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Posts with tag super-smash-bros

Top 5: Multiplayer Experiences


As someone who writes on the Internets, I do a lot of reading as well. As just about any successful author will advise, if I want to be a better writer then I should be reading as much as possible. Thus, I tend to spend a good amount of time scouring the gaming websites and reading commentary from just about anyone. I wouldn't insult anyone by pointing out flaws in their work (as I'm host to many of my own), but it is sufficient to say that there is great diversity in the quality and other general attributes of gaming commentary. One source that I do consistently enjoy comes from GoNintendo's head honcho, known as RawmeatCowboy. Equal parts Nintendo fan and beard enthusiast, RMC has a passion for gaming unmatched by nearly anyone else in the entire industry. Whereas some journalists and commentators may give off an impression of jaded cynicism, this particular blogger is a bundle of video game-loving joy. Though he's not quite the wordsmith of a Jerry Holkins, his joy and optimism transcend any potential criticism. And after all, that should be the reason we play video games: for happiness.

Stepping away from worshipping his shrine, I'll get back on target. In a recent post, RMC discusses offline multiplayer via a get-together involving several friends of his trying out Guitar Hero: World Tour. He states that multiplayer is more enjoyable in person than online, and I find it difficult to disagree. That is not to say that online multiplayer is garbage; quite the opposite is true. Aside from the obvious pragmatics of not always being able to round up a few friends to play a game you enjoy, there's the global aspect behind online gaming. Though I've been battling people online via chess years before any major console had such capabilities, the enormous power of the technology didn't register with me until very recently. As I was connecting to an online race in Mario Kart Wii, the identification of racers on the globe really hit home. Realizing that I was simultaneously connecting with individuals from Japan, China, Germany, and England was strangely beautiful.

Despite the fascinating global implications of such connections, I remain a bit of a luddite in that I don't think there's anything better than having your friends in the same room with you while fighting with or against each other. Here's the Top 5 ways we recommend that you enjoy such opportunities.


The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

Top 5: Where Do They Go Now?


As someone who's been following Nintendo for quite awhile, they've almost never failed to surprise me. Though their origins are classic, Nintendo-developed games are continuously refined, retooled, and revitalized. Some may buy into that old standard line used mostly for musical artists that makes you sound cool: "their older stuff is better." Such broad generalizations are silly: to ignore Super Mario Galaxy because of a fetish for Super Mario Bros. would be dogmatic.

But for those of us growing long in the gaming tooth, we're led to wonder where all of these classic IPs are headed. It's hard to imagine a gaming world without Nintendo's current A-listers, but does anyone have a solid idea of what future iterations of our favorite franchises will be like? Now that just about every gangbuster franchise has been successfully embedded in 3D, we're at a loss as to the next big step for gaming.

Some of us have really good ideas, but I'm positively stumped as to where these franchises are going.




The Top 5 is a weekly feature that provides us with a forum to share our opinions on various aspects of the video game culture, and provides you with a forum to tell us how wrong we are. To further voice your opinions, submit a vote in the Wii Fanboy Poll, and take part in the daily discussions of Wii Warm Up.

Sakurai: 'Another Smash Bros? I'd have to give it some serious thought'

During a recent interview with ONM, Masahiro Sakurai talked about his latest game, Super Smash Bros. Brawl, among other things. What might be of most interest to us all is that he's apparently willing to work on another Smash Bros. game.

"It's interesting, because after every Smash Bros. game I've made, I've always felt at that time that I've left nothing out," he says. "However, I also understand that there are millions of fans out there who love the series so if Mr Iwata came to me in a few years time and asked me to make another one, I'd have to give it some serious thought." A few years? You're kidding! We want another game now. And can we get less things cut out of the game this time around, please?

Gallery: Smash Bros. Brawl Snapshots



[Via Go Nintendo]

Friday Video: Smash Bros. becomes an RPG


It may not have the highest production values, but the above video is inspired and, we imagine, took quite a bit of work. Long story short, clips of gameplay from Super Smash Bros. Brawl have been edited to make the title appear as a turn-based RPG, complete with random encounters and experience points. We'd love to play a Smash Bros. RPG.

