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Posts with tag platforming

Ten reasons one guy likes Dewy's Adventure


Josh from WiiFolder.com loves Dewy's Adventure, and he's not above inventing his own logic to make you love it as well. He's created a video called "Top 10 Reasons Why Dewy's Adventure Completely Rocks!" Of course, his definition of "rocking" is idiosyncratic at best: KISS, for example, were never known for their "cutesy style."

We agree with some of his reasoning: edit mode is wonderful, and the game appears to have excellent level design. We don't think he's going to win any converts with his reasons, but on the other hand, for those of us who already think Dewy looks great, this is a chance to see a bunch of footage.

Virtually Overlooked: Bronkie the Bronchiasaurus


Welcome to our weekly feature, Virtually Overlooked, wherein we talk about games that aren't on the Virtual Console yet, but should be. Call it a retro-speculative.

Some of the games we cover in this feature are worth talking about just because of their concepts. Zombie Nation, about a giant flying head, for example. Bronkie the Bronchiasaurus might be the ultimate conceptually-interesting game, at least to us, since it is one of the most bizarre and incongruous things ever to appear on a console. Bronkie is an educational side-scrolling platformer for the SNES about an anthropomorphic dinosaur with asthma.

Continue reading Virtually Overlooked: Bronkie the Bronchiasaurus

Wii impressions: Super Mario Galaxy


Though players have long become accustomed to controlling Nintendo's iconic and portly plumber, Super Mario Galaxy marks somewhat of a departure from that tradition. You still control Mario's movements with the analogue stick on the left nunchuck, but the wiimote in your right hand actually allows you to exert an influence on the world itself. A little on-screen star indicates where the wiimote is pointing and by holding down the B-button, you can grab onto various items and structures. For instance, if you run the cursor through a patch of flowers, it will gently rustle in reaction to the presence of your invisible hand. While  you have Mario running and jumping about and doing his usual platforming, you can manipulate objects in the environment in order to help him out.

The game world seems to be comprised of a bunch of little planets floating in space, with Mario seeking out different ways to travel between them. One method of transportation is what appears to be a giant elastic plant. Mario climbs to the top and, using your wiimote, you grab onto the plant, stretch it into one direction and then release the button to have Mario slingshot to a different panet. It's an extremely intuitive experience and really creates the impression that you are reaching into Mario's little universe and making things a little easier for him. You can also stun and tip over the meandering Goombas by running your cursor across them, allowing Mario to finish them off with a good 'ole butt-stomp.

Mario's usual repertoire of moves remains intact, with a vigorous shake of the wiimote activating a furious spinning attack. It's effective for clobbering enemies and activating the various star lifts scattered across the levels. The levels themselves look excellent from a graphical standpoint, boasting some stylish lighting effects and crisp and colorful textures. As far as depictions of plumbers in outer space go, I'd say this is probably the best one I've seen. Super Mario Galaxy really does make up for a lot of the graphical shortcomings of other Wii games. In fact, its unusual and engaging control system provides provides one of the best glimpses of the system's potential we've seen so far. 

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This Month's New Games

Name Date
King of Fighters: Orochi Saga
Nov 25
Ultimate Band
Nov 25
Mushroom Men
Dec 2
Iron Chef America Dec 5
Rock Band 2
Dec 16
Ultimate Shooting Collection
Dec 16
Neopets Puzzle Adventure
Dec 30

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