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The VC Advantage: Embarrassing Ads of Thunder


By the time the Turbografx-16/CD combo system, the Turbo Duo launched, NEC's American branch had bailed on the Turbo platform and the new Turbo Technologies Inc. was desperate. Their advertising got increasingly ridiculous and antagonistic, as evidenced by the "Johnny Turbo" series of comic book-style ads in which a pudgy superhero saved kids from the horror of having to purchase a CD add-on for their "Feka" systems (another column for another time!)

The best of TTI's amateurish, juvenile ads, however, was this promotional video for Lords of Thunder, which was mailed out through a coupon program. It consists alternately of overenthusiastic teens swearing their allegiance to Lords of Thunder and confused strangers wondering why they're being bothered. Ironically, this kind of advertising may have served to turn people away from the Duo platform. Lords of Thunder certainly can't take any of the blame for low sales. It's amazing.

The hardcore Lords of Thunder (promo tape) audience must not have been what TTI anticipated, because I purchased a copy of this video from a Hastings Video Store in 2000 for .99. It was one of many copies in a clearance video bin. How did they even get there?


The VC Advantage is a weekly look at the secrets inside games -- not just cheat codes, but assorted trivia and oddities. We aim to bring back the feeling of the hint columns from game magazines, except when we do something else.

The VC Advantage: Bonk's Paleobiological Adventure


We don't expect Bonk's Adventure to be historically or biologically accurate. The very coexistence of cavemen and dinosaurs (and malevolent, animate flowers) comes to mind as a significant departure from reality, as do the talking dinosaurs who promise to be "YOUR NEW FRIEND ARF ARF ARF!!" Early man didn't live on floating, airborne fruit, nor did meat enable him to transform into an invincible, volcano-headed monster. Probably. But all those odd, fanciful uses of creative licenses are done in the name of gameplay or to create a cute setting or narrative.

But we don't know why developer Red decided that the dinosaur who comprises level 1-4 needed several uvulas. How do you even get that idea? Using the dinosaur's uvula as an obstacle is clever, but multiplying it is vaguely psychotic. Also, they have little smiley faces -- why not? Maybe someone at Red knows a lot more about dinosaur anatomy than anyone else -- or a lot less.

The VC Advantage is a weekly look at the secrets inside games -- not just cheat codes, but assorted trivia and oddities. We aim to bring back the feeling of the hint columns from game magazines, except when we do something else.

Red Steel 2 online 'confirmed'

Ubisoft posted a job announcement looking for an online programmer for Wii projects. The listing states that the job is in their "Production Studio in Paris, where Red Steel and Ghost Recon Advanced Warfighter games have been developed."

It seems kind of likely that this involves Red Steel 2, which was itself basically announced via job listing, but let's not get out our Jump to Conclusions Mats. Yes, slicing your friends up online would be pretty great. But Ubisoft works on a lot of games other than Red Steel, and there are a lot of things you can do online that aren't playing games, as Nintendo has ably demonstrated with every Wii channel.

[Via NeoGAF]

Best Buy whips out mad dealz

BlingggggSeriously. Best Buy is having a small-yet-appreciated discount on a few of the Wii launch titles. The following reductions should have already taken place:
  • Red Steel - $29.99 (formerly $49.99)
  • Super Swing Golf - $29.99 (formerly $49.99)
  • Super Monkey Ball: Banana Blitz - $39.99 (formerly $49.99)
Perhaps not the finest of titles, but the significant price-cuts to RS and SMB might convince gamers who were on the fence to take the financial plunge. Any of you guys out there going to finally pick one of these titles up? Can we come to your house and play with you (we work for cookies and the occasional mixed drink here)?

[via GoNintendo]

Ubisale at Toys R Us

There have been a lot of sales to report lately! If you picked up a Wii at Toys R Us yesterday, you now have an opportunity to get some relatively good games for a decent price, from now until the 10th.

