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Mario beheaded by Banjo, everybody freaks



Rare unveiled a trailer yesterday for its forthcoming Xbox 360 vehicle-based platformer Banjo-Kazooie: Nuts & Bolts. It looks very lovely, as Rare games often do, but discussion about the video now seems to be less about the game, and more about a brief cameo from Mario.

Towards the end of the two-minute trailer, the bear and the bird are seen flying a customized plane towards a huge model of Mario, before blasting the revered plumber's head clean off! The cheek! Later versions of the same footage have had the decapitation edited out (there is an unedited version after the break), which suggests that Rare got a slapped wrist over the (hardly scandalous) "scandal."

Anyway, with grim predictability, this scene resulted in the entire internet getting its panties in a bunch. Everywhere one looked, people were speculating boringly over what this could possibly mean. And now, Rare has enlightened us: it means nothing. Zilch. It was all a bit of light-hearted fun. Haha.

MTV's Stephen Totilo spoke to lead software engineer Salvatore Fileccia about the cameo, and came away with the impression that some rascal at Rare had constructed the Mario figure using the game's vehicle editor, and that the scene had been added to the trailer at the last minute, with Microsoft none the wiser. But before you all grab your pitchforks, know that Rare still has tons of respect for Mario, with Fileccia himself commenting at the presentation of the trailer: "Action platformers have gotten a bit stale, except for Mario."

Crisis over, then. Now back to praying for a Banjo game on the Virtual Console.

Continue reading Mario beheaded by Banjo, everybody freaks

LostWinds sequel plans already aloft


Frontier Developments' LostWinds seems to be one of the standout WiiWare titles, judging from the discussion around the site (and in the comments for other WiiWare game reviews). We're glad you like it, and, we assume, so is Frontier Developments, because otherwise they stand to lose a bunch of money.

Their website features a link that allows visitors to "REGISTER FOR ADVANCE INFORMATION on Frontier's forthcoming LostWinds sequel containing amazing new gameplay as Toku and Enril's incredible adventure to save Mistralis continues."

That doesn't really leave much room for misunderstanding, does it? The sequel's on the way. No hinting, no teasers, just "Hey, guys, we're making another one." Having a quickly-announced sequel makes it seem like an episodic title, doesn't it? We guess there isn't really that much difference between an episodic game and a game with really quick sequels.

Gallery: LostWinds

Activision reveals Pitfall: The Big Adventure


Click for larger image

Exclusively for the Wii, Activision is bringing another entry in the Pitfall franchise to Nintendo's console. What has us confused about all of this, though, is that these images look very familiar to Pitfall: The Lost Expedition, which released on the previous generation of consoles. Could this just be a port of that game, now with waggle?

Our hunt for similar screens to compare has come up empty. The press release mentions there are over 60 levels to play, but says nothing to the fact that this looks like a game that already released 4 years ago. When we find out, we'll let you know.

Gallery: Pitfall: The Big Adventure


[Via press release]

Wii Warm Up: Through rose-tinted glasses

The appeal of the Virtual Console is obvious: nostalgia. The VC is jam-packed with memories from yesteryear, spilling over with wonderful software that defined our childhoods. But it isn't all lollipops and puppy dogs. Nostalgia can also be very misleading, and some of those packets of data you download from Nintendo's service can end up souring childhood memories.

Personally speaking -- and this will probably sound like heresy in some quarters, so brace yourselves -- I was left disappointed by Mega Man 2, a game I adored as an eleven-year-old, but one that now seems slightly dated, with its repeated leaps of faith and enemies that like to spawn directly beneath you. On the other hand, a game such as Super Mario Bros. 3 still feels like a breath of fresh air, almost two decades after it was released.

Thinking about this some more, we have three questions for you. One: which Virtual Console games don't hold the same magic for you as they once did? Two: have any titles aged better than you suspected they would? And three: have you ever held off from downloading a certain game, concerned that it may ruin one of those precious childhood memories?

