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VC Tuesday: Singles week

No new multiplayer games on Japan's Virtual Console this week. It's a perfect week to sit in your apartment alone all day playing role-playing games. Now, if only that apartment didn't have to be located in Japan for us to take advantage.

Normally, when an RPG shows up on the Virtual Console, it's big news. This week, Japan gets three, one of which is very big news indeed as the confluence of a good N64 game, an RPG, and a Mario game.

Papercraft Wii, possibly photographed with papercraft camera

Yes, the picture quality is very rough! The guy's camera must have been made out of paper itself-- or maybe it was a camera-shaped cake that could only take real pictures by a freak accident. Alternately, it could have been a cell phone.

But even in low detail, you get the idea. A crafter named Patrick made a tiny papercraft Wii and Wiimote that any strong waggle could blow away. It would make a nice companion piece to that teensy TV from earlier this year. Now if only we could get the template, so we could amass an army of non-functioning Mini-Wiis.

[Via Paper Art Gadgets]

Nintendo dominates April's NPD

Just like this month.
Remember the days when Nintendo's hardware was at a permanent and incredibly depressing third place in the sales charts, month after month? We sure can't; all this success has gone to our heads.

The April NPD numbers, tracking hardware and software sales in North America, were released recently and Nintendo once again obliterated the competition. The Nintendo DS and the Wii took the top two spots for the fourth month running, with 471,000 and 360,000 units sold, respectively. Both of these figures more than double their nearest competitors (PSP and the Xbox 360), and the PS3 could only move a paltry 82,000 units.

It's the same story in software. Nintendo took home the top four spots across all systems with the releases of Pokemon Diamond/Pearl and Super Paper Mario, along with the still oddly popular Wii Play. The Pokemon titles, of course, were only available for a single week in April, yet still captured the top spots with a combined 1.7 million units sold.

It just makes you all tingly inside, doesn't it? For the full hardware and software figures, click after the break.

Continue reading Nintendo dominates April's NPD

Take that Wii to the after-life with you


In China, it's pretty common for someone to burn paper at a funeral or for their ancestors, allowing the transition of Earthly goods to make it to the deceased beyond. Whether it be money or other such things, the tradition is one that has been around for a long time. Why does this apply to us here, who love the Wii more than anything else? Someone has gone and made a joss paper Wii package and took the time to capture the ritual on video.

Head on past the break to check it out.

Continue reading Take that Wii to the after-life with you

A not so fairytale wedding



Subscribers to Nintendo's mailing list received a classy invitation to Bowser and Peach's wedding early this morning. Posing for a photo to promote Super Paper Mario's release, the groom looks none too happy about the event. If the crossed arms and eye-contact avoidance aren't indication enough of his displeasure, then the literal and metaphorical distance between the couple gives it away.

Years from now, the Koopa King will look back on his glory days of battling plumbers and racing karts, regretting that he ever gave into the princess' pressures, trapping himself in this loveless marriage. He'll sigh and wonder how old age crept up on him. After finishing his cigarette on the driveway -- Peach hates it when he smokes inside -- he'll saunter back into the house that's never felt like home, pushing the memories of what once was out of his mind.

Head past the post break for the full invitation.

Continue reading A not so fairytale wedding

Marathon guide-writing for Super Paper Mario

In an attempt to get a Super Paper Mario guide out as quickly as possible, the team at WiiGuideYou is burning through the game at warp speed and putting up a chapter a day of their guide. Chapter 1 is scheduled to go up the 10th, and each day will see a new chapter, until the series (and the game) concludes with Chapter 8. They're even attempting to get Chapter 1's guide up early.

If they accomplish this task, it means that either they worked day and night at getting through the game to provide a guide, or that the game is really, really easy. If you don't mind the extreme spoilers that are, in fact, the whole point of game guides, then check it out and cheer them on!

Wii Warm Up: Reusing assets

The unreleased Gamecube Kirby looked to be running on the Super Smash Bros. Melee engine. Most of the character art in Super Paper Mario Iooks a whole lot like that of Paper Mario: The Thousand Year Door, and we don't think that's just consistency in style.

Nintendo seems to be reusing art and code from previous games. The advantages of such a practice are obvious: reduced cost, quicker development cycles, and less need for debugging.