Toys R Us is offering three Ubisoft-published Wii games for the price of two. Your choices are GT Pro Series, Open Season, Rayman: Raving Rabbids, Red Steel, and Monster 4x4: World Circuit. This offer is valid online, but we aren't sure about its status in TRU stores. If there are three games in that list you're interested in, or two games you're interested in and one you think you could get a decent price for on eBay, then you are in luck!

[Via QJ.net]

Metareview: Red Steel


Looks like the game did not recover from its less-than-stellar showing at E3. With two of the three largest game reviewing outlets slapping the game silly in their reviews, are we to believe the game is that bad? What do you fine and intelligent readers who picked the game up already say?
  • Gamespot - 55%: "Red Steel isn't completely devoid of merit, but it's a half-baked, buggy game that feels rushed and poorly executed. There's a good concept in here somewhere, as a swords-and-guns shooter pitting you against yakuza villains certainly seems like it could be very exciting. However, the experience itself hardly fulfills any of the promises behind it. So if you're looking for an exciting new way to simulate gunning or cutting lots of dudes down using the Wii Remote, you'd best keep looking."
  • eToychest - 78%: "However, despite its faults, the long and short of it is that Red Steel is a fun first-person shooter, and hopefully a decent indicator of where developers will be able to take this genre on the Wii. The title controls extremely fluid, and is likely to draw praise from those PC gamers who up until now have been turned off by how the first-person shooter genre has been portrayed on the home console market. This is certainly one of the stronger titles for the Wii's retail debut, and while certainly not for everyone, is still a commendable example of the immersive experiences the Wii is capable of conveying."
  • 1UP - 50%: "Don't be fooled into thinking Red Steel reinvents the FPS. It's nothing more than a ho-hum shooter with a creative but flawed gimmick stapled on. Sure, it might not steal the launch lineup, but at least it proves this type of game is welcome on the Wii."

Taking Red Steel for a spin


Chris Kohler over at the Wired Blogs recently got his hands on Red Steel and came to the conclusion that he is pretty darn good at it. Citing other journalists' claims of having a tough time getting used to the controls and busting caps in Yakuza with ease. Chris also notes that he did not get his hands on the game at E3 or Nintendo's NYC event last month, stating that the controls were "spot on" and made for "an immersive, thrilling ride."

It's good to hear some positive news about Red Steel, right?

G.R.A.W. composer returns for Red Steel

While it could be considered unimportant news to some, we feel that musical composition and score are just as important to a game as its story and graphics. It's often overlooked, however we're happy to report that the gentleman responsible for the musical composition in Tom Clancy's Ghost Recon Advanced Warfighter is also taking over the duties for the company's upcoming flagship Wii launch title Red Steel.

Tom Salta used a variety of Japanese instruments in sculpting the score to Red Steel, instruments such as the Koto, Shamisen, Shakuhachi and Taiko. We look forward to dispatching Yakuza (and tapping our feet during) when the game releases in December.

[Via Go Nintendo]

Red Steel interview reveals more on locales and controls

Creative Director for Red Steel Nicolas Eypert recently took part in an interview with Shacknews to discuss some things about the game's content. Nicolas reveals that while the game will feature a lot of environments in Japan, you'll be able to visit some American locales such as a tuning garage and massage institute. Japanese areas in Tokyo are confirmed to include a harbor, geisha neighborhood, and gambling area. In discussing weaponry in the game, Eypert stresses that all of the usual firearms you'd expect will be included:

"You have all the standard weapons you like in a shooter: shotgun, assault rifle, pistols, grenades... The thing is that we adapted the controls for the Wii. So now you can directly launch a grenade as if you had it in your hand. You can launch it from above or roll it on the floor. That completely changes the way you enjoy the weapons."

Sounds great! Head on over and check out the two page interview for more on the game's controls and focus mode, the bullet-time-like game mechanic that allows you to slow down time for greater accuracy.

Heroes of the Pacific sequel coming to the Wii

Unless you're one who owns multiple consoles from the last generation or enjoy gaming via the PC, it's likely you've never played Heroes of the Pacific. While the game had some interesting segments, it was lacking in the kind of gameplay critics laud. According to Australian blog The Age, a sequel is in the works for next-gen consoles, including the Wii.

