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Posts with tag sega

Wii Warm Up: Best kitten in a game?


We like kittens. This post from yesterday just got them on our brains and their cute, furry little selves won't get down from up there. So, we figured we'd ask you all about your favorite game kittens, or just plain old felines.

So, out with it! Love the cat in Chu Chu Rocket? Are you a fan of Bubsy?

Just kidding, Nobody likes Bubsy.

Rumor: Resident Evil 5 rears its ugly head once more

Simon Jeffrey, known around some parts as the President of Sega, is either very smart or ... not. It's a fairly simple story here -- he casually mentioned Resident Evil 5 in an interview about MadWorld, saying "when that [Resident Evil 5] happens on the Wii, it'll help," referring to attracting more hardcore gamers to the platform.

Later, he referred to the comment as a "slip of the tongue," but that doesn't mean it's not true. If it wasn't true, he would say "mistake". We're not going to hoist the confirmed flag or anything (as some have been awfully quick to do so), but a guy so high up in the industry couldn't possibly pull this rumor out of thin air on the spot, right? We'll keep you updated, so any RE5 hopefuls should stay tuned!

[Via Infendo]

Samba DLC shown off, needs more Sega



Sega confirmed the first Samba de Amigo downloadable content last week, a three song pack containing "Mambo Mambo" by Lou Bega, "I Want Candy" by Bow Wow Wow, and Jet's "Are You Gonna Be My Girl?" Bouncy guitar pop isn't a musical genre we'd normally associate with Samba de Amigo, but "Are You Gonna Be My Girl?" looks like great fun in this new trailer.

We'll tell you what this does need an injection of: old, awesome Sega music. We recall the original Samba de Amigo and Samba de Amigo Ver. 2000 had plenty, so maybe we'll get lucky! Shaking maracas to "Super Sonic Racing" was one of our favorite Dreamcast memories.

Sonic the Hedgehog on the Master System on the Wii

The latest set of ESRB rating updates features two upcoming Virtual Console games, one of which is just kind of awkward. Namco's Splatterhouse 2 is making the journey from Japan, which is great news for people who like hitting things with a 2x4. The other game is also for a Sega console: Sonic the Hedgehog.

Perhaps puzzled by how to identify the Master System version of Sonic the Hedgehog in their rating submission, since the two games are now both Wii games, Sega decided to put it right there in the title: Sonic the Hedgehog on the Master System. It would be hilarious if this ended up being the final title for the game on the Virtual Console, but we doubt that will happen.

Sonic and the Black Knight scann'd and quartered


We promised an update, so here we are! That oft-discussed Nintendo Power cover did contain some righteous screens of Sonic and the Black Knight within its papery (Remember paper? The stuff you learned stuff from before the internet?) depths, and we commandeered the above shot for your viewing pleasure.

This new Sonic adventure takes the series in a new direction which, as evidenced by fans continuously lamenting the destruction of the franchise, is sorely needed. The initial reaction hasn't been positive, as fans don't expect this game to be some kind of salvation. Some gameplay details have been revealed, including multiple characters (namely Shadow and Knuckles), different sword maneuvers, and a system which earns knighthood points depending on your good or bad actions during levels. Oh, and his sword is named Calibur, and it talks.

Well, we all wanted Sonic to go really fast, and that turned out to be a big bust, so what now? Do you feel like a passenger on a train bound for Shovelware City? Check out the rest of the scans at Gamekyo and have your say.

VC Monday Madness video wrap-up 7/21/08


After the craziness of E3, we were ready to get back to a bit of normalcy. And what could be more normal than some shmups being released on the Virtual Console? Nothing, that's what! So, hit up the video above for the games in motion, then be sure to head past the break for the rest.

Continue reading VC Monday Madness video wrap-up 7/21/08

VC Monday Madness: Super Fantasy Zone, Gley Lancer and Pirates


After all of the fun to be had at E3, it's time to get back to business as usual. Nintendo knows this, which is why the Virtual Console and WiiWare have both updated this week. So, let's get to the details already!

This week's WiiWare release is:
This week's Virtual Console releases are:
  • Super Fantasy Zone (Sega Genesis, 1 player, 900 Wii Points)
  • Gley Lancer (Sega Genesis, 1 player, 900 Wii Points)
And, before you ask, yes, those are the correct prices (both games are imports).

[Via press release]

Sonic and the Black Knight is totally real


After that sexy Nintendo Power cover (check it out again after the break) and a pretty legit-sounding scenario, Sonic and the Black Knight is now confirmed as a Wii-exclusive title. Some guy on the official SEGA message boards "confirmed" it was real, but offered no details beyond waiting for the official page on sega.com. So, like the genius detectives we are, a short investigation of the official page turned up this information.

The game takes place in a "storybook world of Arthurian legend," with Sonic wielding a sword to do battle with various ne'er-do-wells in medieval times. Not much else is explained beyond that, but we'll keep you posted on any updates to the official page. Stick around and Sonic will thank you.

