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Stringer: Wii is 'expensive niche' console

How does one reply to such a comment? Point out that Stringer is obviously incorrect, or just ignore it and hope it goes away? Unfortunately, big Howie S. won't be going anywhere as head honcho of Sony, appearing last week at the Allen & Co Media Conference.

Stringer simply said "I've played a Nintendo Wii," -- betcha he bought one for his grandkids or something -- and he followed that up by stating "I don't see it as a competitor. It's more of an expensive niche game device." Cue inevitable spiel about Blu-ray, and you've got another carbon-copy Sony statement in a nutshell. It's difficult to take anything he says seriously, especially since we've heard it all before.

We could explain that the definition of a niche wouldn't have anything to do with the biggest and most popular console on the planet, or point out that the PS3 is still way more expensive (and will be for yonks), but that would make too much sense.

[Via Gameindustry.biz]

DFC says Wii to be cause behind $57 billion gaming market in 2009

Hollywood, eat your heart out. It looks like gaming is lined up to be a big money enterprise come next year (as if it isn't already), according to analyst firm DFC Intelligence. David Cole, one of the firm's analysts, thinks that the driving force behind this sharp rise is none other than the Wii.

"The Wii does not appear to be a fad and it has the chance to be one of the best selling systems of all-time," said Cole. Another analyst, Jeremy Miller, is quick to point out that Nintendo is also a very successful publisher, stating "The Wii not only has unique features and a broad demographic appeal, but Nintendo is dominant as a software publisher." Despite Nintendo's winning formula that is the Wii, the firm sees the PS3 selling more than the Wii in 2012. We know of at least one entity that agrees.

[Via Joystiq]

Wii Fanboy interviews High Voltage on The Conduit (continued)


Stylistically, it's been compared to Half-Life and Perfect Dark. What games have inspired design choices in The Conduit?

Rob: One of our goals from the very start was to make a fast-paced accessible FPS. To that end we looked at and stole shamelessly from mega-hits like Halo and Half-Life, recent titles like Resistance: Fall of Man and Metroid Prime Corruption, as well as classics like Goldeneye for the N64. We wanted to pick the best features from these titles, the things that made them fun and memorable and have features like those in The Conduit.

Matt: We've done art direction for so many different titles, and we've learned a lot about establishing a strong and cohesive visual style. The Conduit's art direction has come mainly from taking real world styles and locations and combining them with our own alien technology concepts and aesthetic design preferences. I suppose that it looks similar to those other games, but in the end it's The Conduit's own unique premise that has largely driven the artistic vision. When combined with the features that are specific to our engine tech, The Conduit will look stunning by the time it reaches the player's hands.

Will there be a calibration option, so we can "aim down the sights?"


Rob: One of the things we learned in our development process was that customization of controls is essential to an enjoyable gameplay experience. To that end, we allow players to customize sensitivity, dead zone sizes, as well as control layouts. But, if you mean, can you actually use the iron-sights of your guns, that answer is "not exactly". The reason being that several of our weapons are alien in nature and don't even have iron-sights... but you will have sort of an alien vision mode with some of the weapons.

Matt: There'll be on-the-fly, in-game look sensitivity adjustments, as well as a fully map-able control scheme, down to the button, in the game's front end UI. Players will be able to map the game's controls completely to their own liking. There'll even be a couple of alternate control methods for those that don't care as much for the Wii pointer style of directional turning. There'll be lots of options for maximum playability.

Gallery: The Conduit



There hasn't been much word on who the publisher for The Conduit is. Rumor has it, Nintendo is actually going to publish the game. Can you comment on that? Can you announce one at this time?


Matt: I can neither confirm nor deny this, senator. ;) All I will say is that thanks to the explosion of interest in this title, we've had a lot of publishers knocking on our door.

Control-wise, will there be options for other methods outside of the Wiimote and nunchuk? Will it support the GameCube controller? Classic controller?