Gallery: Super Smash Bros. Brawl


Each week, our Friday Video segment takes a look at the gaming landscape online and brings forth an interesting video that (hopefully) gets the dialog started. Past highlights of Super Smash Bros. Brawl have included an adults-only video, an ... incredibly strange video, and the franchise's past advertising.

Wii Warm Up: What Brawl is missing?


Super Smash Bros. Brawl seems to have pretty much every base covered. Really, it's the ultimate gaming box of chocolates, boasting an absurdly vast array of fighting modes, trophies, characters, items, stages, stickers, challenges, music, snapshots, customized stages, and much, much more. But here's something it doesn't have: Miis.

Reader Mark wrote to us pointing out that he rather liked the idea of putting himself up against the Brawl cast. We hadn't even considered this, but now Mii integration in Brawl appeals to us also! It may seem churlish to complain about a lack of stuff to do in Brawl, but then Miis make appearances in other Nintendo titles, so why not Brawl? Think you'd have enjoyed seeing a miniature, blobby version of yourself kicking Pikachu in the gums? Of course you would!

Oh, and bonus points to anybody who can tell us who the dozen Miis above are based on.

[Thanks, Mark!]

Japan to run plenty of ads for Smash Bros. Brawl


With Super Smash Bros. Brawl releasing upon the Japanese public at the end of the month, it's no surprise that Nintendo has prepared a plethora of TV spots to be run. And, thanks to the intertron, one doesn't need to live in Japan to see them. So, sit back, relax and catch an eye full of Brawl goodness in one of the spots above, then head past the break for some more.

Continue reading Japan to run plenty of ads for Smash Bros. Brawl

Rumor: Super Smash Bros. to hit VC when Brawl releases



Because Super Smash Bros. Brawl won't consume enough time on its own, rumor has it that the game's release will be accompanied by the appearance of Super Smash Bros. on the Virtual Console. We're not sure where you stand on purchasing a fuzzier, arguably inferior fighting game on the very same day you get to take home your shiny new copy of Brawl, but we imagine that very few of you will need your arm twisting.

This particularly juicy slice of speculation first appeared in Nintendo Power, and we wouldn't bet against it being true, especially as the Virtual Console debuts of Metroid and Super Mario Bros. 3 more or less coincided with the releases of Metroid Prime 3: Corruption and Super Mario Galaxy respectively.

On an entirely separate note, how much has that original boxart aged? Day-um.

About the worst camera work ever: Super Smash Bros. on a PSP


While the idea of a portable Super Smash Bros. has us all tingly in our everywhere, we find this video only makes us nauseous. Not because the game is being played on Sony's PSP system, but rather because the person filming this apparently had an epileptic seizure whilst doing so. It's a shame, really, because we would've liked to see how this played. Oh, and heard, as well. The video has no sound.

[Thanks, hvnlysoldr!]

Dojo update: Fox's Misfortune


Today, the dojo reveals a new Adventure Mode in Fox's Misfortune. Based on the video above, it looks like Fox crashes his Arwing and finds Diddy in trouble with some long, snake-like creature. Of course, being the hero he is, Fox saves Diddy and, we assume, embarks on a quest to do some more good. Honestly, the trailer is great and all, but we have no idea what this mode will consist of.

Gallery: SSBB gallery two


Gallery: Super Smash Bros. Brawl

Dojo update: Classic mode


Today's update over at the dojo involves Classic Mode, the formal single player campaign of the game where you progress through various stages, battling random enemies until you reach the end. The matches can vary in that sometimes you'll fight opponents who are metal or giant, and occasionally you'll have teammates. The stages chosen are the same every time, however, as stage 1 is Link's and stage 3 is Pokemon, etc.

Gallery: SSBB gallery two


Gallery: Super Smash Bros. Brawl

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