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Miyamoto is your Time Person of the Year

We all made it happen. The man, the myth, the legend himself, Shigeru Miyamoto, has crushed the competition on the voting block and secured his rightful place at the top of the list for Time Person of the Year. Of course, this doesn't actually mean he's going to be on the cover of Time magazine, but it's good to know he's at the top of the list. If anything, this will mean that Stephen Colbert will make fun of him on his show (check past the break).

Good job, everyone. You've done your duty, soldier, now enjoy some much-needed R & R.

Continue reading Miyamoto is your Time Person of the Year

Famitsu knows a legend when it sees one


Now might be the right time to construct a bigger, stronger mantelpiece in the Miyamoto household, because Nintendo hero Shigeru Miyamoto has just won another damn award. This one comes courtesy of Japanese gaming bible Famitsu, which recently held its own awards ceremony in recognition of its 1,000th issue.

As Miyamoto picked up 2007's MVP gong and subsequently burst into tears on stage, it seems fitting that two of his most ubiquitous Wii creations also did rather well, with Wii Sports (not a pack-in game in Japan, remember) bagging the Best Hit award, and Wii Fit grabbing a trophy of its own for innovation. So congrats, Shiggy -- even if you don't return our daily letters asking to meet up IRL for a chat, some chamomile tea, and a round of Wii Sports tennis (he'd be really good), we still love ya!

Miyamoto thinks Wii Fit could change family life



At first, we weren't going to post about Shigeru Miyamoto's Wii Fit interview with The Times, as it seemed fairly unremarkable. There are the usual platitudes from Shiggy about reaching out to all ages, and some tiresome examples of how mainstream press outlets still expertly patronize gamers (according to the article, the games industry "has long been the preserve of obsessive, nerdy teenagers, mostly called Alan"), but there's actually some interesting parts there also, tucked away amongst the fluff.

For starters, it appears that Miyamoto is an absolute hard ass when it comes to parenting. Well, not really, but the Nintendo legend does reveal that he's always nagging his kids to get off of their backsides and go outside when the weather is good. And this guy is trying to sell videogames?

More intriguingly still, the Nintendo legend speaks about how he hopes Wii Fit will have an impact on family life. As Miyamoto puts it: "In Japanese households, suddenly new conversations are springing up between fathers and mothers, fathers and daughters, talking about Wii Fit. We would love that to happen in Britain."

Can you folks envisage a day when your family time is dominated by talk of your BMI and hula hoop personal bests?

Gallery: Wii Fit


[Via videogaming247]

Revealed: Why Mario isn't in Wii Fit



Had you described Wii Fit to us three years ago, we'd have gambled our entire gashapon collection on Mario, a man with a quite ridiculous number of pastimes, being on the front of the box. A title such as, ooh, we don't know, "Mario Workout" wouldn't have been out of the question. Not any more, though -- not in the age of the expanded audience. Nowadays, Mario doesn't have a divine right to appear in every vaguely sporty Nintendo game.

And we're glad about that. Not only do we totally dig Wii Fit's sleek, minimalistic look, but Mario is already in enough stuff, and even Mario's daddy, Shigeru Miyamoto, agrees with us (great minds and all that). As Shiggy explained to MTV's Stephen Totilo: "We wanted to create it so that people of all ages could look at it and feel it was for them. I think [including Mario] might have limited its ability." So including Mario might limit the appeal of something? How novel!

Gallery: Wii Fit

Miyamoto nominated again for Time 100



It's that time of year again, folks -- the point at which we implore you to help us shamelessly rig an internet poll so that Nintendo design guru and all-round hero Shigeru Miyamoto can climb as high as possible in Time magazine's list of the year's most influential people.

The Shigster is amongst 207 names to be shortlisted for the final Time 100, and currently lies in 25th spot, after coming ninth last year. At the time of writing he's sandwiched between Facebook founder Mark Zuckerberg (who, as a self-made billionaire of 24, we find eminently punchable) and Bilawal Bhutto Zardari, son of the assassinated Pakistani politician Benazir Bhutto.

On his profile page, the magazine mentions the usual Miyamoto achievements (Donkey Kong, Mario, father of modern videogaming, etc.), but also refers to Super Mario Galaxy and Wii Fit, and ponders whether the latter will help "reverse gravity for all the obese, video game–playing kids out there." If it does, we'd say that's worthy of a top five spot next year!

