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Posts with tag red-steel

Red Steel costs little green

People seem to either fall in the "love it" or "hate it" camp for Red Steel. For some, the controls were a mess, but others felt that they worked pretty well after an hour or so of playing. If such mixed opinions initially scared you away from Ubisoft's launch game, you might be happy to know that you can now pick up the title for super cheap.

Starting today (and lasting only one week), GameStop is selling used copies of Red Steel for $9.99. This deal is available in brick and mortar stores only, but you can check if your local store has copies in stock by using the retailer's website.

For those of you who've played Red Steel -- is it worth $10?

Ubisoft loves getting exclusive with the Wii

In an interview with Ubisoft UK's Managing Director, Rob Cooper, GamesIndustry unveiled some insight regarding Ubisoft's policy on Wii-exclusive titles. Many gamers have complained about the piles of shovelware and lousy ports while Wii Play and other mini-game compilations continue to dominate sales charts worldwide.

His line of thinking makes sense. While it may be easy to port the latest rubbish from other consoles, Wii gamers are clearly buying original titles by the bucketload. Cooper explains that exclusive titles for the Wii will always get that extra bit of attention, and since gamers are already rocking out with casual party games, they will be looking for bigger games you can't find anywhere else. Okay, Ubisoft still likes to throw a few random games out there, but based on Cooper's interview, from a business perspective they know what will end up being the most popular.

Need some examples? The Raving Rabbids series, No More Heroes and yes, even Red Steel are some of the successful names in Ubisoft's portfolio. As gamers, we already know the Wii is something different entirely, and it's good to see some positive reinforcement from the powerful players in the industry. For further Ubisoft shenanigans, check out the full interview.

Wii's third-party million-sellers revealed



Ah, how we all knowingly chuckled when Sega predicted it would sell four million copies of Mario & Sonic at the Olympic Games across the Wii and DS. Like a drunken, rowdy friend boasting of sexual conquests that never actually occurred, Sega's strutting came across as the stuff of fantasy.

And then the news came through. They'd sold five million. D'oh!

We were reminded of our misplaced Mario & Sonic cynicism again today, after That Videogame Blog listed the third-party games that have shifted one million units on the Wii. Sure enough, the plumber and the hedgehog taunted us from the top of the pile (with 3.4 million sales), while Guitar Hero III: Legends of Rock (1.8 million), Resident Evil 4: Wii Edition (1.6 million), Rayman Raving Rabbids, Sonic and the Secret Rings, Carnival Games (all 1.2 million), and Red Steel (1 million) sat beneath it.

Helpfully, author Ashutosh Chhibbar has also listed those titles that are nearing the magical seven-digit landmark, with Resident Evil: Umbrella Chronicles, MySims, or LEGO Star Wars: The Complete Saga just needing one last push.

Todd Mitchell tells us how the Wii sucks for third-parties (again)

Just in case you didn't hear him the first time he said it, Kaufman Bros. analyst Todd Mitchell has reiterated his belief that the Wii only truly benefits Nintendo, and that third-party developers have only seen "isolated successes" on the console.

Mitchell's argument may have been aired before, but it's also tricky to dismiss, especially as only two third-party titles have so far broken the one million sales barrier (launch twosome Red Steel and Rayman Raving Rabbids). Then again, when it comes to top-drawer, original Wii software, Nintendo has delivered on a fairly regular basis. With the odd exception or two, can the same really be said of other publishers?

[Via Go Nintendo]

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