When playing a game, what do you look for most? Is it good visuals or tight controls? Do you think in-game events dictate the worth of a title? Is it the source material and story? When checking out a game, what has to be good for you to stick around? What's the most important feature you look for in a title?Posts with tag sound
Wii Warm Up: The most important feature
When playing a game, what do you look for most? Is it good visuals or tight controls? Do you think in-game events dictate the worth of a title? Is it the source material and story? When checking out a game, what has to be good for you to stick around? What's the most important feature you look for in a title?Iwata asks about Wii Fit, Volume 4
The fourth and final segment of Iwata Asks deals with an often overlooked part of gaming -- sound. The interview also focuses on the design and planning of Wii Fit.Three of the people Iwata questioned had previously worked on Zelda games, which (as you can imagine) are completely different than Wii Fit. Toru Minegishi talks about the challenges when making music for Wii Fit as opposed to Zelda, which was our favorite part of the interview.
For some interesting anecdotes, and to know what some of the developers' favorite things about Wii Fit are, make sure to hit up the last Iwata Asks, Wii Fit edition.
Ten minute run-through with the Wii interface
Matt must have slept with Perrin or something, because IGN got their grubby mitts on a Wii debugging unit and a few games, to boot. On the latest IGN Weekly, Matt spends around ten minutes going through the Wii interface (mainly, the options menu) in detail. The menu seems to confirm the existence of one Wii code per system, as opposed to per game, which should make matchmaking at least slightly more convenient. He goes through Sound, Screen, Parental Controls, Sensitivity Options, and pretty much everything you'll see come November 19th. It's worth a watch, so check it out.











