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Posts with tag re4

Rumor: Nintendo still hurt about RE4, reason why Capcom doesn't have a Brawler

There's a rumor floating around that the lack of a playable character from Camp Capcom is due to a little game by the name of Resident Evil 4. You see, before it ended up on the PC and PS2, along with the Wii, it was meant to be entirely a GameCube exclusive. That didn't last that long, however.

With the inclusion of Sega's Sonic and Solid Snake from the Metal Gear Solid line of games, the inclusion of one of Capcom's characters (oh, let's say ... Mega Man) quite possibly would've been too much for this blogger's weak little heart. The rest of the world, however, probably would've liked to see one of Capcom's characters make it into the already overstuffed line-up of playable brawlers.

What Capcom character would you have liked to see in Brawl?

Four48 faces Resident Evil challenge

Remember that group of guys who tried to beat four Zelda games in forty-eight hours? They've dubbed themselves Four48, and have done quite a few marathon gaming sessions in order to raise money for charity.

Now they're at it again, it seems, but this time, they're not just racing against the clock. The Four48 crew is competing against seven other teams this weekend to see who will be the first to complete Resident Evil 4: Wii Edition. The only thing at stake, besides gamer pride, of course, is a copy of No More Heroes that will go to the winning team.

They'll be taking donations as per usual, which will be given to Child's Play. They're also webcasting the event, so if you find yourself with little to do this weekend, it might be worth checking out.

[Via Joystiq]

Best of 2007: Games that remind me of your mother



I have fond memories of your mother -- yes, all of your mothers. Up until now, I've kept those memories separate from Wii Fanboy, mostly out of professional courtesy. After seeing how most of you ignored Zack & Wiki: Quest for Barbaros' Treasure, however, I have thrown civility out the window. The gloves are off now, and good riddance, as it'd be difficult to type about the games that remind me of your mom while wearing those restrictive mittens.

Continue reading Best of 2007: Games that remind me of your mother

Man with awesome name rules out GTA on Wii

As we've seen throughout the first year of its existence, the Wii isn't exactly lacking system-selling software. There is one big-selling franchise that looks highly unlikely to appear on Nintendo's all-conquering platform, however: Take-Two and Rockstar's Grand Theft Auto.

Admittedly, we always suspected a Wii version of the epic crime series was highly unlikely, but now Take-Two chief Strauss Zelnick has seen fit to bang the final nail into the coffin, and altogether rule out bringing GTA to the Wii. Speaking in a conference call earlier today, Zelnick concluded that "there are other titles better suited to the Wii than Grand Theft Auto." You know, like Carnival Games.

We're curious about Zelnick's statement, simply because we think GTA could work on the Wii. If the PlayStation 2 had the technical muscle to support numerous GTA games, then the Wii would surely cope just fine. It's not a question of audience taste, either -- let's not forget how Resident Evil 4 shifted a cool million copies earlier this year. Honestly, Strauss, if you didn't have such a rad name, we'd be pretty miffed.

Best of 2007: Worst attempt at a cash-in


During 2007, lots of companies realized that the Wii was doing good. Perhaps, too good. So, they scrambled to make games that they could port or "enhance" for the Wii, or other games that were made to take advantage of the console's adopters who were new to gaming and thus susceptible to spending money on crap games the unique capabilities of the Wii's controls scheme, causing a slew of cash-ins on the console that didn't necessarily bring anything new to the Wii other than another game sitting on the shelf. So, let's look at those games and you tell us what the most shameless and useless game of the lot is.

Continue reading Best of 2007: Worst attempt at a cash-in

Capcom ensures a port-filled future with RE4


Capcom released a statement today congratulating themselves for the awesome sales of their Resident Evil 4: Wii Edition. They claim to have shipped over one million copies of the survival-horror game worldwide. Of course, 'shipped' does not mean 'sold', but we can at least assume that the majority of these discs have found their way into homes, unless Capcom 'shipped' a few hundred thousand copies into their own Sales Inflation Warehouse.

This should remove any lingering doubt as to the motivation behind the Okami port, since Capcom has discovered that old games can do excellent business on the Wii, while saving on annoying costs like development. We should look forward to the inevitable rush of PS2 and Wii ports, as companies mine every old game that seems the least bit viable. And also Ninjabread Man.

WRUP: It's going to be a tough month edition


Prepare yourselves for a very dry month, one lacking any kind of relief brought by new games. It's looking like we won't get anything new to play until the end of the month and, with the holiday having just passed, we're pretty much done with Resident Evil 4 as we found ourselves having some of that elusive free time.

What about you folks, though? Will you have enough games to get through this month? What are you playing?

Wii Warm Up: What are ye buyin'? or What are ye sellin'?



When you're out waggle-stabbin' some pseudo-zombies, how do you handle your business affairs? Do you prefer to gear up, or cash in?

