some of you might have noticed the absence of Worms: A Space Oddity in our "awesome games that you forgot about" list; that omission was deliberate (and not an ironic "awesome game that we forgot about"), as we'd heard rumors that the strategy title's promised Nintendo WiFi Connection support had been cut. No online? No sale.

IGN Australia confirmed in a recent preview that developer Team 17 has left out the online multiplayer and WiiConnect24 downloadable content features we were looking forward to. The hands-on impressions also has details on the level editor and new weapons, but those points seem overshadowed by the missing online support.

Why wasn't this a high priority item on Team 17's docket? And what reason would any level-headed gamer have to purchase A Space Oddity over the online-enabled, $20-dollars-cheaper Worms: Open Warfare 2 on the DS?

Gallery: Worms: A Space Oddity

Dojo update: A double helping of dojo goodness



Sad smiley faces at the ready, everybody -- looks like Masahiro Sakurai has remembered he has an actual game to make, as this is going to be the last dojo update until January 7th. The good news is that it's a pretty decent one, with two pieces of news and tons of screenshots.

First up, we have a new item to purr over: the Dragoon. Capable of one-hit KOs, this powerful addition to the Brawl armory comes in three parts: the nosecone, the hull, and the tail. Collecting all three lets you target your fleeing foes, before unleashing all sorts of crazy havoc on them. Like the Smash Ball, however, Dragoon components can be fumbled if the holder is hit, and the parts are also dropped if you lose a life.

Secondly, we're given the skinny on the new "Smash Service," which you'll have to switch on if you want to receive data from Nintendo (including snapshots and the daily fan-made stage) and your friends. The stuff you'll get from Ninty gradually cleans itself out, freeing up your memory in the process, though anything sent by your friends will have to be either deleted manually, or saved to an SD card.

And that's it. See you again for more dojo delights on January 7th, when we'll finally have something to read again on these cold, lonely winter mornings.

Gallery: SSBB gallery three


Gallery: SSBB gallery two

Virtual Console: Online features are for suckers



During the same conference call with Reggie, the notion for online features in Virtual Console games came up. And, like a huge megaton hammer, Reggie came crashing down on the notion with enough force as to completely shatter each and every dream we'd ever had, from ridiculous to surprisingly plausible. It's a shame, because it wouldn't be that hard to give us something so small as online leaderboards.

For those of you looking forward to updates to these past titles, much like the norm on the Xbox Live Arcade, grab a box of Kleenex and sit with us. It's just not going to happen. It's okay, cry. Let it out. We're here with you, doing the same.

Wii Warm Up: Online

Now that we're steamrolling through the Wii's second year, how do you feel about the system's online capabilities in the first year? We know a lot of you are split -- some hate that we've had only a few online games, and for some, it's not as big a deal -- but we thought it might be a good time to check in on the state of the discussion, especially with more online games coming with the new year.

New details on Wii Chess remind us that the game exists

Considering it's a Nintendo game, there's been astoundingly little fanfare for Wii Chess. The game's Wikipedia page is absolutely barren, while a release date has only just appeared (January 18th), and then only for Europe. Despite the lack of information, Nintendo obviously reckons this could have broad appeal, as it's slapped the "Touch! Generations" logo on the corner of the box, which roughly translates as: "Your Gran and her friends will like this."

Anyway, further details finally emerged on the title today, with CVG reporting that Wii Chess is to retail for a budget price of £20 / €30 (we'd presume the game's budget status will be preserved if and when it reaches other markets -- our educated guess would be $30 for the U.S.), and that it will support both local multiplayer and games played over Nintendo Wi-Fi Connection. We're also promised a number of graphical styles, which hopefully means Nintendo-themed boards and pieces, including Goomba pawns and knights that look like Yoshi.

And yes, that is the German boxart. We travelled the seven seas of the internet searching for an English version, but returned empty-handed. Still, at least you now know the German word for "chess." Never know when that might come in handy.

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