The Super Mario Galaxy media frenzy continues with a bucketful of new videos. Naturally, we're emptying that bucket over your head, partly to douse you with fresh movies, but mostly for comedic effect.
You'll find the streaming clips in the Japanese site's powerups and galaxies sections, yelling out with orange word balloons, "New!" You can watch them past the post break, too. Also on the list of updates for today, the third volume of Iwata Asks (Super Mario Galaxy edition) has some great footage of a live orchestra recording one of the game's songs while Koji Kondo and Shigeru Miyamoto watch, an overturned tea table likely nearby. According to the interview, 28 tracks in all have been recorded by the orchestra.
It's likely just us -- in fact, we're sure of it -- but there's something about Super Mario Galaxy's main theme that reminds us of the Perfect Strangers opening credits, particularly the part where the song crescendos, "Staaanding tall!" Also, the action-platformer's music makes us break out into the "Dance of Joy" whenever we hear it, causing us to jump into the arms of anyone nearby. It's really quite embarrassing for everyone involved.
In the past several years, it seems the reputation of gaming industry executives has begun to reach epic levels, proportionate, perhaps, to the spread of gaming as a culture. But we're also starting to think that maybe the corporate hype machines are getting a little out of control. What matters more, personality or product? Maybe it's just us, but it seems the lines are beginning to blur.
We can understand a healthy dose of Miyamoto-worship -- the man is a legend in the industry, and he's responsible for more of our cherished childhood memories than we'd like to admit. And sure, we love Reggie, and Iwata is the man (by that, we mean one hell of a savvy businessman), but is it really their personalities that make Nintendo what it is right now? No, it's certainly their skills ... so what's with all the executive worship that is spreading throughout gaming communities? Is it just that industry execs are out in the open more and more often, or is it something else? After all, most of the people that we're chasing in the industry are just in marketing. They're not doing much to create the things we spend our time on; they're just a face. A name. No different than mascot characters -- it's just now that we're growing up, apparently Sonic and Mario can't bear the brunt of the console wars any longer, and we've moved on to Reggie and pre-exodus Peter Moore. But let us know what you think -- that's why we're here.
Shigeru Miyamoto, the be-everything guy at Nintendo we love so much, recently conducted an interview with Entertainment Weekly in response to his being named as one of Time's 100 Most Influential. As if the amount of respect we have for the man could increase, he found a way through his answers in this interview. Especially so when the question of creating something like Halo came up.
"I could make Halo," Miyamoto says. "It's not that I couldn't design that game. It's just that I choose not to. One thing about my game design is that I never try to look for what people want and then try to make that game design. I always try to create new experiences that are fun to play." And that's what we love about Miyamoto. He could be developing those kinds of games, but he'd rather innovate then compensate. We respect that, even if it means that not all of his games are going to be amazing.
Posted May 7th 2007 11:55AM by James Konik Filed under: News
With only a few months to go before the release of Super Mario Galaxy, expectations couldn't be higher for Nintendo's flagship hero. The title was recently confirmed for release this year, leaving our Nunchuk thumbs quivering in anticipation.
Mario is carrying a lot of weight on his shoulders, however. The groundbreaking titles, from the original Super Mario Brothers through to Super Mario 64 (sorry, Mario Sunshine), were more than great games; they also defined their platforms, setting new standards both technically and in terms of design.
It's no surprise then, that bloggers are starting to make demands for what they want to see in the new release. Check the link to see what people want this time around, and let us know what you want included.
Behind Rain, who is a Korean pop star and Stephen Colbert, who is one of the funniest folks on television, Shigeru Miyamoto is currently holding down third place in the race for most influential people of the year, according to Time. We just felt a little reminder was in order, in case you missed our last post informing you of his presence in the race. So, if you haven't gone over there to help Shiggy out, we suggest you do so now.
Time magazine's website is running a feature right now where candidates are up for being included in the Time 100. What is the Time 100? Well, it's a who's-who list of influential and powerful people, a list that certainly demands to have one of, if not the most, influential game designers in the industry, Shigeru Miyamoto.
Lucky for him, you can have a say in who makes the list. All you have to do is follow the read link and give Mr. Miyamoto a rating. As of right now, he's got an average rating of 79, but we're sure that will come up. So, head on over and let your voice be heard.
