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Fatal Frame IV outshines E3



Fatal Frame IV: Mask of the Lunar Eclipse might not be an E3-related goodie, but truthfully, it's probably one of the best things we've seen this week. In the video above you can watch a trailer for this spine-chilling, oh-man-it-will-definitely-be-super-scary game, which is sure to please some of you that were left unimpressed by yesterday's Nintendo keynote.

What's even better, though, is watching others get scared by Fatal Frame -- which itself is only topped by watching people pretending to be afraid. We don't normally associate "Fatal Frame" and "fantastically funny" in the same thread of thought, but if you watch the Japanese TV ads that are also in this video, you'll understand where we're going with this.

Lucky Japanese gamers get to be scared on their couches as soon as July 31st, but the rest of us will just have to sit pretty hope this beauty gets localized soon.

Gallery: Fatal Frame 4

Fatal Frame IV is scarily pretty


After reaching for the lightswitch and squinting over Fatal Frame IV media, Nintendo has updated the official website by adding new screens and character profiles. It seems Fatal Frame just isn't scary unless it stars tiny, innocent-looking girls, and this latest installment has three of them. The only prominent male is wearing a tight shirt with a neck that's a little too big, so he could be classified as the fourth girl in the ghostbusting team.

Fatal Frame IV is hiding in the shadows, ready to pounch on unsuspecting customers when it hits the shelves in Japan on July 31st. Hit up the website to examine the rather impressive character renders. One question - why is it always night time, and why are they always holding torches?

Gallery: Fatal Frame 4


[Via NeoGAF]

Squint at new Fatal Frame IV shots



New screens of Fatal Frame IV have appeared on Famitsu's site, coinciding with the launch of the game's official site. Our verdict? They're all rather lovely, but terribly dark. Yes, we fully appreciate that traipsing about in pitch black darkness while being scared witless is a key part of the Fatal Frame experience, but in some of these shots it's the Famitsu watermark that is most prominent. The old adage about "what you can't see is what scares you most" will no doubt apply here, and we look forward to hiding behind our sofas whenever this makes the inevitable trip westwards.

Make sure your night light is on before heading past the break for a few other screenshots.

Gallery: Fatal Frame 4

Continue reading Squint at new Fatal Frame IV shots

Cameras, action! Fatal Frame IV dated for Japan



Grim. Dingy. Grimy. Dilapidated. No, we're not referring to the more picturesque parts of Fanboy Towers (though could well be), but to the environments found in Fatal Frame IV. The latest edition of Famitsu has some of the first gameplay shots from the Tecmo/Grasshopper Manufacture collaboration, most of which feature the title's waif of a heroine and some not entirely pleasant sights; you can see the full scans at the "Source" link below.

It also appears that Nintendo's Japanese arm has updated its release schedule with a date for the camera-based horror title -- Nintendo itself will be publishing Fatal Frame IV in Japan on July 31st.

Gallery: Fatal Frame 4


[Thanks, HellAlucard!]

More waiting for No More Heroes in Europe

European gamers are already feeling pretty sensitive about No More Heroes, since they're getting the original Japanese version and not the "extra bloody" American version. Now there's one more thing to complain about, as Rising Star Games has bumped the release date back a week from February 29th to March 7th. That's not too long to wait, but considering that the game has been out for two months in Japan and one month in the U.S., we can imagine how it would sting.

In lighter news (to distract the European audience from the boiling rage they're sinking into), check out Suda 51's joking, Suda-like design idea for an 'adult' Mario game: "Maybe Mario could wear an Italian suit and have a machine gun," he hypothesized, adding, "But Nintendo probably wouldn't like that idea." Oh, Suda, you certainly do enjoy making games about professional killers.

Gallery: No More Heroes

Comparing the censored and uncensored versions of No More Heroes


Spoiler alert: This is the first boss fight in the game.

If there's one thing we can't get enough of right now, it's No More Heroes. Suda's masterpiece (yeah, we went there) came in to our video game collection and proceeded to decapitate every single other game in its pursuit to be the top title of our library. We're so smitten, we've cuddled with the game's case every night in bed, clenching it tight against our chest like our teddy bears of old.

But enough about our rampant love of the game. One of the biggest concerns for Europeans is how the censored version would stack up the bloody affair that is the U.S. release. One gamer was kind enough to do just that, taking video of each death scene in the game from both censored and uncensored version of the game. So, if you're beaten the game or just don't care about spoilers, hit up the link below. For the rest of you, go play No More Heroes already!

Gallery: No More Heroes

Yet More Cosplay

We can totally get behind No More Heroes cosplay. For one thing, it's a cheap and fairly easy pastime, not unlike your mom requiring none of the intricate and potentially expensive items needed for, say, successful Metroid cosplay. For another, the end result generally looks quite good, if you have the right physique to pull it off (we don't), as well as the correct cocksure attitude (again, no).

Hit the link below for more photos of Travis Touchdown and Sylvia Christel imitators that you can shake a paper-mâché WarioWare mask at.

[Via GameSetWatch]

Fanswag: And the No More Heroes winner is ...


With over two thousand entries in our giveaway for No More Heroes, the task of selecting a winner would be a very difficult one. Thankfully, we take the easy way out and select the winner via random drawing. So, without further ado, let's congratulate:
Congratulations to Patricia and better luck next time to the rest of you! Be sure to keep an eye out for our next Fanswag giveaway!