Dan: There are movement and weapon functions in The Conduit that require the Wii Remote's pointer, accelerometer, depth, and cursor rotation functionality in order to perform. The Conduit isn't your standard ported-over-to-the-Wii style of game. Using the Classic or GC controller kind of defeats the purpose of what we are looking to do.

Matt: With The Conduit we want to redefine first person shooter controls. Hard core FPS gamers that have played the game have told me that they are now convinced that Wii is the best system for the genre. When you play it you'll realize very quickly that the Wii Remote is an incredible control device for this type of game. It just feels amazing to play.

Rob: I think if you are buying a Wii, you're buying it to make use of its motion sensitive controls, which are tailor made for an FPS game.


Aside from the controls, what are the game's strengths that separate it from other existing PC/console FPSes?

Rob: I would say that would be the ASE or "All Seeing Eye" device. In game, this piece of hardware allows a player to adjust the "phase state" of things. This makes invisible enemies and hazards not only visible, but able to take damage. It also makes invisible cover and platforms become solid, leading to more gameplay. We also reveal secret puzzle locks that must be solved to get to special weapons.

Dan: We've put a solid amount of effort into enemy AI for The Conduit. A pet peeve of mine is single player FPS games where the enemies just stand there getting blasted, and don't seem to be reacting to the world around them. In The Conduit, our bad guys can hear and see, understand the use of cover, have variable levels of aggression, use grenades effectively, advance and retreat, and can determine when the player is susceptible to attack (i.e. reloading, exposed and moving in their firing cone). I think focusing a higher than normal amount of the dev time on AI makes our single player experience better than most other FPS titles out there. Of course, the overall look we're able to achieve with our advanced engine tech is also something the makes The Conduit a superior FPS game IMO.

Matt: I think that going back to the Wii Remote, The Conduit has a unique control system that feels more like a VR experience than the typical spring loaded joystick controlled videogame. I also agree that the ASE device offers a unique style of gameplay that hasn't really been seen before in other games. Having the ability to discover and phase useful objects into the environment to assist with combat is a lot of fun. Beyond that, it's just rock solid action all throughout the game. There'll be fierce enemies, bad ass weapons, and white knuckle battles. It's going to be a hell of a lot of fun.

Does the game run at 60fps? 30fps?

Matt: If we can hit closer to 60, then that will be great! But for right now we are shooting for a steady 30fps, with zero drops in framerate. The whole team swears by the fact that a solid 30fps still feels great. Even our studio's most hard core PC FPS gamers think that The Conduit feels just right at 30fps. The quality will be there, and the game will look and run amazing by the time that it ships.

Dan: The game will run absolutely solid at 30fps. For HVS, choice is either to have less visual splendor and run at 60fps or achieve the look we want for the game and run at 30fps. 30fps is a frame rate that is plenty responsive for FPS gaming and we are valuing the increased visual detail we can offer over the slightly smoother gameplay we might otherwise get by scaling this back.

High Voltage has made an adventure game/minigame collection for the Xbox (Leisure Suit Larry: Magna Cum Laude, also on PS2 and PC), and now they're making an FPS for the Wii. Is this ironic or strategy?

Rob: I like to think it's beautiful strategy. At the time Magna Cum Laude came out, the Adventure game market was woefully barren. So we found a title and a publisher willing to take the risk to revitalize that genre. Now we're trying to do the same thing with FPS's on the Wii. We feel that The Conduit will be like rain in the desert, which seems to be the case judging by the online response.

Matt: Diversity is key. We don't like to sell ourselves short by sticking with one genre or style of game. High Voltage knows that it's okay to try new things. We've learned a lot after 15 years working with so many different publishers, developers, and licensors. I could go on about how licensed game restrictions, publisher mandates, and drop dead unmovable release dates ultimately affect the quality of your game, but this project is very different. The Conduit is something completely new for our studio. This game will rock!


The company seems very (vocally) confident about the ability of The Conduit to revolutionize Wii gaming. Was it always in the plan to build up so much hype, or was the hype a natural product of enthusiasm? Has the hype been more than expected?