According to the post, IR Gurus have completed 6 months of pre-production on the sequel Heroes Over Europe, which is to be published by Red Mile Entertainment. Sadly though, nothing is said about the Wii version of the title specifically, leaving us to speculate on how the Wiimote will be utilized.

Rumor: Nintendo deliberately lying to us?

What's that little ActuJV? You have some "inside sources" at Nintendo? What are they telling you, hm? Nintendo's been purposefully withholding information on their system's specs in an attempt to blow us away with the graphical capabilities of their system at the next press event? Should I make a Ferris Bueller joke now?

The next event referenced is set for the 14th of September and taking place in New York city. While this would be an excellent explanation for the graphics of some games, we can hardly believe that Nintendo would purposefully make trailers for other titles such as Metroid Prime 3: Corruption and Super Mario Galaxy look worse than they actually are.

[Via Joystiq]

Ubi dishes out more Red Steel info


Sure, we know a bit about Red Steel, Ubi's Yakuza-killing FPS where you're in charge of saving your bride-to-be through a violent combination of sword and gun play. Yeah, old news. But did you know that, during a nice dinner in America, Japanese Yakuzi spray up the place in an attempt to get your future bride's father's ancient sword, instead fatally-wounding him and abducting her, fleeing back to Japan? Oh, no? Not so smart now, eh?

Once you get to Japan, you'll also enlist the constant aid of Otori, who teaches you the art of sword combat, and Harry, night club owner and your primary source for learning the way of the gun. There are also other characters listed in Ubi's press release, along with a run down of their research into Japanese architecture and culture. The team also attempted to gain an American perception of the culture through visits to various Japanese centers in major US cities. With so much time put into making the atmosphere believable and realistic, let's hope they found some time to improve the game's controls.

Red Steel development costs might surprise you

A French news site is reporting that the biggest third-party title for the Wii, Red Steel, will incur costs of around 10 million Euros in development. Now, for you American folks, that's roughly 12.65 million buckaroos. It may seem like a lot, but in the grand scheme of things, it isn't that big of a deal.

Think about development costs for both the Xbox 360 and PS3. Imagine if this game was being developed on either of those systems, we could easily see that doubled (maybe even tripled in the case of the PS3), due to excessive costs associated with creating those photo-realistic HD graphics. Also, this game has been in development for under a year and will launch with the console during the fourth quarter of this year, which again would make costs rise significantly would it be made for the other two systems, as even more man power would have to be dedicated to pushing the game out on time.

Now, if the development cycle were a little longer, say 2-3 years, we'd see a significant drop in the development cost, but as it stands now, should this figure be correct, $12.65 million US is not that much money to produce a AAA title.

[Via Zogdog Forums; Thanks Danger-P!]

Publishers missing out on Wii revenue

Well, duh.

Ubisoft was the only publisher who saw potential in the console, potential enough to create a new IP and take a chance on Nintendo's next-generation gaming system, a console that had been merely shrugged off as another GameCube. In speaking with TheStreet.com, James Lin, an industry analyst and consultant for Simba Group, commented that a lot of publishers were "caught off guard" and "weren't expecting anything." Ubisoft, obviously, stands to gain a significant amount of revenue when their game Red Steel releases alongside the console.

Only time will tell how publishers will see the Wii. Should the console be a success this holiday season, which we think it will be, then Nintendo should gain a significantly larger third-party presence on their console than the GameCube enjoyed. Last chance here guys, better get on board.

[Via Next-Gen]

Ubi director makes interesting comment about Red Steel local multiplayer

While covering Red Steel during an interview with Ubisoft's creative director Nicolas Eypert, Gamepro managed to squeeze an interesting comment from the Ubi director. This interesting tidbit, reads:

"[You'll] have up to four players. If they play together in split screens we can only say that the fight will not be only on screen."

So what could this mean, exactly? Are we reading too much into an innocent comment or is he just teasing us about future aspects of the game yet to be announced?

[Via Joystiq]

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