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Wario Land: Scan It



Is it just us being overly hopeful, or is 2D gaming on home consoles beginning to experience a mini-renaissance? The Virtual Console is pumping old-school 2D goodness down our pipes on a weekly basis, Capcom is making a new 8-bit style Mega Man for WiiWare, and Nintendo is bringing back Mario's mustache-twirling alter-ego for a fully 2D platformer, Wario Land: Shake It (we'll quietly sweep the latest Castlevania rumors under the carpet if that's okay with you).

Instead of using the NES-style graphics seen in Mega Man 9, Wario Land: Shake It will feature gorgeous, hand-drawn visuals. These were shown off in the latest edition of Nintendo Dream, and Jeux France has the full, super-large scans. Go forth, and coo at their beauty.

Gallery: Wario Land: Shake It

Up come the first shots of Arc Rise Fantasia


Now that the initial announcement for Arc Rise Fantasia has been made, a bunch of scans have surfaced showing some of the game in all its graphical glory. Suffice to say, it looks rather spectacular. Man, RPG developers for the Wii just aren't holding anything back these days -- which is a welcome change after a lengthy lack of titles. Let the creativity flow!

It just wouldn't be an RPG without a bunch of spiky-haired teenage boys and some girl holding a staff -- thanks to character designer Kenichi Yoshida. The director responsible for the gorgeous locations and epic battles is Hiroyuki Kanemaru, and you can check out a couple more scans after the break. Look out for more Arc Rise Fantasia news real soon, because no RPG should be left behind.

Continue reading Up come the first shots of Arc Rise Fantasia

Wario Land Shake scans show more shaking

The same screens of Wario Land Shake keep on popping up in different places, but the latest scans from Coro Coro Comics reveal a bit more about the controls. As you probably deduced from the game's title, being the genius that you are, Wario Land Shake will involve quit a bit of shaking. We already went into a little detail on the controls a few weeks ago, but these new scans show more pictured instances of the scheme in action.

As you can see above, you hold the Wiimote horizontally and use it like an old-school controller. Attacking enemies will be one instance that you need to shake and bake, since you can turn your foes into treasure this way. Google translator also tells us that climbing ropes will involve "moving the Wiimote up and down," which is pretty much the definition of shaking.

It looks like most actions in the game will force you to shake the Wiimote, but we think Wario Land sounds awesome enough to warrant the waggle and ensuing Carpal tunnel syndrome.

Screens, scans, and details on Sky Crawlers take flight

Some scans and info from Famitsu reveal more about the ever-so-delicious Sky Crawlers, an upcoming flight-sim game for the Wii. The developers (you know, the Ace Combat team) boast about how pretty this title is, and we can't help but believe them. As for the story, it centers around a pilot in an elite fighting unit, as well as young girl named Orishina Maumi who has recently joined the squad. Playing off of that, the subtitle for the game is Innocent Aces.

Details about the controls were also revealed, with the Nunchuk being used as a joystick and the Wiimote being used for throttling (and, we gather, shooting). If you're an ace with the controls, you'll also be able to pull off acrobatic maneuvers. The last important aspect in the scans worth mentioning is that Sky Crawlers will involve squad management, which is a nice feature when it comes to flight sims.

Oh, Japan, how we envy you. Let's hope this one gets localized -- Namco Bandai isn't one to normally give us Westerners the shaft. In the meantime, hit up our updated gallery below for a handful of new screens.

Gallery: Sky Crawlers


[Via NeoGAF]

Wario Land Shake sees an old favorite return



Scans of Famitsu's Wario Land Shake preview just hit the 'net, and although we've already seen most of the screens and art they contain (in various dimensions), there is the odd new screenshot to squint at, not to mention a synopsis of the story, which has been handily translated by a Something Awful forum member.

Usually, we wouldn't even glance twice at a storyline from a Wario game, but Shake's narrative deserves a mention simply because it features the extremely welcome return of Captain Syrup, last seen pinching Wario's loot in Wario Land II for the Game Boy Color (over a decade ago, and yes, that makes us feel old).