Rob: The hype has certainly been more than I expected and I am grateful for it. However, it is a two-edged sword. While the hype has helped give us the pick of litter for a publisher, it does mean we have a LOT to live up to. But I think we are up for the challenge. =)

Dan: There aren't many large scale multiplayer games for the Wii at this point, nor any that push the Wii graphics HW to the extent we are. So, from these standpoints – The Conduit will be revolutionary for the Wii gaming market. It is HVS's belief that although there are great FPS games on the 360 and PS3 – what they all lack is the kind of unique motion sensing based control schemes that makes The Conduit for the Wii more fun to play. Giving gamers a great looking, great playing, great controlling FPS title is something we feel is worth hyping!

Matt: The plan all along was to maximize the potential of the system, and then build a game that showcases the engine tech and the fun of the Wii Remote. Every developer talks big about their own game, but no one at High Voltage could say for sure how well our audience would react to the screenshots and gameplay video release. We've always just been focused on making a great game, and the result is that The Conduit seems to be building its own hype. And we're very appreciative of all the kind words and support we've received from the Wii community.

Is The Conduit sharing tech with Animales de la Muerte? Where did the concept for that one come from? Is it still on track? Really, anything we could learn about Animales de la Muerte would be wonderful.

Dan: Animales is using the same engine tech as The Conduit, but in a much different way since it's a 'toon shaded game.

Matt: I don't want to say too much more about the title until it's closer to completion, but I will say that it's going to be bloody fun. By the way, much respect to our friends in Mexico. However, screw PETA...no animal in this game is safe!

Anything about multiplayer? Many of the folks interested in the game are looking to have some kind of online multiplayer, preferably something on-par with Medal of Honor: Heroes 2. Are you trying to implement Wi-Fi compatibility? Local multiplayer?


Dan: We are working closely with Nintendo to be able to provide the kind of multiplayer gameplay that we know the market wants.

Matt: Nintendo has been really helping us out with technical support but we still have more questions that will need be answered before we can release any specifics about our multiplayer modes. Obviously we want to be competitive with the other online console games, but we'd rather wait until we've got something great to show off before we make any announcements about this very important feature.

Thank you for taking the time to answer our questions!

When not writing about games, we enjoy talking to the people that make them. Be sure to check out our interview with Wii mastermind Johnny Lee, as well as our chat with Didian Malenfant from Ready at Dawn on Okami for Wii. Oh, and don't forget our chat with Hudson's Mike Samachisa on Deca Sports.

Poor Korean sales due to region restrictions?

So things haven't been so great in Korea for the Wii. Since the console's release to the region, it has moved a low number of consoles and software. Perhaps offering up new bundles and some smart marketing will help turn this around.

Over at GI.biz, they're claiming that the low sales numbers has to do with Nintendo enabling the Korean Wii to only play Korean titles. Apparently, Korean gamers want to import the big Japanese games, but they can't because of the restrictions. We could see how this is a problem.

Still, when compared to the Xbox 360 and PS3, which have sold 150,000 and 50,000 units respectively, the Wii is doing much better, selling almost as many PS3s in its first month alone.

Rumor: Sony creates their own Wiimote, focus tests it

It shouldn't come as much of a surprise, considering their first attempt to rip off the Wii hasn't been that much of a success. Then, we heard rumors of Sony trying to bite off Nintendo's style again. Now, almost two years later, we hear about this?

Apparently, a small group of PS3 owners were taken to a location in California where they got to test out a new Sony product, a sort of PS3 remote that very much mimics the functionality of the Wiimote. While there, participants apparently enjoyed minigames such as tennis, fencing and paintball. The demonstrator also showed the folks some Quake on his laptop with the device.

But, before you grab your torch and pitchfork, know that Sony hasn't finalized the product yet. There's apparently many kinks that need to be worked out, as the device is right now dependent upon a large tripod.