[Via Eurogamer]

Iwata Asks: Mario Kart Wii


After Super Smash Bros. Brawl and Wii Fit, Mario Kart Wii has become the latest title to appear in the excellent "Iwata Asks:" series of interviews. Featuring producer Hideki Konno, Wii Wheel project leader Kenichiro Ashida, and Shigeru Miyamoto (in fully relaxed, shirt-open mode) getting grilled by Satoru Iwata, it's a treasure trove of information for Mario Kart enthusiasts.

Alongside an enjoyably lengthy dissection of the series' history, there's also discussion about Mario Kart Wii's online play. The online matchmaking in particular sounds a treat, in that it allows players to join a race once it's finished, thus avoiding races becoming one-on-one affairs (as so frequently happened in Mario Kart DS). Players can use the Mario Kart Channel to check which of their friends are currently playing online, and even join them instantly.

Producer Konno and Miyamoto also explained the decision to include bikes in this game, with Konno admitting that his own hobbies influenced the choice, and Miyamoto stating that the bikes are there to "make the world of Mario a little more for boys [by] adding an extreme-like element to the game." (Apparently, the title was originally known as "Mario Kart X," with the "X" taken from "extreme")

Finally, we hear more on the Wii Wheel, and the reasoning behind it. As expected, the peripheral is designed to make Mario Kart more approachable than ever before, and project leader Kenichiro Ashida reportedly created "about thirty" prototypes (many of which you can see in our gallery). Oh, and he even made gold and black versions -- just for the hell of it. Do want!

Gallery: Mario Kart Wii


Gallery: The Evolution of the Wii Wheel

Miyamoto talks Mario

Everytime Miyamoto talks, we listen. The man has some serious clout. And, for good reason, considering that just about every single thing we love about Nintendo can be directly attributed to his efforts at the company. This latest interview is the usual Miyamoto fare, where he comments on just how utterly insane he is (making your own puppets and playing with them?!).

The piece focuses mainly on Mario (considering his recent success). His origins, as well as where he has come after all of these years, is discussed with the iconic figure. Oh, and he even takes some time to talk about the horrible movie based (oh-so-loosely) on the gaming property.

Kohler speaks with Miyamoto in a very revealing interview

Being the Nintendo maniacs we are, often the thought of finding and capturing Shigeru Miyamoto so that we may have him all to ourself crosses the darkest recesses of our mind. Of course, we realize these are just crazy thoughts and don't have them written down anywhere in the same book where we keep all of our homemade sketches of the iconic gaming legend. We would never do that.

But, given how much we read about Shiggy, his latest interview with Chris Kohler is one of his best. Shiggy manages to touch on an icnredible variety of subjects, including price point talk for Wii Fit, the upcoming Wii Ware channel and even took time to offer his opinions on the violent video game debate.

If you're going to read one interview from E3, this should be it.

Update: Shiggy is doing great in the Time 100


Behind Rain, who is a Korean pop star and Stephen Colbert, who is one of the funniest folks on television, Shigeru Miyamoto is currently holding down third place in the race for most influential people of the year, according to Time. We just felt a little reminder was in order, in case you missed our last post informing you of his presence in the race. So, if you haven't gone over there to help Shiggy out, we suggest you do so now.

Do it now, or else we'll cry.

[Thanks, Ben!]

Help Miyamoto get a nod from Time Magazine


Time magazine's website is running a feature right now where candidates are up for being included in the Time 100. What is the Time 100? Well, it's a who's-who list of influential and powerful people, a list that certainly demands to have one of, if not the most, influential game designers in the industry, Shigeru Miyamoto.

Lucky for him, you can have a say in who makes the list. All you have to do is follow the read link and give Mr. Miyamoto a rating. As of right now, he's got an average rating of 79, but we're sure that will come up. So, head on over and let your voice be heard.

New Wii games revealed in Greek interview

The name George Katrinakis probably doesn't mean much to you unless you happen to live in Greece, as he's the CEO of Nortec Multimedia, the distributor of Nintendo products in the region. And it turns out this George knows a thing or two about the future of Wii gaming, dropping some clues on us ignorant folk about a pair of new titles. Wait, new games? Rock!

First up is a game, which is being dubbed Health Pack at the moment, that is certainly the most interesting in our eyes. After performing some exercises in the game, supposedly your personal data will be sent out to hospitals that have been contracted out by Nintendo via a new Channel and later returned as some kind of evaluation. Information on how the data will be collected and presented is sketchy as of right now, but we're pumped for a new Channel, let alone the doors this could open for future Channels and/or games.