Continue reading Sonic and the Black Knight is totally real

Rumors: New Sonic game and Dead Rising for US


This fairly authentic-looking image of a Nintendo Power magazine cover, if real, means that the magazine has the scoop on yet another Wii game in the works starring Sonic the Hedgehog. Sonic and the Black Knight apparently features Sonic fighting with a sword, which would fit with the teaser graphic the magazine put at the end of the last issue.

It also fits with Sega's recent use of new gameplay mechanics nobody wants, a change from their previous habit of creating new characters nobody wants. Although if Sonic and the Black Knight uses the Wii MotionPlus to render swordplay like Wii Sports Resort does, we're totally on board.

The English title at the top for the new Dead Rising game both is great and suggests that an American release of the remake is already planned. If, of course, this image is not a fake created by a jerk.

[Thanks, CJMErl!]

Virtually Overlooked: Aerobiz Supersonic

I know what you're thinking upon seeing Aerobiz Supersonic as the chosen title for Virtually Overlooked. While some of you dapper readers might have played the game and can't wait to read and reminisce, most of you (if you've noticed the byline) are probably hoping for JC's swift return to the column next week.

Before you pass this over in indifference, though, you should keep in mind that not only is this classic being "virtually overlooked" by Nintendo, but by virtually everyone else as well.

Continue reading Virtually Overlooked: Aerobiz Supersonic

Samba de Cameo


Times are hard at Casa de Sonic. Rumors persist that the down-and-out Erinaceinaean will grab any work he can in his desperate bid to scrape together enough gold rings for his next rent payment, and here is the damning proof, reader: a snatched shot of the impoverished blue one in forthcoming shakefest Samba de Amigo. This will be Sonic's fourth bit-part role in a Wii game, following his appearances in Smash Bros. Brawl, Sega Superstars Tennis, and Mario & Sonic at the Olympic Games (where his name was humiliatingly placed after that of his old foe).

The Official Nintendo Magazine site says that Sonic is just "one of many" Sega stars who will appear in Samba, and that the game will contain Sega-themed stages (as evidenced by the shot above), much like Sega Superstars Tennis.

A spokesperson for Sonic was not available for comment.

E308: Viewing the crummy half of Sonic Unleashed [update]


Update: Old trailer was removed from YouTube, so we scrounged up this replacement.

In a lot of ways, Sonic Unleashed looks like a traditional Sonic title. That is, until you peel back the outer shell and find that half of the game is pretty generic and crappy. To quote my partner in crime here at E3, JC Fletcher, "isn't of making more crummy friends for Sonic, they made him his own crummy friend." It's a statement that could not be more true.

So, half of the game is played in the daytime, which has Sonic doing his usual thing: running fast and collecting rings. During the night, however, he transforms into a beast and the game becomes a generic button-mashing brawler/platformer. It's sad, because the promising daytime stuff really got us excited about Sonic again.

[Via Go Nintendo]

Wii Fanboy eyes-on: MadWorld



In meeting up with Sega today at E3, one thing became apparent: they are lacking in Wii and DS games to show off in their closed door session. That is, until we met up with the folks from Platinum Games and they showed us MadWorld.

Know this: MadWorld should be a day one purchase for you. Also, Atsushi Inaba's hair is much nicer in person.

Gallery: MadWorld

Continue reading Wii Fanboy eyes-on: MadWorld

E308: Samba de Amigo's DLC revealed


Here's what we know: there will be DLC for the revamped Wii Samba de Amigo, and as of right now, we know what the first downloadable pack will be:

"I Want Candy" -- Bow Wow Wow
"Are You Gonna Be My Girl?" -- Jet
"Mambo Mambo" -- Lou Bega

Here's what we don't know: what it will cost. But this first download pack is supposed to be available when the game launches.


[Via press release]

Sonic Unleashed deets reveal more on level design


The current edition of UK magazine GamesTM has a bunch of new details for Sonic Unleashed, mostly gleaned from chatting to lead designer Yoshihisa Hashimoto. In the four-page piece, we learn that the game eschews traditional Sonic locales in favor of nine different worlds, each set in a themed geographical location -- so instead of Green Hill Zone, we'll be guiding the blue one through levels based on The Great Wall of China, an African plain, New York City, and a Spanish villa.

Stages are short (apparently, no stage lasts more than five minutes), and will contain both 2D and 3D sections that last for around 15 to 30 seconds each (this snappy level design, explains Hashimoto, is intended to prevent players from growing bored). Perhaps most importantly of all, the 3D sections will only use techniques that have proved successful in the past -- so there's the rail grinding from Sonic Adventure, and the ability to switch lanes, a la Sonic And The Secret Rings.

Of course, the Wii version is being outsourced to Dimps, so we'll just have to wait and see how much of this applies to the game on Nintendo's console.

Gallery: Sonic Unleashed


[Via videogaming247]

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