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Miyamoto: I want to make games you don't know you want

Shigeru Miyamoto, the be-everything guy at Nintendo we love so much, recently conducted an interview with Entertainment Weekly in response to his being named as one of Time's 100 Most Influential. As if the amount of respect we have for the man could increase, he found a way through his answers in this interview. Especially so when the question of creating something like Halo came up.

"I could make Halo," Miyamoto says. "It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." And that's what we love about Miyamoto. He could be developing those kinds of games, but he'd rather innovate then compensate. We respect that, even if it means that not all of his games are going to be amazing.

[Via IGN]

Miyamoto ends up at #9 on the Time 100


An expert team of historians and sociologists have finished their initial research, and have determined that Shigeru Miyamoto is the 9th most influential person of the year. We're totally kidding about the experts and the research-- it was just a web poll.

Rather than taking the time to go down the top 8 and make fun of them, we'll leave the baffling revelation of who made the cut as an exercise for you. You'll be surprised, and kind of confused! Maybe even a little disgusted!

Update: Shiggy is doing great in the Time 100


Behind Rain, who is a Korean pop star and Stephen Colbert, who is one of the funniest folks on television, Shigeru Miyamoto is currently holding down third place in the race for most influential people of the year, according to Time. We just felt a little reminder was in order, in case you missed our last post informing you of his presence in the race. So, if you haven't gone over there to help Shiggy out, we suggest you do so now.

Do it now, or else we'll cry.

[Thanks, Ben!]

Help Miyamoto get a nod from Time Magazine


Time magazine's website is running a feature right now where candidates are up for being included in the Time 100. What is the Time 100? Well, it's a who's-who list of influential and powerful people, a list that certainly demands to have one of, if not the most, influential game designers in the industry, Shigeru Miyamoto.

Lucky for him, you can have a say in who makes the list. All you have to do is follow the read link and give Mr. Miyamoto a rating. As of right now, he's got an average rating of 79, but we're sure that will come up. So, head on over and let your voice be heard.

New Wii games revealed in Greek interview

The name George Katrinakis probably doesn't mean much to you unless you happen to live in Greece, as he's the CEO of Nortec Multimedia, the distributor of Nintendo products in the region. And it turns out this George knows a thing or two about the future of Wii gaming, dropping some clues on us ignorant folk about a pair of new titles. Wait, new games? Rock!

First up is a game, which is being dubbed Health Pack at the moment, that is certainly the most interesting in our eyes. After performing some exercises in the game, supposedly your personal data will be sent out to hospitals that have been contracted out by Nintendo via a new Channel and later returned as some kind of evaluation. Information on how the data will be collected and presented is sketchy as of right now, but we're pumped for a new Channel, let alone the doors this could open for future Channels and/or games.

The second title, Wii Music, sounds a lot like the orchestra demo that Shiggy demoed during the E3 keynote. In it, players will not only be able to control specific musicians in the orchestra, but also save their compositions and send them to other Wii users. While this doesn't tickle our fancy as much as Health Pack, we're certainly not in any position to complain about more games.

According to the interview, both of these games are to be released before the end of 2007.

[Via Joystiq]

Miyamoto calls out third parties

Shigeru Miyamoto sat down with Newsweek's N'Gai Croal earlier this month and aired out his concerns with third party developers not putting their best efforts behind games for Nintendo systems. Companies often find that their biggest competition on consoles like the Wii and DS is Nintendo themselves, but according to Miyamoto, most third parties aren't rising to the challenge with their top development groups. Instead, they're depending on third- or fourth-string teams to produce their titles.

While not every game from Nintendo is a blockbuster hit, Miyamoto says that the company makes sure to put its best people behind titles that are "designed to really support and sell hardware." Can most third parties say they're doing the same? If not, then how much longer will it take before developers approach their Wii releases seriously and start using their star teams to create AAA titles for the console?

Miyamoto to provide keynote at GDC


That's correct, in the way that Iwata made a keynote at last year's GDC, Miyamoto is following in his footsteps with his keynote presentation titled A Creative Vision. Miyamoto's keynote is to revolve around his "singular creative vision [that] drives his work, not only in terms of his world-renown software, but also in generating key technologies, including the current global phenomena, Nintendo DS and Wii." Not much for us to go on, but being the veteran that he is, and the large amount of respect he demands for his contributions to this industry, we're sure it'll be a keynote to remember.

BusinessWeek interviews Miyamoto and Ashida about the Wii

BusinessWeek recently interviewed Nintendo's Shigeru Miyamoto and Ken'ichiro Ashida about the Wii. They inquired about all things Wii related, such as initial ideas behind the controller and creating a cost-effective console. They found out that the current goal of the company to turn people from all walks of life into gamers originally came from a desire to get gamers' moms playing.

So moms were a key target audience for this console?

Miyamoto: Our goal was to come up with a machine that moms would want-easy to use, quick to start up, not a huge energy drain, and quiet while it was running. Rather than just picking new technology, we thought seriously about what a game console should be. [CEO Satoru] Iwata wanted a console that would play every Nintendo game ever made. Moms would hate it if they had to have several consoles lying around.

Ashida: We didn't want wires all over the place, which might anger moms because of the mess.

If that was Nintendo's goal all along, they should've just asked us. We have the most brilliant idea for a simulation game where you play a soccer mom and must drop the kids off at practice, making sure you take turns with care so that the children do not spill their juice boxes all over their uniforms (patent pending). There's still time Nintendo, all you need do is shoot us an email.