But does it bother you to have a new game that isn't entirely new? Should Intelligent Systems have redrawn Mario for their new game? Or is there no reason to redo perfectly good work? What do you all think about the reuse of assets in new games?

GDC 07: Super Paper Mario meta...preview? [update 1]

It's really, really trippy.The RPG-turned-platformer, Gamecube-turned-Wii title Super Paper Mario was on display on the show floor, and it continues to delight hippies gamers everywhere. Several sources have posted impressions of the title, lauding the innovative puzzle mechanic of perspective-swapping and the bright, trippy graphical style.
But what impressions could be more important than ours? That's right. God's. But that's it. So, stay tuned for impressions of pretty much every Nintendo game you've ever wanted to play but couldn't because you're not at GDC, including yon Super Paper Mario. Word.

[Update 1: Thought of a classier post title.]

Nintendo spills the beans on Super Paper Mario release date

We just received a press release from Nintendo, containing some interesting news. This news, which reveals the proposed release date for Super Paper Mario on the Wii, was delivered in the form of a mock wedding invitation. The wedding we were "invited" to? Why, none other than the union between Peach and Bowser, of course.

This is undoubtedly part of the game's story, so we'll just thank Nintendo for its cute way to reveal to us the news of when Super Paper Mario releases. Oh, you want to know, as well? Sure, sure, we'll tell you ...

Oh, we didn't? Must've slipped our mind ...

There we go again, forgetting to tell you ...

... it's April 9th 2007

[Via press release]

Release dates hit for Super Paper Mario, Mario Party 8

Who knew?That's right. Super Paper Mario, a positively charming title once scheduled for the Gamecube, has been confirmed by the latest issue of Nintendo Power for an April release. The game, which will use the controller retro-style (read: on its side) to emulate that classic Mario feel, will use the A button to flip-flop between the 2-D and 3-D perspectives. Truly, we haven't seen a game of this particular dimensional scope since Yoshi's Story! For a bit more information on the title, check here.

Also, Mario Party 8, the first Wii entry in the seminal series, will be dropping on March 5th, according to Nintendo's official site. Along with Sonic and the Secret Rings, March and April are actually turning out to be some decent months for the little white box. With Wario Ware: Smooth Moves this past month and Wii Play on February 12th, we're set for awhile. You?

[Thanks to Ali, Naruhodou, and Castellanos!]

Super Paper Mario scrapped for Cube, coming to Wii

According to the latest Wii Mailbag over at IGN, Super Paper Mario, the sequel to the awesome game that is Paper Mario: The Thousand-Year Door, is to release on the Wii and not the GameCube. The game was supposed to release next month, but according to retail listings and the fact that Japan has yet to receive the game, we doubt this is still the planned release date.

Given all of this, we can safely assume that gesture-based controls will somehow be implemented into the final game. We can see ourselves utilizing the Wiimote as if it were a hammer, gripping it tightly with both hands above our head and swiping it downward to squash Goombas. Flicking the nunchuk attachment upward could naturally cause Mario to jump in-game.

In what other ways could the Wiimote's unique control scheme improve the game experience?

Watch movies on your Wii!We debate the topics in the community

This Month's New Games

Name Date
NBA Live 09 All-Play
Oct 7
Army Men Soldiers of Misfortune
Oct 7
Crash: Mind Over Mutant
Oct 7
Sam and Max Season One
Oct 16
Safecracker
Oct 16
Monopoly
Oct 20
Carnival Games: Mini-Golf
Oct 20
Celebrity Sports Showdown
Oct 20
Circus Games
Oct 21
Pet Pals: Animal Doctor
Oct 21
Spyro: Dawn of the Dragon Oct 21
Spider-Man: Web of Shadows
Oct 21
KoF Collection: The Orochi Saga
Oct 21
Naruto: Clash Of Ninja Revolution 2 Oct 21
Agatha Christie: Evil Under the Sun Oct 22
Guitar Hero: World Tour
Oct 27
MySims Kingdom
Oct 28
FIFA Soccer 09 All-Play Oct 28
Cooking Mama: World Kitchen
Oct 28
Jillian Michaels Fitness Ultimatum 2009
Oct 28

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