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Takahashi Meijin to show off Wii Ware in Japan

Hudson's Takahashi Meijin, the star of Adventure Island, will be a featured guest at a Wii Ware event hosted by Japanese cell phone company KDDI. The KDDI Design Studio will take place on April 1st and 2nd in Harajuku, and will feature playable versions of Final Fantasy Crystal Chronicles: My Life As a King, Dr. Mario & Bacillus Extermination, and Hudson's Star Soldier R. Admission will be free. Plane tickets to Japan continue not to be.

Takahashi will participate in a "talk show" as well as game demonstrations. He rose to fame with his Star Soldier shooting skills, so attendees should expect some feats of button-mashing from the Meijin on the new version.

Hudson interviews the real-life Master Higgins

Takahashi Meijin ("Master Takahashi") is the nickname of a longtime Hudson employee named Toshiyuki Takahashi, who became famous in Japan for his ability to tap buttons really, really quickly -- up to 16 times a second. This amazing power lent itself to videogames, naturally.

After making a few TV appearances, and becoming a Hudson mascot of sorts (along with that adorable bee), he lent his appearance to videogames, too. Specifically, the Adventure Island games, which were called Takahashi Meijin no Boukenjima ("Takahashi Meijin's Adventure Island") in Japan. When you play New Adventure Island on the Virtual Console-- which you should do, as soon as possible-- you're playing as a grass-skirted Takahashi Meijin.

Hudson's US branch has posted an interview with this legendary figure, which is not only interesting for the novelty of being an interview with a videogame character, but because he really knows his stuff about Hudson and their history.

We can't wait until they post an interview with Air Zonk.

Mr. Katamari not interested in Revolution

For how quirky and unique a game Katamari Damacy is, I find it odd that its creator is not interested in the Revolution at all. When conversing with Gamasutra's sister-publication Game Developer at GDC, Keita Takahashi claimed "So, there's nothing I really want to do with it right now." He went on further to say "I'm not really interested in it. I don't think a controller should have that much influence on the enjoyment of games."

Don't you think he's kind of missing the point? Isn't it not so much that the remote influences the game, but more that it adds a whole new dimension to the gameplay? Red Steel isn't a brand new type of game forced to compromise to the remote's characteristics, it takes the unique properties of the remote and aims to mix it with conventional first-person gameplay to create something new. How can you possibly not be interested in that?! Of course, comparisons to Red Steel aren't all that valid since noone has tried it, but you get the point, right?

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