Imagine our delight when we had a brown envelope from Hudson sitting on our doorstep Friday afternoon. As we opened the parcel up, we found the above items: a preview copy of Deca Sports and this sweet little wristband. Huzzah!
But, woe was us for we would not be able to just play and selfishly enjoy the four available sports on the demo disc by our lonesome (or with some friends). Oh no, we have a job and have to let our readers know what we think. So that's what we did. But, we didn't just settle for playing the included sports and writing up a preview. No, instead we decided that we'd do a nice little video for you. And for all of you who enjoy reading things, we wrote up our opinions as well.
So head on past the break for our hands-on look at Deca Sports for the Wii!
Someone really wants to make sure you're not forgetting about poor little Opoona, the nunchuk-controlled RPG set for release later this month. To that end, a sudden burst of videos seems to have appeared, demonstrating everything from the battles to the futuristic world of the rotund protagonist. And frankly, we're pleased that we're getting to see so much of the title. Let's hope Opoona has a chance out of the gate this time, though with Super Smash Bros. Brawl on the horizon, we're a little worried about every other game releasing this month (and maybe next!).
Head past the break for a few more tantalizing video snippets.
IGN got their lucky, lucky hands on the latest build of Mario Kart Wii recently, taking the time to carefully analyze the differences between this game and the installments of old. Following this, they wrote a five-page preview on the game. We've read the whole thing (omg no wai?!). We're excited.
First of all, each racer now has a plethora of rides to choose from: three karts and three bikes each. These are available from the start of the game. Also, the CC classes return, but with a small twist. The 50CC bracket is for karts only, the 100CC bracket is for bikes only and the 150CC is a mixture of both. IGN notes the difference between the two as the bikes having a tougher time with turns, but being easier to boost with (tip the wheel back to do a wheelie, hold it then zoom off). As for karts, they'll get boosts from powerslides, providing more boost depending on how long the player holds it, eliminating the need to slam on the d-pad to generate these anymore (we're not sure if this means no more snaking or not). Stunts will also provide boosts, allowing a player to perform a mid-air stunt off of a jump and shoot off once they land on the track.
There is just too much awesome in this video preview for No More Heroes. Immediately after watching it, we had to turn off all of the lights, shut all of the curtains tight and lay down on our floor in the dark, going back over all of the greatness in our minds. Then, we got up and watched the trailer again. Then, we got back down on the floor and started crying. We need this game so freakin' bad, you have no clue.
We'd take time to say what is in the video right around here (the body of the post), but then there might be a chance you wouldn't watch it. And that, we can't abide by. So watch it already!
It's only a few more days until this game hits the streets and we can't wait to get our grubby little blogging hands on it. So, it's with pleasure that we present the video above, which is a short, but very sweet, which looks at some naval combat. The fun doesn't stop there, though, as we have tucked some other videos behind the break that focus on land and air combat, as well.
Finally, Wii owners are about to have lots of opportunities to take their game online, and one of those chances comes with Battalion Wars 2, better known as BWii. Lots of media and hands-on impressions on the strategic sequel to the GameCube title surfaced after last week's event, and we've helpfully collected some of here it for you. In our gallery, we've got updated screens and artwork, as well as a gameplay video after the jump.
But what we're sure you really want to know is: how's the game? Well, we can tell you what we know, but unfortunately, that's not as much as we'd like. It looks like everyone was limited to an extremely brief slice of gameplay when they got to go hands-on with the title, but so far, all outlets seem to be reporting good results. The controls are easy to pick up and seem precise, with the nunchuk controlling movement and the D-pad serving as unit selection. As expected, players aim with their current unit via the remote. To win, all you have to do is destroy more units than your opponent by the end of the round, and you can offer up a rematch to anyone who gives good game. Sounds solid so far, but this close to release, we wish Nintendo had revealed a little more.
Boy, that Guitar Hero franchise really sucks, huh? If there were ever a set of games that were a complete and utter waste of time, it's these. Luckily, Guitar Hero III changes everything.
No, wait. We have that all wrong. Guitar Hero is unconditionally awesome, and we can expect nothing less from the latest and soon to be greatest version -- especially when we're playing it on the Wii. 1UP recently took a look at all three next-gen versions of Guitar Hero III and reported back improvements across the board, particularly in regard to the guitar peripheral. From buttons to accelerometer, the guitars seem to have gotten a major overhaul, and longtime fans of the series will find their frustrations with past versions fading away. The Wii controller offers up a tiny bonus, as well; the Wii remote speaker outputs, as as 1UP's Garnett Lee accurately puts it, "the ugly guitar string twang" that sounds when players miss a note. Not only is that more accurate -- such sounds should come from your guitar, after all -- but in multiplayer situations, when you're strumming along with no problems and your buddy can't seem to find his butt from the strum bar, you're less likely to be distracted by his mistakes.
All in all, it seems that Guitar Hero III is taking the franchise to a whole new level and getting closer to simulating actual guitar play without involving actual guitars.
