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World of Goo boxed up in Europe


Europeans can't handle the whole "download" thing. No, they have to have their game all wrapped up in a neat little pack-age! Despite the fact that World Of Goo is to be a WiiWare title in North America, a release list for Nintendo Europe showed the game coming as a full retail version!

Speaking to WiiWare World, 2D Boy's Ron Carmel said "Our European publisher, RTL Playtainment, is planning to release both the Wii and PC versions as retail titles." Well, this means 2D Boy has opted to include extra content in the retail version, unavailable in North America and Japan -- though the amount of bonus stuff is still undecided. Find out for sure when the game hits Europe in Q3 2008.

Gallery: World of Goo

Building a World of Goo



Back when we chatted to 2D Boy's Ron Carmel about World of Goo, he confessed to being "in awe" of his development partner and artist Kyle Gabler's "creative talents."

It's easy to see why. We also really dig World of Goo's unique 'Tim-Burton-does-Loco-Roco' visual style, and so the video above, featuring (presumably) Gabler constructing one of the levels from scratch was an unexpected delight that we only just stumbled upon. The footage is actually a month old, but as we're yet to see this posted anywhere else, we felt it deserved some coverage. That up there is talent, people.

Gallery: World of Goo

Wii Fanboy interviews World of Goo's Ron Carmel



Could World of Goo be the first killer puzzle game to hit the Wii? The work of independent studio 2D Boy (duo Ron Carmel and Kyle Gabler), this physics-based puzzler began life as freeware title Tower of Goo, and quickly started to gather recognition. Drawing inspiration from the likes of Lemmings, it's a game that 2D Boy hopes will deliver "a gameplay mechanic they haven't seen before."

Over five chapters of between ten and fifteen levels each, players must use the titular Goo Balls to construct bridges, chains, towers and other structures to negotiate each level's terrain and rescue as many Goo Balls as possible. It's not always a case of having to build up, either. A number of levels require the player to build sideways, downwards, or in multiple directions, while outside-the-box thinking is often helpful. The environments also come into play (one level consists entirely of a rotating chamber), and different types of Goo Ball with varying properties pop up, keeping things fresh from level to level.

Being the lucky bloggers that we are, we recently got to take a demo of World of Goo for a spin, and found ourselves playing one of the most inventive, charming and amusing puzzlers in a while. Better still, we managed to hassle one half of 2D Boy, Ron Carmel, into giving us an interview. Hit the break to see what he had to say.

Gallery: World of Goo

Continue reading Wii Fanboy interviews World of Goo's Ron Carmel

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