She's not the villain this time, however; instead, that role has been left to another pirate, Shay King (har), who invades the world of Yuretopia to nab its legendary "Deldel Purse" treasure. It's up to our dungaree-sporting anti-hero to take on Shay King and grab a slice of coin for himself.

[Thanks, creamsugar! Story translation via NeoGAF]

Tenchu IV being published by ... Ubisoft?


Famitsu has put up a slew of images, both directly from Tenchu IV and its announcement event, documenting the various ninja techniques, such as flipping out and killing people. For those of you that have lost faith in the Tenchu franchise (this blogger included), perhaps these screens will get you down from the fence? Still, we have yet to get to the big news surrounding this.

Ubisoft is set to publish Tenchu IV, both here in the United States and in Europe, taking up localization duties, as well. Given the flack that Ubisoft has taken recently for all of its casual titles, we're a bit surprised to see them so dedicated to this title, given the recent entries in the series being less than stellar, to put it politely.

And, as if that weren't enough, there's even more to all of this. Apparently, a Tenchu V and Tenchu VI are planned, although no consoles are mentioned. Could these titles also be Wii exclusives? We'll have to wait and see, we suppose.

For some basic facts about Tenchu IV, that come from the Famitsu magazine article about the game, head past the break.

Continue reading Tenchu IV being published by ... Ubisoft?

Hey Hey Let's Go! Tenchu 4


The Wii is currently Tenchu-less. Ninjas are cool, but not having them on your console is very uncool. And yet suddenly, from the depths of a Japanese scan, we find the first announcement of Tenchu 4, right here on Nintendo's home turf. It's a rumor for now, but there has been no word on development for other consoles -- this may be a Wii exclusive. Let's hope it fares better than the latest portable entry into the series.

The first shots of the game look pretty smooth, despite the magazine scan. In the second image after the jump, there's some chop-socky action with grappling moves and takedowns. It looks colorful and violent, which is always top stuff. Our keen eyes of power are ready for the Japanese release on October 23. Let's fighting love!

Continue reading Hey Hey Let's Go! Tenchu 4

Cameras, action! Fatal Frame IV dated for Japan



Grim. Dingy. Grimy. Dilapidated. No, we're not referring to the more picturesque parts of Fanboy Towers (though could well be), but to the environments found in Fatal Frame IV. The latest edition of Famitsu has some of the first gameplay shots from the Tecmo/Grasshopper Manufacture collaboration, most of which feature the title's waif of a heroine and some not entirely pleasant sights; you can see the full scans at the "Source" link below.

It also appears that Nintendo's Japanese arm has updated its release schedule with a date for the camera-based horror title -- Nintendo itself will be publishing Fatal Frame IV in Japan on July 31st.

Gallery: Fatal Frame 4


[Thanks, HellAlucard!]

Mad World to make violence cheerful again



Are you sick to the back teeth of violence being so goddamn depressing? If so, Platinum Games, the developers formerly known as Clover, are right with you! In the latest edition of Famitsu, Platinum director Shigenori Nishikawa has declared that "cheerful violence" and "curb brawler" will be the themes of the company's first Wii title, Mad World. Echoes of God Hand, perhaps?

Mad World was unveiled yesterday through a shaky, grainy and spectacularly bloody video. Sporting heavily stylized black-and-white visuals, the only color to be found in the game was in the fountains of blood that regularly filled the screen. According to Famitsu, ultra-violence is very much the name of the game, which stars a troubled protagonist dedicated to committing his ultimate slaughter.

If you missed the footage (it was constantly being removed from video sharing sites), go past the break to catch up, and see how having a road sign lodged through one's face doesn't have to be a miserable affair.

Continue reading Mad World to make violence cheerful again

A first look at Lost in Blue



Some awesome ideas coupled with mediocre execution: that's the story of Lost in Blue so far. Hopefully the potential of the series will be realized now that Konami has shifted development from the DS to the Wii, and these scans, extracted from the pages of CoroCoro magazine, are a promising start.

If you've played any of the Lost in Blue games on the DS, much of what appears in these screens will look comfortingly familiar -- dislodging coconuts from trees, starting fires, cooking with rudimentary tools -- but there appears to be the odd new feature as well; for instance, we don't recall a dog being in any of the DS games (though feel free to correct us there). Hit the "Read" link below for the full scans.