Gallery: No More Heroes

Details and snapshots from Fatal Frame IV



Months after announcing a new installment to its survival-horror/photography game, Tecmo unveiled a two-minute CG trailer for Fatal Frame IV (Rei: Tsukihami no Kame) and discussed a few specifics behind the spooky title. The video hasn't yet been released, but you can peek at screen grabs from the movie in the gallery below.

According to series producer Keisuke Kikuchi, the game's "image color" will be yellow, and the words "memory," "moon," and "mask" will be recurring themes. That's not much to go on, but we still have months before Fatal Frame IV's expected summer release in Japan.

Tecmo has teamed up with studio Grasshopper Manufacture (No More Heroes, Killer 7) for Fatal Frame IV's development, bringing in Goichi Suda (!) to help direct the game along with Makoto Shibata. Surprisingly, Nintendo will handle production, publishing, and promotion. What an interesting mix!

Gallery: Fatal Frame 4


[Via IGN]

Wii Warm Up: No More Heroes vs Endless Ocean


Two great titles hit stores this week, one for hardcore gamers, taking you through the twisted and stylized world of Travis Touchdown, the other for those with more casual tastes, allowing you to explore the Manaurai Sea and its marine life. So, considering your limited budget, which of these two are you considering picking up, No More Heroes or Endless Ocean?

Or are you planning to skip them both, buying Advance Wars: Days of Ruin instead? But then what if No More Heroes bombs, and US publishers refuse to bring Goichi Suda's games stateside in the future? Won't someone please think of Suda 51?!

Gallery: Endless Ocean


Gallery: No More Heroes

So, Goichi Suda, how would you describe making No More Heroes?

There seems to be some sort of inextricable link between No More Heroes and toilets. Previously, it was revealed that we'd all be saving our progress in the game by perching on the john. Then there was that novelty No More Heroes themed toilet paper that was handed out at the game's launch party in Japan, and which director Goichi Suda would later give away on the streets of Akihibara.

Now, Suda has told Eurogamer that the creative process behind the game was comparable to ... pinching a loaf. You know: making a deposit at the Porcelain Bank. Taking the Browns to the Super Bowl. Defecating. We're struggling, so we'll let Suda take us from here: "When you take a shit, everything you've consumed is all mixed together, there are all sorts of things in that -- and that's the same kind of idea, I think."

That's ... charming.

Suda and Wada behind bloodless No More Heroes



A recent announcement that Europe would be getting a bloodless version of No More Heroes didn't go down well with many of our bloodthirsty commenters. At the time, PAL publisher Rising Star Games refused to reveal what was behind the decision, but more light was shed on the omission earlier today, in a joint statement from director Suda51 and producer Yasuhiro Wada (pictured above unsuccessfully trying to give away free toilet roll and autographs on the streets of Akihabara).

Turns out that it was Suda and Wada themselves who decided to drop the outrageous levels of gore from the European version, citing the "broadly growing Wii market" in the region.

Not that this affects many of you, as the U.S. version still contains plenty of the crimson stuff. Buckets of it, in fact.

Suda 51 talks No More Heroes some more

Whether it's save screens showing one of the more embarrassing parts of being a human being, or the crazy cast of characters , we want No More Heroes. We need it like we need oxygen to live. So, when head honcho Suda 51 (Goichi Suda) talks, we listen. His latest interview with Gamasutra is no different.

Suda's inspiration for the game comes from a movie called El Topo, by Alejandro Jodorowsky. Can't say we've seen it, but you can bet we're planning on it. Suda says he always wanted to create a story where progression occurs through a series of battles. Also, he says he learned a lot from Ubisoft's Red Steel. Now, before you blow your top, he says he learned from the good and the bad, so at least he recognizes that the game had faults.

Of course, this isn't the first time he's talked inspirations on the game, so take it as you will

Is it worth watching X-Play to see some No More Heroes footage?


We say it is! No More Heroes is the pinnacle of Wii awesomeness. Unfortunately the G4 website is the nadir of annoying Flash navigation. You have to click "Videos," then the X-Play icon, then the No More Heroes link. But once you've jumped through all those hoops-- beautiful gameplay footage. And English voice acting!

No More Heroes looks as stylish and cool in motion as it does in stills. Sword combat looks great, with insane duels ending in explosions of blood. It looks like a real action game-- much more so than Killer 7. The motion-controlled Beam Katana charging is, well, inspired. The wrestling moves appear numerous. And then, as if merely to fill space, there's a surprise Suda 51 interview.

No, there's no explanation of the tiger graphic. Yes, we're a little disappointed too.

[Via NeoGAF]

No More Heroes character bios

The official No More Heroes page has updated with three brief character bios. We immediately put on our Secret No More Heroes Fan Club Decoder Rings and set to the task of figuring out the mysterious secret code in which they were written.

Travis Touchdown is #11 in the assassin ranking. He loves pro wrestling, competitive fighting, and a "Japanimation" (their word) called "Bizarre Jerry." Sylvia Christel is an agent of the assassins' group. A mysterious, cool woman, she organizes the ranking competition herself (we think.) Holly Summers is ranked #6. She is a model who also works as an assassin.

None of this is entirely new, but it does have the benefit of being about No More Heroes. And it's another excuse to go look at the character art.

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