The name George Katrinakis probably doesn't mean much to you unless you happen to live in Greece, as he's the CEO of Nortec Multimedia, the distributor of Nintendo products in the region. And it turns out this George knows a thing or two about the future of Wii gaming, dropping some clues on us ignorant folk about a pair of new titles. Wait, new games? Rock!
First up is a game, which is being dubbed Health Pack at the moment, that is certainly the most interesting in our eyes. After performing some exercises in the game, supposedly your personal data will be sent out to hospitals that have been contracted out by Nintendo via a new Channel and later returned as some kind of evaluation. Information on how the data will be collected and presented is sketchy as of right now, but we're pumped for a new Channel, let alone the doors this could open for future Channels and/or games.
The second title, Wii Music, sounds a lot like the orchestra demo that Shiggy demoed during the E3 keynote. In it, players will not only be able to control specific musicians in the orchestra, but also save their compositions and send them to other Wii users. While this doesn't tickle our fancy as much as Health Pack, we're certainly not in any position to complain about more games.
According to the interview, both of these games are to be released before the end of 2007.
Shigeru Miyamoto sat down with Newsweek's N'Gai Croal earlier this month and aired out his concerns with third party developers not putting their best efforts behind games for Nintendo systems. Companies often find that their biggest competition on consoles like the Wii and DS is Nintendo themselves, but according to Miyamoto, most third parties aren't rising to the challenge with their top development groups. Instead, they're depending on third- or fourth-string teams to produce their titles.
While not every game from Nintendo is a blockbuster hit, Miyamoto says that the company makes sure to put its best people behind titles that are "designed to really support and sell hardware." Can most third parties say they're doing the same? If not, then how much longer will it take before developers approach their Wii releases seriously and start using their star teams to create AAA titles for the console?
Posted Mar 28th 2007 8:10AM by Andrew Yoon Filed under: News
Long-time rivals Mario and Sonic are finally starring in a video game together ... but too bad it's not what you're expecting. The duo will finally be able to compete against each other in Super Smash Bros. Mario & Sonic at the Olympic Games for Nintendo DS and Wii. All your favorite Mario and not-so-favorite Sonic characters will join the competition: Mario, Sonic, Luigi, Knuckles, Yoshi, Tails and more.
It appears that famous rivalry between these two 16-bit juggernauts has finally been tossed aside. The press release features some juicy quotes which feel ripped out of the video game Twilight Zone:
"We are thrilled to partner with Nintendo and ISM on this groundbreaking title," said Hisao Oguchi, President and Chief Operating Officer, SEGA Corporation. "For the first time, two of the world's greatest games' characters come together to compete in the world's greatest sporting event and we couldn't be more excited."
"Mario and Sonic have been respectful rivals since the early days of video games," says Shigeru Miyamoto, Senior Managing Director and General Manager, Entertainment Analysis and Development Division, Nintendo Co., Ltd.. "In fact, for a long time they have been discussing the possibility of one day competing against each other. Now that they have been given the perfect opportunity to meet at the Olympic Games, we may finally learn who is actually faster, Mario or Sonic?"
While this isn't the debut we may have wanted for these mascots, we'll take what we can get. Certainly, a competitive game of curling is almost identical to a match of Smash Bros., right? Check out the official website for more.
There are dozens of clips floating around from Shigeru Miyamoto's keynote yesterday, but IGN has streaming video of the entire event available for your anxious eyes. You won't find any megaton announcements or landmark revelations, but the presentation is full of insights on "the Nintendo Difference" from the company's preeminent game designer.
What's Miyamoto's primary focus when developing a game? Why did it take 20 years before he could finally use his face creation software in a complete game? And whatever happened to Mario 128? If you have a free hour and a half, watch the keynote and find out.
Though we wouldn't normally pay much attention to something called a "Corporate Management Policy Briefing," we'll make an exception when it comes to Nintendo and their beloved Wii. Fielding some questions regarding the system's impending launch, Satoru Iwata attempted to assuage some concern over Nintendo's previous cubic console and its muted commercial success. He noted that Nintendo's inability to consistently and timeously release new games after launch stuttered the system's momentum, a problem which, if all goes to plan, won't rear its snarling head in the next round.