The hidden emotional depths of Super Mario Galaxy

Cory Barlog may have sneered at what he deemed to be Super Mario Galaxy's "vapid story," but game researcher and designer Douglas Wilson couldn't feel more differently. Writing for GameSetWatch, Wilson argues that Galaxy is not only the first Mario title to produce an engaging story, but that it addresses human tragedy more expertly than most other games.

To illustrate his point, Wilson draws on the story told by Princess Rosalina, whose life story is recounted throughout Galaxy. Although this narrative thread starts life as the kind of standard fare you'd expect from a Mario title, Rosalina's tale quickly becomes tragic, as she recalls how she realized her mother had passed away -- or, as she touchingly puts it, is "sleeping under the tree on the hill." Sad face.

As Wilson points out, this surprisingly poignant turn of events creates a pretty weird dichotomy. After all, Galaxy is a game where you fight a giant piranha plant in a diaper.

Virtually Overlooked: Super Mario Bros. Special


We've missed out on a lot of gaming culture in the U.S. due to the fact that Japanese computer systems never caught on here. We didn't see the sequel to Metal Gear until 2006, because there was no MSX. We didn't see the superior X68000 Castlevania remake until it appeared on the PlayStation. Falcom's Ys made its first appearance on the NEC PC-8801, as did countless RPGs and arcade ports that we'll never see.

Perhaps most notably, the lack of support for the PC-8801 outside Japan means that we missed the sequel to Super Mario Bros. No, not The Lost Levels. Even lost-er.

Continue reading Virtually Overlooked: Super Mario Bros. Special

Behind the scenes with Mushroom Men


We may be limited to sporadic updates from Red Fly Studio's Mushroom Men, but they're usually worth the wait. Today, we've got a little quality time with the developers, who sound just as excited about working on their project as we are about playing it. They also manage to work in a little humor, which we're also big fans of around here.

The game footage included looks as great as ever, and Q4 is looking further and further away. Though, honestly, we could just stare at the concept art all day long and probably be satisfied.

LostWinds trailer blows this way, makes us sleepy



LostWinds continues to look like the most tranquil Wii game of 2008. Is it just us, or does this WiiWare adventure strike you as the antithesis of most modern games, which too often seem obsessed with packing non-stop action into our already crammed craniums? We quite appreciate an occasional change of pace, and could comfortably drift off to sleep simply while listening to this trailer (were it not for our ferocious superiors, who routinely patrol the Wii Fanboy dungeon, watching for napping bloggers).

Wikipedia has LostWinds down as a WiiWare launch release, though the official site is still displaying TBA. More as we ge -- zzzzzzzzzzz.

Gallery: LostWinds

Virtually Overlooked: Castlevania III: Dracula's Curse

So far on the Virtual Console in North America, we've got Castlevania, Castlevania II: Simon's Quest, and Super Castlevania IV. Now, these fancy-schmancy Roman numerals may confuse the issue a bit, but it looks like something just might be missing from that list. Upon checking and re-checking, only one conclusion can be reached: Castlevania III: Dracula's Curse is, in fact, missing.

Okay, it's understood that every classic game can't appear immediately, as that would disrupt Nintendo's releases-every-week mojo, and we're only just now getting excellent titles like River City Ransom. But it almost seems as though someone at Nintendo had all the early NA Castlevania titles pasted to a dartboard, and a few drunken tosses determined which would be released and when. Where's Castlevania III? It's a mystery! You might as well tell us the meaning of life, the universe, and everything, or answer the question of just what a man is.

Continue reading Virtually Overlooked: Castlevania III: Dracula's Curse

Sonic Unleashed: Almost everything we knew was a lie


We'll have to mark this as rumor, since the source is Kombo's writeup of a Play Magazine article, and thus a little too far abstracted for comfort. According to Kombo, a recent interview with Sonic Team's Yoshihisa Hashimoto about Sonic Unleashed revealed a bunch of stuff about Sega's latest attempt to refresh the franchise. What he had to say put basically everything we thought we knew about the game into question.

For example, the Wii game is being outsourced. Given the identity of the developer (Sonic Rush's Dimps), that's mostly a good thing, but it's still surprising to learn that we've been misled into thinking Sonic Team was simultaneously developing all three versions. That means that the "Hedgehog Engine," which we thought was being used for all three games, is not being used for the Wii. Furthermore, Dimps is doing not only the coding, but also level design for the Wii game, which means it's a different game.