Sonic scanned and Unleashed



The latest edition of the UK's Official Nintendo Magazine comes with an extensive eight-page preview of Sonic Unleashed, complete with gameplay details, fresh screenshots, and an interview with the project's lead designer, Yoshihisa Hashimoto. There's also new information aplenty on Sonic's darker alter-ego (dubbed "Were-Sonic" by the magazine). Apparently, this character only appears at night, can traverse stages using his longer arms (ONM describes this as "Donkey Kong-esque"), and is slightly slower (yet more agile) than regular Sonic. Oh, and he's not evil. Just ... different.

Speaking of being different, Hashimoto appears super keen to disassociate the game from more recent Sonic outings, insisting that Unleashed will have "more in common with the older Sonic Adventure games" and "no relation to Sonic the Hedgehog (PS3/360) or Sonic and the Secret Rings." Hit up French site Wiiz for the rest of the preview.

Gallery: Sonic Unleashed

Ace Combat team making Wii flight sim


Click for larger version.

Remove Petit Copter from the equation, and pickings are awfully slim when it comes to Wii flight sims. So what's a budding Biggles to do? Pray for a Wii update to the absolutely flawless* Pilotwings 64? Well, that's one option (and something we do on a daily basis anyway), but Bandai Namco is hoping to provide another in the form of Sky Crawlers, a flight game based on an animated film that's to be released on August 2nd in Japan.

The latest edition of Famitsu has the first shots of the title, in which the Wiimote doubles up as your throttle, and the nunchuk is used to steer. Even though the film is based on a fantastical premise -- youngsters fighting a war organized by adults as a form of entertainment -- the game features realistic visuals.

In summary, we're keen to see more of this, particularly as it's developed by the same team behind the Ace Combat series. With any luck, we'll be able to banish the craptacular likes of Wing Island from our memories forever.

* Seriously, don't argue with me here. Like, seriously. I have maimed for less.

Namco Bandai bringing skiing to Wii



Snowboarding games have been pretty easy to find over the last decade or so, but skiing titles? They're a rarer bird. Indeed, when Horace Goes Skiing is still this writer's fondest recollection of the genre, you sense that there's a gap waiting to be filled.

Enter Namco Bandai, which has just announced Family Ski for the Wii. Due for release in Japan during Winter 2007/2008 and able to support up to four players, this cartoony take on the sport is being worked on by the folks behind Ridge Racer.

And yes, we know what you're thinking -- this would be perfect on the Wii Balance Board, right? Sadly, Namco Bandai would beg to differ; instead, the Wiimote and nunchuk become your ski poles as you hurtle down the white powdery stuff. Some Mii integration would certainly sweeten the pot, though.

Hit the break for a Famitsu scan.

Continue reading Namco Bandai bringing skiing to Wii

NiGHTS: Magazine Scan of Dreams

A new scan of NiGHTS: Journey of Dreams has appeared, thanks to NeoGAF's tireless neo2046. It mostly contains too-small images of NiGHTS flying around, which-- thankfully-- look great. There's some kind of ... peacock creature, maybe?

The page highlights NiGHTS' new human counterpart, Helen Cartwright, a young violinist. We assume that, like the previous game's children, she experiences performance anxiety and seeks solace in her dreams. Whatever the motivation, she frees NiGHTS so we can start playing the real game. And for that we must thank the frilly-jacketed, fictional child. The full page is after the break!

Continue reading NiGHTS: Magazine Scan of Dreams

All NEW blurry shots from FFCC: Crystal Bearers



Well, 66% new, at least -- but that's more than we had a mere week ago. The good folks at Square Enix seem to make us want to suffer. They're teasing us with glimpses of this strange new Final Fantasy, the game that's not quite in keeping with the franchise's glorious RPG tradition. But exactly what do they have in store for us? At this rate, we'll find out sometime in late 2010.

Just let go, guys. Give us the Crystal Bearers trailer and let us see it in action. That one teaser just wasn't enough!

Gallery: Final Fantasy Crystal Chronicles: The Crystal Bearers

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