Today's
VC Advantage breaks with the exploit coverage and veers -- however tenuously -- into strategy territory. Sort of. Talking about how the game works is a little bit like discussing
how to play the game. Right? Right?
The title character of
Spelunker is beset by obstacles and dangers in his quest to, well, spelunk (get used to the word "spelunker" and its variants). Bats, steam vents, and even ghosts put his life in danger as he searches for treasure. He also has to deal with high explosives, not to mention the danger of equipment failure. But the deadliest adversary in
Spelunker is one that you can't avoid:
moderate heights. If you fall any farther than the height of your own body, you'll die, blinking out of existence, and a surprisingly pleasant little "you died!" jingle plays that, despite its upbeat adorableness, still manages to be painfully annoying due to the magic of repetition.
It seems incongruous for someone who has chosen such a dangerous vocation to have such a weak constitution when it comes to falls. We imagine spelunkers as rugged types who are used to braving inhospitable conditions in their zeal for cave exploration. Why would someone so tough not be able to survive a little tumble?