Worst of all is the news that Sega has already started downplaying the 2.5D aspect of the game. We believed that the whole game played as a sidescroller, but Hashimoto said it'll be about half 2D and half 3D. Great!

None of this means that Sonic Unleashed on the Wii or any other platform will necessarily be bad, it just means that it won't be what we thought it was.

Gallery: Sonic Unleashed

Earthworm Jim, other Interplay games coming to Virtual Console


Groovy! One of the most-requested Virtual Console games is now officially on the way, thanks to Interplay. And it's bringing friends! Earthworm Jim, Shiny's platform/shooting adventure about a worm in a space suit, will be released on the Virtual Console "later this year," joined by its sequel, as well as the Claymation SF2-alike Clayfighter (developed by Visual Concepts) and Boogerman (full title: Boogerman: A Pick and Flick Adventure).

According to Gamasutra, these will be the Genesis versions of the games, which means that Earthworm Jim will include the extra "Intestinal Distress" level that was exclusive to that version.

Hey, Interplay had the rights to Out of this World at some point. Maybe they still do!

de Blob gets delightful new images


Some ripe, juicy screens from THQ's de Blob are available for you to gnaw on, providing us with further reason to need this game. And, hey, even though Joystiq didn't find the game to be all that great, we're still hopeful that it will be the fun experience we've been expecting it to be. If the single-player bombs, there's always the multiplayer, right?

Check out the new images in our gallery below.

Gallery: de Blob

NiGHTS Gameflying out the door for $23

For an indeterminate period, Gamefly has marked the price of used copies of NiGHTS: Journey of Dreams down to $22.99. If you were ever curious about trying out Sega's flying adventure, now seems like as good a time as any!

Unlike the sticker-marred, printed-instructions-bundled nightmare of buying rentals from Blockbuster or a local video store (as someone who spent hours at a previous job cleaning rental sticker residue off of NES cartridges: thanks, local video stores) buying from Gamefly is surprisingly okay. You get the original case and instructions in perfect condition, since Gamefly files them away immediately upon receiving their copies, and the discs are guaranteed.

Sonic scanned and Unleashed



The latest edition of the UK's Official Nintendo Magazine comes with an extensive eight-page preview of Sonic Unleashed, complete with gameplay details, fresh screenshots, and an interview with the project's lead designer, Yoshihisa Hashimoto. There's also new information aplenty on Sonic's darker alter-ego (dubbed "Were-Sonic" by the magazine). Apparently, this character only appears at night, can traverse stages using his longer arms (ONM describes this as "Donkey Kong-esque"), and is slightly slower (yet more agile) than regular Sonic. Oh, and he's not evil. Just ... different.

Speaking of being different, Hashimoto appears super keen to disassociate the game from more recent Sonic outings, insisting that Unleashed will have "more in common with the older Sonic Adventure games" and "no relation to Sonic the Hedgehog (PS3/360) or Sonic and the Secret Rings." Hit up French site Wiiz for the rest of the preview.

Gallery: Sonic Unleashed

VC Friday: 'Stay a while ... Stay FOREVER'

"Nintendo, with this week's four Virtual Console releases you are really spoiling us!"

We feel extra special this week, because kindly old Uncle Nintendo has lavished the PAL Virtual Console (or at least the European Virtual Console) with four new titles, including another two Commodore 64 additions (both of which are cracking), and the first Master System games to reach Australia. Unusually, all four are worth a look, but Impossible Mission has a special room all of its own in this blogger's heart. As usual, there's footage of all titles past the break.
  • California Games -- Commodore 64 -- 500 Wii Points*
  • Impossible Mission -- Commodore 64 -- 500 Wii Points*
  • Wonder Boy -- Master System -- 500 Wii Points
  • Fantasy Zone -- Master System -- 500 Wii Points
* Europe only, for now -- sorry, Aussies!

Continue reading VC Friday: 'Stay a while ... Stay FOREVER'

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