[Via NeoGAF]

Rumor: Mario Paint 2 and Shiggy's new game

Got your grain of salt? Good, you're going to need it for this one.

Games Asylum is reporting that a quote from Shigeru Miyamoto in N Gamer magazine reveals a sequel to Mario Paint in Marionette. The site purports that this was a term that floated around back in the GameCube days. It was supposedly going to be an internet service for the console.

The site also states that Shigeru Miyamoto is working on a new Wii game that will utilize the Wiimote's speaker. The game is supposedly focused on 4-player action where the speaker in the Wiimote will call out the name of the player who has the next turn.

Again, all of this is just speculation at this moment as there is no evidence to back up these claims. Anyone care to check out the issue of N Gamer magazine this is supposed to come from?

[Thanks AssemblyLineHuman!]

Wii Orchestra demonstration videos


When Miyamoto took the stage in a tuxedo at Nintendo's E3 keynote and began conducting an orchestra, many attendees were floored by what they saw. Whether it was something totally unexpected that managed to pleasantly surprise or something that caused the attendee to lower their head into their lap in disgust, the unveiling of Wii Orchestra was unexpected. Since its showing at E3, nothing much else has been said about it.

Well, during Leipzig the game was made available and IGN got their hands on it. In uploading two videos of the game in action, they have given us a very good feel for how speed on the player's part affects the music in the game.

LoZ controls get updated and Shiggy talks GC titles updated for Wii

Shiggy can see Waldo behind the bush.Some have said that using the Wiimote as if it were a sword, swinging it around to perform actions in-game, will undoubtedly cause us all to collapse from exhaustion. Some have noted that no actual force is required when using the Wiimote as if it were a sword or in any other kind of fashion, causing the previous point to be irrelevant. Well, now the argument may heat up yet again as Shigeru Miyamoto recently confirmed with Nintendo Dream magazine that the previous controls established for The Legend of Zelda: Twilight Princess are no more.

Instead of using the B button to cause Link to slash, as the E3 build demonstrated, now players will need to physically swing the Wiimote around should they wish Link to vanquish his foes. Only thing is, the combat in previous Legend of Zelda titles has been intense, causing some to wonder if this new change is for the best.

Also, now that the B button has been freed up, it will now be used when Link is utilizing the bow. Upon aiming at a target, hitting the B button will let loose the arrow from the bow. Miyamoto also tested out using the d-pad for aiming duties, but decided to scrap that idea.

In the same article, Miyamoto stated that given the hardware set of the Wii, it would be easy to update GameCube titles to allow full use of the Wii's control scheme. Of course, we have to assume that if this were even going to happen it would only be restricted to first-party titles from Nintendo. Miyamoto said:

"We'll be upgrading the development tools, but GameCube code can be used for the most part as is. In that sense, I believe that it would be good to remake GameCube games for Wii, and that some titles would become better with the change to the Wii remote controller."

So, you can have one GameCube game updated with the Wii control scheme: what would the game be and how would the Wiimote be used?

[Via Joystiq; Thanks vidGuy and Marc!]

Wii battles 360/PS3: kicks ass, doesn't care to take names


Converted from an animated gif file originally to the video you see above, this viscious German console brawl shows the Wii go up against a combined force of the Xbox 360 and PS3. As the Wii's "console master," Shigeru Miyamoto's hard work and dedication to leveling up his console is evident as barely a scratch is received by the unit during the scuffle as it easily dispatches the consoles. Hey, even our own Ludwig's Anatomy of Shame remote gets included in the battle!

Anyone want to translate the text? Is it...is it funny?

Wiimote could still see some changes before launch?

In speaking with Japan's Famitsu, Nintendo's own Shigeru Miyamoto dropped a hint that the Wiimote's current design could not be the finalized version. Shiggy stated that "we're still debating on the area of how many buttons to use." This response came when the question was asked about Nintendo's difficulties when designing the new controller. We could be reading too much into this, but Shiggy has been known to let a bit of truth slip now and again, so take it as you will.

[Thanks Hobbes!]

Rumor: Wii to include camera

So, an upcoming issue of Game Informer is going to drop the bomb that the Wii will ship with a built-in camera so you can slap your mug on in-game characters? Oh, so I guess pigs are also flying now? Honestly, how easy is it to write up a random prediction about news that will be located in a magazine, which since the internet have become pretty obsolete, and call is a scoop? Well, we here at Nintendo Wii Fanboy have a bit more integrity than that and are happy to report we've come across the scoop of a life time that we're ready to reveal, courtesy of a leaked issue of Nintendo Power, set to release in two months, in which Shigeru Miyamoto confirms that he enjoys muffins.

Blueberry, to be exact.

Now that's journalism, baby!

Miyamoto: Yup, you can slap your face on there

In an interview with MTV, Shigeru Miyamoto directly says that players will in fact be able to slap their mugs onto a digital counterpart in the simplistically-fun Wii Sports. This was said when he was asked which new titles he's working on for the launch of the Wii.

"This isn't [a new original game, but] I'm directly involved in "Super Mario Galaxy." Apart from that, I am involved in the "Wii Sports" series. Although these really aren't new characters so to speak, the "Wii Sports" series features these little models which you can put your own faces on ... and then you may start to see those characters, with faces you've created, appearing in different games on the Wii system. Beyond that, it's true that I am working on some different ideas. It's just a little bit too early for me to show those off yet."

Faces you've created appearing in different games? What different games? Is there going to be some built-in tool kit or camera add-on? Bueller?

Let the speculation begin!

[Via Digital Battle. Thanks Armin!]

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