Friday Video: Samus joins the Ultimate Alliance


For those of you who noticed the PS2 buttons make their way into the video, know that this does come from the PS2 build of the game. You see, Vicarious Visions, the developers behind Marvel: Ultimate Alliance for the PS2, wanted to include both Samus and Link into the game and apparently did without Nintendo's consent. There's a lot of confusion surrounding it and, supposedly, when Nintendo was shown the characters were included in the PS2 version of the game, told Activision to cut them out. The rest is just a bunch of confusing history.

CNET sees PS3 beating Wii ... in 2012


You see that chart right there? That's the predicted outcome of the console war this generation, courtesy of CNET. Aside from the hate in your heart caused by those black bars cruising past those lovely blue ones around the year 2012, what else do you see? Grim future for that Xbox 360? According to CNET, it will be.

What do you all think about this projected outcome? Do you think the Wii's popularity will sustain at such a high level for the next 4 years (it does have a lot going for it)? Do you see the demand dying down a bit soon? Also, what are all those people of the future buying PS3s for? Is it a prediction of the future for some kind of alternate universe where the PS3 has games worth playing?

[Via NeoGAF]

Wii surpasses six million in Japan

Japan just loves that Wii, as news breaks today of the console enjoying a very successful life in the country. Over 6 million units have been sold, which breaks down to 4.68% of the Japanese population owning a Wii. With over 128 million people living in the country, it's easy to see how incredibly impressive such a figure is.

The inevitable comparisons between the Wii and the PS2 are also something to consider. The PS2 has sold 20 million units in the region, but has been on the market since 2000. The Wii is gaining ground on it and has only been on shelves for about a tenth of the PS2's lifespan. Can the Wii keep up this level of success? Only time will tell.

Report: Wii games aren't good


Based on data pulled from GameRankings, folks over at GameFunk have prepared the nice little chart above. Apparently, Wii games don't get that great of marks from reviewers. Compared to the marks of games on other consoles, it makes the Wii's library look even worse!

Here's the numbers:
  • Xbox 360: 374 games: 26% good, 24% bad
  • PS3: 122 games: 33% good, 17% bad
  • Wii: 189 games: 11% good, 37% bad
But, before you punch your computer monitor in a fit of rage, know this: the Wii does have a lot of shovelware. It's just the price of success, as publishers and developers see the console as a means to make money. And that's what they're in it for.

Also, keep in mind that the PS3 and Xbox 360 don't have Metroid Prime 3: Corruption or No More Heroes. So they pretty much lose.

[Via Joystiq]

Bioshock 2 dev posts job listing for experienced Wii and PS3 designers


According to a job posting over at Gamasutra, 2K Marin (the new Irrational Games) is looking for those experienced in the ways of Wii and PS3 design. Now, we've all seen these job postings never pan out into what we hoped they would before (confirmation that the game in question will release on the platforms in question), but sometimes these things pan out.

Rumor had it that the first Bioshock game was going to be ported over to the Wii, but the likelihood of that happening now is between none and, well ... none. But, could 2K Marin be developing the game with the Wii in mind from the get-go? It is a possibility. We hear 2K likes money. And putting your game on Wii gives you more of a chance to get precious money.

We'll just have to wait and see.

[Via GamePro]

Wii success may lead to cheaper next-gen?

Looks like the popularity of the Wii might not be beneficial to just Nintendo, as industry insiders are beginning to think that it would be the one to pave the way for console manufacturers to adopt a similar strategy in the future. With the big fancy features of the PS3 and Xbox 360, Sony and Microsoft have been losing out on dough from sales since day one. But, the same cannot be said for Nintendo. They've been making profit since they sold their first Wii.

And others may follow suit in the next generation of gaming. At least, analyst Billy Pidgeon with IDC thinks so, as he commented to Next-Gen that "the results of this cycle will have a strong influence on the next cycle, in that cheaper consoles will be expected." He goes on further to say "Microsoft and Sony will attain successful business on this generation, but catering to the early adopter hardcore gamers with a technology leader strategy will be difficult in 2011."