1UP recently got a chance to go hands-on with the latest build of Soul Calibur Legends, and things are looking up after the title's E3 showing. Not only do they report improved framerate and textures, but they make the gameplay sound like something worth waiting for as well. The folks at 1UP got to try out one of our favorite characters, Taki, and though apparently her damage output is still being adjusted, her famous speed continues to be a strong asset. It's good to hear that each characters' individual style of play -- one of the things we've always enjoyed about the franchise -- has a real bearing on how you approach challenges, and the "team of two" aspect that allows you to keep two fighters in your party at all times for different situations really sounds like it could be a lot of fun. 1UP has gotten us excited about Soul Calibur again, and we can only hope that Legends lives up to the franchise name.
Every Tuesday, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.
With the release of the 3.0 system update and the Metroid Prime 3 preview, it became evident that there are plenty more possibilities to be explored in the ongoing development of the Wii's channel interface. Based on what we've seen so far, I'd like to postulate on what more they could potentially deliver.
Tim Letourneau of EA took a few moments to chat with G4 at E3 (it's an acronym party!) about MySims, and he had some interesting things to say about designing the game for the Wii. And by interesting, we mean both vaguely amusing and very revealing. Since we're such nice people, we thought we'd take a moment to offer a translation for some of the things you can hear in the video snippet found after the break.
First, Letourneau says, when EA began planning MySims, they needed to figure out how to give a Sims game a unique look and feel for Nintendo and the Wii. Translation: How can we make a Sims game sell well in Japan? He goes on to mention that one of their goals was accessibility -- but what we hear is: the money-printing Sims franchise can bring in a whole lot more money if we finally make a version that's great on consoles. Let's make it all-ages friendly, too! And actually, we agree that this is a fantastic idea; surely you've noticed us mooning over every aspect of the game. However, "accessibility" has become one of those Wii buzzwords that we're getting tired of.
But it's the last bit that makes us giggle. Letourneau spends a good portion of the brief segment discussing how the whole thrust of this game -- and how it's different from other Sims titles -- is to allow the player to craft an entire town, from the ground up, for that Nintendo experience. We're pretty sure he wanted to say that Animal Crossing experience ... because other than being able to build and fiddle around in the other houses in the town, what he's describing sounds essentially like that beloved title. But again, we don't mind -- we love Animal Crossing, and a similar game with expanded building and decorating options sounds like something we'll pour entire months of our lives into. Bring on MySims!
Maybe it's us. Maybe we're the ones who just don't get it. But the last time we checked, lots of Nintendo fans enjoy cuteness (hi2u, Kirby!) and the look of Miis, and it doesn't mean we magically became casual gamers overnight. However, to hear IGN tell it, a fondness for anything cute obviously means it's family-friendly ... which these days, seems to be code for "non-hardcore." IGN confirms that theory when, at the bottom of their latest MySims preview -- which is as devoid of actual content as they claim the game to be -- they say, "This isn't likely to be a game that appeals to hardcore gamers, but families will probably enjoy some innocent fun in a creative environment that will provide some interesting challenges and problem solving."
Did we maybe miss a memo about how games can't be fun? Because we like to think of ourselves as pretty hardcore -- we like to sweat and toil and swear our way through hours and hours of gaming of all types -- but we also like to have fun. If MySims is fun, how is it somehow only okay for families and not "real" gamers? The preview doesn't deny the fun factor. And there's no agelimit on being a hardcore gamer. So what gives?
We can only guess that the folks at IGN have never heard of a little game called Animal Crossing ... or maybe they just assume that only children want to beat up Tom Nook when he starts asking for his mortgage payments. After all, seems that MySims is pretty much Animal Crossing that trades the animals in for more building elements, and nothing in their preview contradicts that image ... except their idea that "hardcore gamers" won't like it. Personally, we're looking forward to giving it a try. The building elements of The Sims were always fun, and perhaps this new spin will make the actual gameplay more engaging.
The game looks okay, and despite reservations, we're open to the idea ... but the video preview of DK Jet at Jeux France makes us wince in anticipated wrist pain. There's a whole lotta shakin' goin' on there, and we're not sure that's really a good thing. Bongos, at least, were a little easier on the arms. However -- the good folks at Jeux France do make the point that maximum shaking motion is only necessary to gain max speed at the beginning of a race, and if you're stopped or slowed by obstacles during the race. Once you've achieved maximum speed, with no interference, you have only to concentrate on the rest.
The long preview offers a nice walkthrough of the menus and gameplay (albeit in French; where's My French Coach when we need it?), and the game itself looks good. We'll just have to give the controls a try for ourselves at some point to see just how intense they really are.
Also, we really need to steal that plush Donkey Kong featured in the video.
Making Virtual Consolepurchasing decisions just got that little bit easier thanks to the set of preview videos now available on the Wii's official website. These are just the thing for telling the good, the bad and the plain ol' ugly apart when choosing how to get your nostalgia fix.
With the range of available titles getting ever wider, it's nice to at least get the chance to see the games in action before spending those hard-earned Wii Points. What do you think of the service? Anyone been sold on, or reconsidered, a download after seeing the video?
If you're thinking of doing some virtual shopping, don't forget to check out our Monday roundups, for a critical take on the latest releases.
If you haven't been to the Red Steel site lately -- hell, even if you have! -- get over there and check out the updates. If the site is any indication of the quality of the finished game, we're sold. Times ten. From the music to the sound effects, down to the new feature of the Wiimote and aiming reticle, everything on the revamped site is pitch perfect. And don't forget to train with the sensei. It's always a good time to be a disgrace to the world of martial arts. That was a compliment ... right?