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Posts with tag retro-studios

Rumor: Metroid Prime Trilogy?

A mysterious tipster sent a rumor in to GoNintendo that a retailer database now lists a product called Metroid Prime Trilogy for the Wii. GoNintendo's RawMeatCowboy speculates that this would be "Prime 1, (2), and 3 all on the Wii ... but Prime 1 and 2 with all-new Wiimote controls."

We believe that, if this is a real product, it's a lot more likely that it's the three Prime games ... in a new box! Or maybe even in the same boxes, but with those inside a new box! Not that that's a bad thing -- the Prime games are very high-quality (even if you hate first-person!), and quite reminiscent of the real Metroids. The first two are definitely among the best GameCube games, and any opportunity to get them in new Wii owners' hands would be welcome.

Three Retro Studios staffers escape, save Etecoons on the way out

Three high-level members of Metroid Prime developer Retro Studios have left the company. Design director Mark Pacini, art director Todd Keller, and technology engineer Jack Mathews' last day at the Austin-based, Nintendo-owned developer was Friday. Shacknews speculates that the three are going to start a new company, which is certainly more likely than the three of them simultaneously tiring of game development.

Retro's last released project was, of course, Metroid Prime 3: Corruption, after which Pacini said the company would be working on non-Metroid projects. Apparently, even that wasn't enough change for these three -- or they just feared for the condition of their tea tables.

(Yes, the title is a Super Metroid reference and not a Metroid Prime reference. Close enough.)

The road to corruption: Retro Studios and the making of Metroid Prime


As gamers, our focus is often on playing games and not the subtleties that go on behind the scenes. If we only knew about all those details, though, we might be shocked to find out how something like the Metroid Prime series almost never came to be.

Retro Studios president and CEO Michael Kelbaugh recently talked about the Prime arc at the 2007 Montreal Games Summit. In the conference, he explained the pressures of having his (at that time) rookie studio pick up such an important franchise, and how Miyamoto was influential in taking the series from third person to first person.

Continue reading The road to corruption: Retro Studios and the making of Metroid Prime

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