We can't embed the video, but we think seeing Mega Man 9 in action is worth having to click on a link.
Posts with tag run-and-gun
E308: Mega Man 9 video lets you start memorizing a level now
Our operative (me) couldn't even get through the Plug Man level featured in the E3 Mega Man 9 demo. The heroes at Gamersyde, however, succeeded in that task, and recorded the event as well. That means a whole level of Mega Man 9 for your viewing pleasure, in only slightly shaky cam-vision. Or at least as much of a level as was available: the bosses were not present in the demo, with only a "Coming Soon" window in their place.
We can't embed the video, but we think seeing Mega Man 9 in action is worth having to click on a link.
We can't embed the video, but we think seeing Mega Man 9 in action is worth having to click on a link.
E308: Mega Man 9 in motion -- enough said
If JC's glowing Mega Man 9 impressions didn't get your heart pumping, we can only assume that you have no heart. (You might want to go and get that checked out.) As for the rest of us, who sit here clamoring for more Mega Man 9 -- ask, and you shall receive.
The video up top shows the opening for this WiiWare title, filled with Dr. Wily trickery. The story is completely cheesy in a "that's just how it was back then" way, making the game even more spot-on oldschool. (Also, take note of the Chun-Li lookalike. We love you, Capcom!)
After the break, you can check out some gameplay action and see all those disappearing blocks that JC mentioned. GameTrailers also talked a bit with Capcom developers to squeeze out a few more details on the title, so it's worth checking out. Just click on the blue link below and you'll see what we mean.
E308: Mega Man 9 feels more like a 10

First I should talk about the presentation. It looks just like an NES game in motion. It is exactly like a new Virtual Console game appeared out of an alternate history. The look is clean and colorful. It's the real thing. And the music comes straight out of classic Mega Man compositions. The stage intro music is the classic Mega Man 2 tune, and the rest of the music I heard was original compositions in the style of the series. The only hint of newness was found in the control explanation sheet -- the minus button will eventually go to the "Challenge List," a feature that wasn't yet revealed.
Parish: 'Mega Man 9 may save video games'
When someone leads off an article like that, it's hard not to highlight it. 1up's Jeremy Parish thinks Mega Man 9 is a great idea, but not just because it looks neat, and not because of nostalgia. In his estimation, the return to the style of Mans 1-6 signals an admission on Capcom's part that NES-era technology suits the series best in gameplay terms. Mega Man X and other spinoffs worked well on other systems, but Mega Man is best on NES. "The inescapable truth is that Mega Man, at least the incarnation represented by a plucky little Astro Boy knock-off fighting googly-eyed robo-critters, works best as an 8-bit game."
He admits at one point that the 8-bit design could simply be an appeal to nostalgia or a budget-saving tactic, but it's a lot more fun to believe that Inafune et al. are doing what they're doing for an artistic reason. Even the ugliest Wii games are attempts to represent games in a "modern" way -- generally the best 3D that the budget will allow. While No More Heroes uses 8-bit elements for flair, the idea of intentionally regressing, of making a game look "worse" than the technology will allow in the interest of gameplay, seems bold and clever. Of course, some people happen to think the style of NES Mega Man games is every bit as attractive as any modern game on its own merits.
He admits at one point that the 8-bit design could simply be an appeal to nostalgia or a budget-saving tactic, but it's a lot more fun to believe that Inafune et al. are doing what they're doing for an artistic reason. Even the ugliest Wii games are attempts to represent games in a "modern" way -- generally the best 3D that the budget will allow. While No More Heroes uses 8-bit elements for flair, the idea of intentionally regressing, of making a game look "worse" than the technology will allow in the interest of gameplay, seems bold and clever. Of course, some people happen to think the style of NES Mega Man games is every bit as attractive as any modern game on its own merits.
Rumor: WiiWare gets equipped with Mega Man 9
What looks like scanned images of Nintendo Power have appeared, which are too small for us to be sure if they're real. But we think they are! And if that's true, then Mega Man 9 is a WiiWare game! Not only that, it's a WiiWare game in the 8-bit style of the NES Mega Man games! It would be hard to imagine being more thrilled! Forget E3 -- the game of the year has already been revealed!According to the accompanying post on the Mega Man Network, the game is being developed by the Mega Man Zero/ZX creators, Inti Creates, and will feature the following bosses: Magma Man, Galaxy Man, Jewel Man, Concrete Man, Hornet Man, Plug Man, Tornado Man, and Splash Woman. Splash Woman? We're going to go stand in front of the mailbox now.
[Update: better scans found here.]
[Via NeoGAF]
The VC Advantage: A good old-fashioned code list

Mega Turrican seems like an excellent candidate for this treatment, because it is hard as all get out. While previous entries in the franchise involved huge, maze-like levels, Mega Turrican is basically Contra but faster (and with backgrounds that don't contrast enough with the enemies) -- a straightforward left-to-right run-and-gun. And that is almost universal code for "punishingly hard game whose first level you will see about fifty thousand times."
With that in mind, an invincibility cheat seems like a perfectly relevant and helpful thing to offer. It couldn't be easier to pull off, either: just pause the game and hit A, A, A, B, B, B, A, A, A. You don't even have to write this one down! You can also skip a level by hitting right, left, down, right, and then B while paused. And now you can pretend to be successful while playing Mega Turrican!
[Codes via GameFAQs]
VC Monday Madness video wrap-up 3/3/06
We appreciate the fact that we actually have a good game to play this week, but only one release? Come on, Nintendo! You spoiled us with your week after week of releasing multiple titles, only to have us completely let down today? For shame, considering that most also expected the first entry in a very good series of games to be on the VC (it did seem like a no-brainer).
Oh well, at least, like we said, the game is good.














