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THQ blames failure on Nintendo first-party titles


Not a new complaint, this one. Previously, both analysts and developers have suggested that Nintendo's first-party software is too strong to compete with, and now THQ has joined in on the despairing.

At a Q4 earnings call with investors, President and CEO Brian Farrell has admitted that THQ's kids' games had underperformed, and that Nintendo's own output was the reason why. Says Farrell: "With [...] new competition from Nintendo's first-party titles -- as well as new music games -- our traditionally strong kids' business did not meet expectations."

Todd Mitchell tells us how the Wii sucks for third-parties (again)

Just in case you didn't hear him the first time he said it, Kaufman Bros. analyst Todd Mitchell has reiterated his belief that the Wii only truly benefits Nintendo, and that third-party developers have only seen "isolated successes" on the console.

Mitchell's argument may have been aired before, but it's also tricky to dismiss, especially as only two third-party titles have so far broken the one million sales barrier (launch twosome Red Steel and Rayman Raving Rabbids). Then again, when it comes to top-drawer, original Wii software, Nintendo has delivered on a fairly regular basis. With the odd exception or two, can the same really be said of other publishers?

[Via Go Nintendo]

Wii Warm Up: Marketing Metroid month


We're all about this Metroid month thing -- but are you? Do you hope to see similar marketing schemes for other big titles for the Wii? Certainly, we hope the video trend continues. Would you like to see this done for third party titles as well? Can you think of anything else you'd like to see them add, content-wise?

More Wiimote extensions for the imagination-impaired


We can only guess that these people think that you are playing Cooking Mama every day, or that there will be many, many sequels -- otherwise, we'd have to call them a little late to the party. And really, were they even invited?

We can understand swords and shields. We can even get behind rackets and bats, though they're a little silly. But ... a frying pan? Spatula? Did someone kill off imagination without sending us a memo?

[Via DCEmu]

Here we go again: Nintendo's success is bad for the industry

We've heard it before -- Nintendo's success is bad for the gaming industry as a whole, because they muscle other companies out of the way. This time it's Todd Mitchell of the Kaufman Bros complaining the incredible success of the DS and Wii might be bad for everyone else. After all, Nintendo's first party titles tend to be extremely successful, which leaves less room (theoretically) for third party publishers. But is it really Nintendo's fault?

Certainly, Nintendo has had problems with third party publishers before. Every longtime Nintendo gamer is familiar with the history of shaky relationships between the House of Mario and the rest of the industry. But if there is a current lack of third party games available for the Wii, who's to blame: Nintendo, or everyone else? While it's easy to point the finger at Nintendo (history supports that position), this time around, that doesn't seem to be the case. Reggie Fils-Aime has talked himself hoarse talking about Nintendo's efforts to bring more third party games under the Wii's umbrella, and it seems to be working. In fact, when one looks at the upcoming offerings for both the DS and the Wii, when compared to releases for the GameCube and N64, it almost looks like a different company altogether.

So who's at fault here -- Nintendo, for releasing games that are dependably awesome? Or could the fault perhaps lie in third party titles that just don't measure up? Nintendo gamers don't seem to shrink from good games, regardless of who makes them. We'll admit that we're hard to please, but if it's good, not only will we buy it, but we'll even buy it a few times for good measure.

Reggie talks about third-party support

Newsweek's N'Gai Croal chatted with Reggie Fils-Aime at GDC, and since that show was so rich with creamy, flavorful news, this interview has only now found its way onto the site. The interview is largely on the subject of third-party support for the Wii and DS, and for the most part, Reggie takes personal responsibility for what he sees as positive developments.

For example, Reggie seems to credit his own meetings with former Take Two CEO Paul Eibeler for the advent of Wii Manhunt 2. He also claims that his conversations with Laurent Dutoc of Ubisoft led to ... pretty much half the stuff on the Wii. We aren't business experts, so we don't know, but could it really be as simple as that? Is Reggie charismatic enough to personally influence publishers' plans? Or is he using personal terms as a shorthand for more complicated business dealings?

Miyamoto calls out third parties

Shigeru Miyamoto sat down with Newsweek's N'Gai Croal earlier this month and aired out his concerns with third party developers not putting their best efforts behind games for Nintendo systems. Companies often find that their biggest competition on consoles like the Wii and DS is Nintendo themselves, but according to Miyamoto, most third parties aren't rising to the challenge with their top development groups. Instead, they're depending on third- or fourth-string teams to produce their titles.

While not every game from Nintendo is a blockbuster hit, Miyamoto says that the company makes sure to put its best people behind titles that are "designed to really support and sell hardware." Can most third parties say they're doing the same? If not, then how much longer will it take before developers approach their Wii releases seriously and start using their star teams to create AAA titles for the console?

Wii Warm Up: So just what do we want?



GoNintendo's Kevin Cassidy (perhaps better known as Rawmeat Cowboy) had some interesting things to say about attitudes in the Nintendo fanboy community. Cassidy believes that we refuse to be pleased; we moan about a lack of third party titles, but decry those we have as being too kiddie, or old ports that are late to the party, or just crap. Essentially, he seems to say that while we love Nintendo and Nintendo's games, for the rest, we would maybe rather have a library that more resembles that of other consoles. And we don't want them a year later.

It's an interesting point, and over at big daddy Joystiq, Ross Miller countered with the notion that while "they" talk a lot, sales figures don't necessarily reflect this side of popular opinion. Still, Nintendo's uneven history with third party developers is a matter of record, and it's established that many people do think of Nintendo as the "kiddie" console.

It's a lot to consider this early in the morning, but it does leave us with a few questions. Are we, as a fanbase, too demanding? Are we asking too much of Nintendo ... or has the bar merely been set so high over the years that we expect nothing less than the best? Are we right to snub most third party offerings? Like any form of media, only a small percentage of releases actually shine, after all.

[Via Joystiq; image here.]

Nintendo raining on EA's Mii Parade

One of our astute readers was just speculating in the My Sims DS comments thread about why EA didn't use Miis in My Sims, especially given that the Sims as they appear are very similar to Miis, and now we have an answer: Nintendo is being stingy! According to a quote in Next Generation from a producer at EA named Eric Chartrand, Nintendo hasn't let any of its third-party friends have development tools for integrating Miis into their software. Whether this means they haven't yet or they won't is still unknown.

Nintendo not cooperating with third parties... this sounds familiar somehow. We hope this isn't an ominous portent for the future of non-Nintendo games.

The Next-Gen article is not just about Miis, although they do figure into the whole idea about user-created avatars and content as a step into, and reaction to, the Web 2.0 participatory culture. It's a pretty good read.

[Via NeoGAF]

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