For example, the Wii game is being outsourced. Given the identity of the developer (Sonic Rush's Dimps), that's mostly a good thing, but it's still surprising to learn that we've been misled into thinking Sonic Team was simultaneously developing all three versions. That means that the "Hedgehog Engine," which we thought was being used for all three games, is not being used for the Wii. Furthermore, Dimps is doing not only the coding, but also level design for the Wii game, which means it's a different game.
Worst of all is the news that Sega has already started downplaying the 2.5D aspect of the game. We believed that the whole game played as a sidescroller, but Hashimoto said it'll be about half 2D and half 3D. Great!
None of this means that Sonic Unleashed on the Wii or any other platform will necessarily be bad, it just means that it won't be what we thought it was.