"To avoid repeating this with Wii, we have been intensifying the software development, both internally at Nintendo and at developers outside the company, in order to prepare aggressive software lineup for Wii at and after the launch." However, Shigeru Miyamoto (who admits to being occupied by a super secret project) added that Nintendo hasn't greatly increased the number of people working on projects, with over 1,500 people already banging keyboards and waving wiimotes in the hopes of generating more Nintendo classics.
In that case, how exactly does Nintendo plan to intensify software development? If they have stricter management and curtailed development times in mind, how will that affect their forthcoming titles? Careful Nintendo -- striking the perfect balance between quantity and quality isn't going to be easy.
Several sources on the Intertron suggest that Miyamoto recently confirmed a StarFox game for the Wii...sort of. The article cited is an interview from the latest issue of Famitsu, wherein Shigeru Miyamoto suggested that a StarFox game (if Nintendo were to make one, mind you) could make some involving and intricate use of the Wiimote. A shocking revelation indeed, especially in the wake of a Virtual Console that is likely to feature the original, and dare we say good, StarFox titles. No offense to those that enjoy frolicking around on the ground in the company of dinosaurs, of course.
If Nintendo takes Miyamoto's ideas and develops a full game (and they almost certainly will), we can only hope they keep the Fox's feet off the ground and well within the space opera house.
In talking with CNN Money's Chris Morris, omnipotent game designer Shigeru Miyamoto expresses what just about everyone has been thinking, at least until recently: "Revolution" is a much better name than "Wii." Miyamoto notes that a large part of the decision to change to the shorter and much easier to mock name came from the belief that non-gamers would feel threatened by a term normally used for violent uprisings and/or anti-parasitic pet medications.
"When we first thought about it, myself and others felt that the name Revolution was very appropriate to what we were doing, but [Revolution] is a name that was almost threatening to non-gamers. It wasn't acceptable. So we thought this was more friendly and inviting."
In the same article, Miyamoto also hints that the Iwata and Reggie caricatures seen in Wii Sports: Tennis aren't just an in-joke, but a customizable feature of the game. The thought of playing as (more) deformed versions of ourselves has us amused and intrigued--could there be another Wii secret in store, such as a camera attachment or the ability to read photos from a USB storage device? Nah, it's most likely just an avatar creation utility like those found in Animal Crossing: Wild World or Mario Kart DS, albeit a much more advanced one thanks to the Wiimote's abilities.
In a recent interview with the Guardian Gamesblog, esteemed game designer Shigeru Miyamoto was
questioned about Sony's recent announcement of a PS3 delay. Rather than respond with an assortment of boomerang jokes,
Mr. Miyamoto calmly stated that he simply doesn't view Sony's machine as competition.
"It depends
on what expectations people have of the PS3 and Revolution. Sony has taken a long time to create their machine but it
is obvious that the direction we are taking is different to the PS3."
It may seem like an arrogant
stance, but when your machine literally eschews traditional controller design and the current trend of cramming more
technological power into a box, it's a fair statement to make. He goes on to say that rather than taking on the other
two corporate giants in terms of graphical power, Nintendo would rather stick with what they do best and create
appealing games that strike a balance between technology and playability.
On the other hand, it would
perhaps be unwise to think that the PS3 (or Xbox 360) and Revolution aren't competitive in a traditional
sense. After all, the end goals of providing a gamer with his entertainment are the same. The execution and mindset may
differ, but it still boils down to giving you the games you want to play. Nintendo may very well be going after the
untapped casual market but hardcore gamers, who fall under Sony and Microsoft's marketing umbrellas, are sure to be
just as interested in the Revolution.
Has the saga finally come to a
climactic end? It would seem that we can finally lay this epic opera of speculation, magical allusion
and straightforward
denial to a well deserved rest: According to a Nintendo of Europe interview with recently knighted design genius, Shigeru
Miyamoto, The Legend of Zelda: Twilight Princesswill take advantage of the Revolution
controller.
"I would say that we are progressing well with completing it. And one of the most
important features is that, because Revolution can run GameCube software, when you play Twilight Princess on Revolution
you can take advantage of the Revolution controller.”
Now, how exactly one would take advantage of
the Revolution controller is up for debate (get your mind out of the gutter, please), though we're quite prone to the
idea of tossing boomerangs, swinging swords and ensnaring innocent fish. For the rest of the interview, you'll have to
either get a bothersome Nintendo VIP membership upon following the link or pay a visit to the GAF forums.