Slim Down for Summer with That's Fit
Posts with tag red-fly-studio

There is no Ghostbusters Wii/DS connectivity, only Zuul

Apparently the report yesterday that Ghostbusters on the Wii would allow you to use your DS as a simulated PKE meter was in error. Terminal Reality's Mark Randel (who is kind of a strange authority on this game since Red Fly Studio is developing the Wii and DS games, but who no doubt knows more about it than us) told videogaming247 that no such feature was implemented. "It would have been really cool though."

It has yet to be confirmed if either the Wiimote or DS will be able to interface with the Statue of Liberty. Hopefully some clever homebrewer/sorcerer/Scourge of Carpathia/Sorrow of Moldavia can come up with a slime that uses the Twilight Hack.

[Via GoNintendo]

Wii Fanboy interview: Red Fly Studio (Mushroom Men)


Red Fly Studio has big goals. In the words of the company's CEO, Dan Borth, they want to be "the world's premiere third-party Wii developer." They're aiming high on the DS, as well. It may sound a little presumptuous, but their inaugural effort, Mushroom Men, shows significant promise on both the Wii and DS, with a unique, detailed visual style, bizarre challenges and an expansive junk-based inventory.

At the EIEIO event, I spoke with Chad Barron, external producer for the DS side-scroller, and Dan Borth, CEO and creative director, about both games, as well as the experience of working for a big publisher on a big license.

Gallery: Mushroom Men: The Spore Wars

Continue reading Wii Fanboy interview: Red Fly Studio (Mushroom Men)

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