The second title, Wii Music, sounds a lot like the orchestra demo that Shiggy demoed during the E3 keynote. In it, players will not only be able to control specific musicians in the orchestra, but also save their compositions and send them to other Wii users. While this doesn't tickle our fancy as much as Health Pack, we're certainly not in any position to complain about more games.

According to the interview, both of these games are to be released before the end of 2007.

[Via Joystiq]

BusinessWeek interviews Miyamoto and Ashida about the Wii

BusinessWeek recently interviewed Nintendo's Shigeru Miyamoto and Ken'ichiro Ashida about the Wii. They inquired about all things Wii related, such as initial ideas behind the controller and creating a cost-effective console. They found out that the current goal of the company to turn people from all walks of life into gamers originally came from a desire to get gamers' moms playing.

So moms were a key target audience for this console?

Miyamoto: Our goal was to come up with a machine that moms would want-easy to use, quick to start up, not a huge energy drain, and quiet while it was running. Rather than just picking new technology, we thought seriously about what a game console should be. [CEO Satoru] Iwata wanted a console that would play every Nintendo game ever made. Moms would hate it if they had to have several consoles lying around.

Ashida: We didn't want wires all over the place, which might anger moms because of the mess.

If that was Nintendo's goal all along, they should've just asked us. We have the most brilliant idea for a simulation game where you play a soccer mom and must drop the kids off at practice, making sure you take turns with care so that the children do not spill their juice boxes all over their uniforms (patent pending). There's still time Nintendo, all you need do is shoot us an email.

[Via NeoGAF]

Miis on the go

Shiggy-san?From some leaked developer documents some time ago, it was revealed that each Wiimote would have around 6 kb of memory built right in. Some believed it to be purely for the internal speaker, while others had crazier ideas: personalized settings, content, and once the Mii system was unveiled, perhaps even the storing of one's own digital avatar. Is it true? You bet your gold coins it is. Straight from the mouth of George Harrison, each Wiimote will be able to store up to 10 Mii creations for those on-the-go fixes of Wii Tennis.

Nintendo seems to be fostering the concept of a personalized Wiimote for each player, something never before attempted. If one can indeed store some settings (and a saved game or two? Maybe the internal memory was increased since then), the feeling would only increase. Get ready to show off your creations!

[Thanks, Jrathert!]

Wii Orchestra demonstration videos


When Miyamoto took the stage in a tuxedo at Nintendo's E3 keynote and began conducting an orchestra, many attendees were floored by what they saw. Whether it was something totally unexpected that managed to pleasantly surprise or something that caused the attendee to lower their head into their lap in disgust, the unveiling of Wii Orchestra was unexpected. Since its showing at E3, nothing much else has been said about it.

Well, during Leipzig the game was made available and IGN got their hands on it. In uploading two videos of the game in action, they have given us a very good feel for how speed on the player's part affects the music in the game.

LoZ controls get updated and Shiggy talks GC titles updated for Wii

Shiggy can see Waldo behind the bush.Some have said that using the Wiimote as if it were a sword, swinging it around to perform actions in-game, will undoubtedly cause us all to collapse from exhaustion. Some have noted that no actual force is required when using the Wiimote as if it were a sword or in any other kind of fashion, causing the previous point to be irrelevant. Well, now the argument may heat up yet again as Shigeru Miyamoto recently confirmed with Nintendo Dream magazine that the previous controls established for The Legend of Zelda: Twilight Princess are no more.

Instead of using the B button to cause Link to slash, as the E3 build demonstrated, now players will need to physically swing the Wiimote around should they wish Link to vanquish his foes. Only thing is, the combat in previous Legend of Zelda titles has been intense, causing some to wonder if this new change is for the best.

Also, now that the B button has been freed up, it will now be used when Link is utilizing the bow. Upon aiming at a target, hitting the B button will let loose the arrow from the bow. Miyamoto also tested out using the d-pad for aiming duties, but decided to scrap that idea.

In the same article, Miyamoto stated that given the hardware set of the Wii, it would be easy to update GameCube titles to allow full use of the Wii's control scheme. Of course, we have to assume that if this were even going to happen it would only be restricted to first-party titles from Nintendo. Miyamoto said:

"We'll be upgrading the development tools, but GameCube code can be used for the most part as is. In that sense, I believe that it would be good to remake GameCube games for Wii, and that some titles would become better with the change to the Wii remote controller."

So, you can have one GameCube game updated with the Wii control scheme: what would the game be and how would the Wiimote be used?

[Via Joystiq; Thanks vidGuy and Marc!]

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