Any way you look at it, Nintendo proved playing is believing and showed that graphics aren't all there is to a successful game. No matter what we see come the next generation of gaming, we think Nintendo's success here, and now, is going to have a big impact on it. Until then, we'll just get back to playing No More Heroes.

[Via CVG]

Analyze this: Nintendo's next console by 2010?

Even though the Wii is barely past its infancy stages, many can't help but wonder when the system's successor is coming out. As of now, those of us at Nintendo Wii Fanboy are content to put that question on the backburner and simply enjoy what we have in the present. Analysts are always hungry for this type of speculation, though, and Pacific Crest Securities has decided to throw their opinion into the ring.

So, what's their guess? According to PCS, Nintendo's next platform will be out by 2010. Evan Wilson of the firm stated, "We believe that peak industry sales will occur in 2010, given that Microsoft will likely introduce its next console that year and Nintendo will likely launch before then."

Now, we're not pretending to be analysts (okay, maybe a little bit), but we couldn't disagree more. We think the Wii will have a longer lifespan than three-and-a-half years, based on its current popularity and past systems' life cycles. Considering also that much of the Wii's success can be credited to the casual market, releasing a new console so soon wouldn't be a smart business decision. While core gamers and Nintendoholics would gobble it up, casuals would probably be more wary about dropping another few hundred dollars on a video game console in such a short amount of time.

The firm's analysis brings up another interesting question -- will Nintendo release its next console before Microsoft? While we agree that Sony will be the last to upgrade its hardware, it shouldn't be taken for granted that Nintendo will be first, especially since the company seems to be in no rush.

[Via Games Industry]

Cartoonish caricature of the console wars warms our cockles [update]


Update: The embeddable player gave us some difficulty, so we cut it from the post. Hit up the "read" link below to check out the video.

What better for a Monday than a cartoon talking about the console wars, wouldn't you say? Wait, do you smell that? It's fanboy debate, simmering at a nice temperature and waiting to be turned into a full-on boil. We know you're ready to break the doors of our post down and leave your two cents. So, have at it!

Oh, and watch if only for the PS3's role as an ottoman for the Wii. It's pretty funny.

Pachter: Take out Wii Sports, sell Wii for $199

Michael Pachter, the man who makes a living predicting sales trends and corporate decisions in the gaming industry, is saying that Nintendo should cut Wii Sports out of the package and sell the Wii for a cool $199. "I think that if Nintendo were to do so and cut the price to $199, it would still sell a piece of Nintendo software to 80% of new Wii purchasers, and would end up effectively lowering revenues per console by only around $10," he explained in an interview with Gamasutra. You see, Pachter thinks this is not going to be that great of a year for the Wii.

Pachter further explains that the high-definition features of the other consoles make them "more likely to end up in the living room, which could relegate the Wii to the playroom." He says this could be bad for the Wii, as if it "is not at the center of the home entertainment system, software sales could suffer as a result."

We can't say we particularly agree with Pachter. We're not sure we'd see Nintendo cut the price on the Wii anytime soon, and if they did, we would hope it didn't involve losing one of the best experiences one can have on the console, let alone the best Wiimote trainer we've ever had time with. What do you folks think?

Nintendo to help Blu-ray win the format war?


This is something we never imagined we'd be discussing. With the Wii's lack of HD output, we never gave much thought to the new formats of HD-DVD and Blu-ray. Now, we're going to have to rethink things, as a very interesting piece comes courtesy of Rob Enderle.

He seems to think that because the Wii is so popular, but unable to completely fulfill the incredible demand for the console up until now, Nintendo inadvertently pushed sales over to Sony's PS3. This, combined with the good numbers Blu-ray discs were getting at retail, are going to be big factors in what Enderle sees as Blu-ray's eventual victory.

While the high definition format war isn't something that we usually cover here at Wii Fanboy, it's interesting to see someone look at Nintendo's problem of satiating demand for the console in this way.

[Via Go Nintendo]

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