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Joystiq busts kickflips with Skate It


Our most cruel and unmerciful bosstypes over at Joystiq managed to try out EA's upcoming Wii port, Skate It. While they commented that the game does require a bit more concentration than your usual casual romp on the Wii, overall the whole thing was fairly easy to pull off. As you can see in the controls diagram below, it doesn't look easy. But, in action, it's more intuitive than you may think.

Be sure to head over to Joystiq and read the rest of their feet-on impression of Skate It.

Gallery: Skate It controls diagrams

Skate It trailer: watch it


Aside from the eerie lack of people around, there's no indication in this Skate It gameplay footage of any cataclysmic event in San Vanelona. The parts of the city shown are intact, undamaged, and even nice and clean. Of course, when the city is full of benches, rails, and, uh, skate parks, there's plenty to do even without widespread destruction.

The action in this trailer seems pretty fast-paced and smooth, with one trick connecting into the next rather quickly. That means that you may be able to get a little bit of a workout from all the frantic Balance Board leaning!

EA dishes out new Skate It screens


Click for larger image

Those of you waiting to step on the Balance Board and bust some kickflips with EA's port Skate It later this year, we've got a treat for you. Some fresh screens from the title have just hit our gallery below, joining the rest of our collection. In these new screens, you'll see the usual stuff: some dude is skating on stuff. Being big fans of skateboarding as a whole, as well as fans of Skate, which totally killed the Tony Hawk franchise in our eyes, you can bet we're pumped to try out this with the Balance Board.

Gallery: Skate It

Skate It trashes a city for your amusement


The Wii and DS versions of Skate It ostensibly take place in the same fictional San Vanelona locale as the PS3/Xbox 360 game, but, as this video illustrates, the city is far from identical. "A series of freak disasters" -- apparently including alien attacks, lightning storms, and a monster -- has devastated the city's structures, causing all of the non-skater population to evacuate and turning the city into a wasteland of awesome ramps.

We think this is a brilliant move on the developers' part. It allows them to make any kind of wacky skating structure they want, as long as it kind of looks like it used to be a building or a bus or something, and it explains a lack of processor-taxing crowds. Apparently you'll get to move stuff around and customize the area, as well!

Joystiq goes hands-on with some upcoming titles


Our overlords at Joystiq recently got their hands on some titles Wii lovers care about, taking the time to write up their impressions as is their job. And, we'd be neglecting in our job if we didn't do our best to present you with anything and everything Wii-related out there on these great big internets. So, if you've yet to check out their coverage on these Wii titles, then be sure to hit up the links below.

Gallery: MadWorld

Wii Warm Up: Best use of Wiimote controls yet?


After reading Joystiq's hands-on write-up of Skate It for the Wii, we were thrown back by one particular comment: "Skate It's control is one of the best gameplay implementations of the Wiimote yet." Wow, what a statement!

We were all excited about Skate It, even more so when we found out it featured Balance Board support, but now we're even more pumped to try it ourselves. But, does it tout one of the best Wiimote control schemes yet? We'll have to wait and see, however, in the meantime, tell us what titles you think best utilize the Wii's wonderfully unique controls? We'll get you started with an easy one: Zack & Wiki: Quest for Barbaros' Treasure.

Gallery: Skate It

Skate It: EA announces it


A month after IGN (basically) leaked the existence of a Wii/DS version of Skate, IGN has revealed it -- for real this time! Developed by Skate developers Black Box and EA Montreal, Skate It is a spinoff from the PS3/Xbox 360 game, although since it doesn't have a storyline or anything, whether it's a continuation or a sequel or a spinoff or whatever doesn't really matter. It is based on the same engine.

The Wii version will use Wiimote motion controls, of course, but it will also use the Wii Balance Board! Check after the break for a trailer demonstrating the controls, and hit the link for IGN's interview with producer Scott Blackwood.

Continue reading Skate It: EA announces it

IGN reveals then unreveals Skate


Oddly, IGN announced that EA's Skate would be coming to the Wii and DS, but then pulled the article soon after. It seems as if EA wasn't ready for this announcement to be made, although now it's a little too late -- the evidence is on Google.

While there's a small chance that this announcement was a mistake, or a belated April Fools' joke, we're going to make the safe bet that an official announcement on the game, to be called Skate It!, will be coming soon.

We also find the timing of this announcement interesting. It doesn't surprise us that EA would try to capitalize on its franchise by bringing it to Nintendo systems, but why bring Skate to the Wii after all this time? Could it be because the Balance Board will soon be available with the release of Wii Fit? We think so.

[Via Destructoid]

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