Trade in your old ports for a new port



If you're lucky enough to have a Hastings store nearby, the entertainment retailer is offering to exchange your moth-eaten copies of Super Paper Mario or The Legend of Zelda: Twilight Princess for a waggle-fied edition of Resident Evil 4. They'll also accept Rainbow Six Vegas (360) and God of War II (PS2), but not without scowling at you first.

According to the rest of Hastings's weekly ad, there's a buy-1-get-2nd-for-free sale on body jewelry, so be on the look out for that deal too! Put away the other two RE4 games you've already bought for previous platforms, throw on a shirt that shows off your belly-button-ringed midriff, and check past the post break for the full flyer.

Continue reading Trade in your old ports for a new port

WRUP: Suplex a zombie edition


We only had one game release this week, but it's one we've been anticipating for awhile now. This weekend, we plan on getting knee deep in crazed villagers and playing through this excellent game again. We did turn it on for a few minutes, just to check out the new controls, and we liked what we played.

But, enough about us. What about all of you? Will you be playing Resident Evil 4 Wii Edition with us, or do you have another game (or games) on your mind?

Metareview: Resident Evil 4 Wii Edition


Shipping to retail shelves in the U.S. today, Resident Evil 4 hasn't had a shortage of coverage here at Wii Fanboy. We love the franchise and were anxious to see how the already amazing game could benefit from the implementation of gesture-based controls. Not only that, but always having a reticle on-screen seemed like such a simple, yet necessary, improvement. We're glad to say that, according to the critics at least, the newest version of the game is quite good.
  • GameSpy (100/100) found themselves a perfect game: "The reason that the Wii version is the best is because the new control system makes the gameplay more enjoyable. Using both the Wii remote and the nunchuck, players will be able to perform all of the regular moves and attacks from before, only now they can do them in a more sensitive, accurate and pleasing fashion."
  • CVG (93/100) thinks the game has been improved: "It has the looks, it has the compelling level design, and it has the scary bits. Check, then: this is Resident Evil 4 all over again, but slightly better."
  • EGM (87/100) finds the new control scheme to be for the better: "Though they suffer a bit when things get hectic, the Wii-mote-enabled controls generally serve RE4 well: Aiming weapons, swiping your knife, and shaking off face-sucking nasties with real-world moves adds urgency to an already incredibly intense experience." [July 2007, p.82]
  • EuroGamer (70/100) says the Wiimote controls hurt the game: "It's just a shame that one of the best ever action games has become another casualty of the Wii controller. Indeed, for a controller that was supposed to herald a new dawn of inclusive gaming there are a lot of third-party publishers who have yet to get their heads round it."

Wii Blaster coming June 27th

It's classy.
You've gotta admire it ... this thing is a gun. A real sawed-off shotgun feel to it, isn't there? As you might expect, such a beast of firepower is not a first-party product, but nevertheless, it's the first Zapper-like Wiimote attachment to hit shelves come June 27th. Not just any shelves, mind you ... it's a Gamestop exclusive.

An interesting note is the Nintendo Duck Hunt comment. We've seen ESRB confirmation of the NES classic, but as of yet, there has been absolutely no additional functionality in any Virtual Console game thus far. Hmmm ... it's enough to get those rumor-wheels a-spinnin' ....

[via Joystiq]

Wii releases for the week of June 18th


Hey, guess what? We get to shoot some crap on the Wii this week! With the port of Resident Evil 4 releasing in just a few days, we finally have an excuse to play through this wonderful game again. And, for all those folk who, for some reason, haven't been able to play through this amazing game, now you finally have an excuse.

Who's picking this game up with us this week?

RE4 on the Wii to be censored?

Sure, Resident Evil 4 may look the same on the Wii and GameCube, but it's contents weren't as uniform across its various regions of release. No, apparently the international version had the most violence and carnage in it, with the Japanese version receiving a trimming in that department. According to the latest This Week in Japan piece over at Next Generation, a "great portion of the blood and gore has been excised from the game," further adding that "headshots no longer kill, limbs can no longer be shot off."

Personally, we're wondering if the individual who wrote this up has a lot of experience with the original Japanese version of Resident Evil 4. Surely, a compare and contrast of the games is in order as we find ourselves confused as to whether the already-censored Japanese version of the game has become more censored in its transition to the Wii or if it's the original censoring in place.

[Via Joystiq]

Resident Evil 4 comparison puts "two Gamecubes taped together" to rest


Turns out it's just one Gamecube! Either that or Capcom is lazy. The evidence to support either conclusion is found in this Gametrailers video, which compares the Gamecube and Wii versions of Resident Evil 4 side-by-side. Major spoiler: they look exactly the same.

The sad part is, we actually don't know if the Wii can do better graphics than the original Resident Evil 4, because nobody has tried. Well, at least this version of RE4 has waggling. And it's not like the graphics were bad on the Cube or anything.

Continue reading Resident Evil 4 comparison puts "two Gamecubes taped together" to rest

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